Player Matchup

Chaac
Chaac
DEADM4RES
Chaac
Level 125
God Stats
14W - 15L
1,488 SR
Queue Stats
155W - 184L
1,527 Elo+
Solo
Hera
Hera
Kidda909
Hera
Level 90
God Stats
19W - 7L
1,708 SR
Queue Stats
696W - 612L
1,523 Elo+
Party 2
Skadi
Skadi
MajorSethDawg
Skadi
Level 84
God Stats
13W - 5L
1,710 SR
Queue Stats
656W - 498L
1,646 Elo+
Party 2
Team Averages
Level 100
1,635 SR
1,565 Elo+

VS

Team Averages
Level 109
1,380 SR
1,454 Elo+
Tyr
Tyr
Crummy v3
Tyr
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 49L
1,501 Elo+
Solo
Nemesis
Nemesis
Eyiva
Nemesis
Level 99
God Stats
3W - 8L
1,249 SR
Queue Stats
506W - 603L
1,439 Elo+
Party 1
Zeus
Zeus
Waabigut1352
Zeus
Level 121
God Stats
7W - 7L
1,390 SR
Queue Stats
324W - 383L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DEADM4RES
Chaac
15
4 / 1 / 9
9,586
737
11,166
10,044
6,173
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hera
14
6 / 4 / 6
9,598
738
9,823
8,014
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 4 / 7
9,425
725
7,407
7,508
2,317
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 4
8,286
637
7,305
11,087
9,332
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
Eyiva
Nemesis
12
1 / 4 / 7
8,122
625
6,306
12,287
8,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
5 / 5 / 4
8,943
688
7,431
9,724
2,818
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
13
Kills
9
9
Deaths
13
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
W
Chaac
DEADM4RES
Chaac
4
1
9
8.5
L
Nemesis
Eyiva
Nemesis
1
4
7
1.13
W
Hera
6
4
6
2.25
W
3
4
7
1.63
L
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,396
Damage
21,042
25,566
Taken
33,098
10,909
Mitigated
20,271
6,999
Healing
5,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,305
486
0
2,972
11,087
9,332
0
3,471
7,616
0
19,770
W
Chaac
DEADM4RES
Chaac
11,166
2,061
100
5,635
10,044
6,173
504
3,924
6,120
243
34,761
L
Nemesis
Eyiva
Nemesis
6,306
1,870
0
1,244
12,287
8,121
0
4,416
7,871
0
19,397
W
Hera
9,823
3,431
493
673
8,014
2,419
773
2,172
5,842
33,554
0
W
7,407
2,518
0
98
7,508
2,317
1,607
1,866
5,642
0
32,840
L
7,431
940
709
1,018
9,724
2,818
0
2,297
7,427
28,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,609
Gold Earned
25,351
159
Minions Killed
107
10
Camps Cleared
2
668,886
Distance Traveled
658,949
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,286
637
27
2
1
238,088
0
W
Chaac
9,586
737
41
3
4
252,916
0
L
Nemesis
8,122
625
34
3
1
232,951
0
W
Hera
9,598
738
67
5
4
217,174
0
W
Skadi
9,425
725
51
4
2
198,796
1
L
Zeus
8,943
688
46
4
0
187,910
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role