Player Matchup

Izanami
Izanami
COLEREX
Izanami
Level 28
God Stats
19W - 23L
1,519 SR
Queue Stats
79W - 99L
1,505 Elo+
Party 2
He Bo
He Bo
DunderxMifflin
He Bo
Level 41
God Stats
1W - 2L
1,819 SR
Queue Stats
123W - 125L
1,531 Elo+
Solo
Geb
Geb
GSWarhawk
Geb
Level 31
God Stats
11W - 6L
1,684 SR
Queue Stats
91W - 91L
1,578 Elo+
Party 2
Bellona
Bellona
XSplashDaddyX
Bellona
Level 131
God Stats
15W - 13L
1,570 SR
Queue Stats
592W - 539L
1,545 Elo+
Solo
Ravana
Ravana
howsthatfeel
Ravana
Level 107
God Stats
7W - 6L
1,569 SR
Queue Stats
70W - 70L
1,528 Elo+
Party 2
Team Averages
Level 68
1,632 SR
1,537 Elo+

VS

Team Averages
Level 87
1,498 SR
1,510 Elo+
Chaac
Chaac
Banto7829
Chaac
Level 90
God Stats
51W - 57L
1,463 SR
Queue Stats
525W - 546L
1,478 Elo+
Party 1
Charybdis
Charybdis
DMS72
Charybdis
Level 87
God Stats
35W - 44L
1,523 SR
Queue Stats
516W - 507L
1,452 Elo+
Party 1
Mulan
Mulan
ITSEvilestDruid
Mulan
Level 119
God Stats
4W - 4L
1,284 SR
Queue Stats
395W - 346L
1,542 Elo+
Party 3
Bakasura
Bakasura
OPpeakfiction
Bakasura
Level 100
God Stats
12W - 14L
1,493 SR
Queue Stats
603W - 642L
1,490 Elo+
Party 1
Nu Wa
Nu Wa
battymarie
Nu Wa
Level 38
God Stats
2W - 0L
1,726 SR
Queue Stats
137W - 90L
1,590 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
COLEREX
Izanami
12
1 / 5 / 1
6,773
521
4,068
9,362
2,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 3 / 4
6,348
488
5,372
7,722
2,317
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 5
5,944
457
4,407
13,243
10,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
11
2 / 5 / 0
6,987
537
6,126
12,169
9,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ravana
12
3 / 5 / 3
7,399
569
8,911
9,305
3,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Banto7829
Chaac
15
5 / 0 / 3
8,371
644
7,431
8,548
5,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
DMS72
Charybdis
13
3 / 0 / 5
7,844
603
5,027
7,983
2,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 3 / 9
7,338
564
8,062
13,395
6,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
OPpeakfiction
Bakasura
13
6 / 2 / 9
8,234
633
9,217
9,576
4,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
13
5 / 3 / 8
8,063
620
9,770
6,560
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
56
8
Kills
22
22
Deaths
8
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Chaac
Banto7829
Chaac
5
0
3
6.5
L
Izanami
COLEREX
Izanami
1
5
1
0.3
W
Charybdis
DMS72
Charybdis
3
0
5
5.5
L
2
3
4
1.33
L
0
4
5
0.63
W
3
3
9
2.5
W
Bakasura
OPpeakfiction
Bakasura
6
2
9
5.25
L
Bellona
2
5
0
0.4
W
Nu Wa
5
3
8
3
L
Ravana
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,884
Damage
39,507
51,801
Taken
46,062
27,946
Mitigated
19,888
16,347
Healing
18,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Banto7829
Chaac
7,431
1,578
0
5,648
8,548
5,333
34
66
8,482
0
50,758
L
Izanami
COLEREX
Izanami
4,068
2,832
460
3,345
9,362
2,532
558
974
8,144
0
49,370
W
Charybdis
DMS72
Charybdis
5,027
2,731
0
4,305
7,983
2,246
847
2,205
5,778
0
48,687
L
5,372
164
0
3,036
7,722
2,317
0
3,286
4,211
35,742
0
L
4,407
1,404
0
2,369
13,243
10,405
175
2,089
10,702
11,714
0
W
8,062
655
1,399
3,115
13,395
6,351
331
4,384
9,011
3,462
22,529
W
Bakasura
OPpeakfiction
Bakasura
9,217
4,935
0
2,672
9,576
4,059
740
1,401
8,175
0
43,619
L
Bellona
6,126
2,396
4
4,678
12,169
9,435
0
1,603
9,277
0
41,690
W
Nu Wa
9,770
2,309
0
1,703
6,560
1,899
90
1,923
4,637
48,787
0
L
Ravana
8,911
3,360
0
2,455
9,305
3,257
0
1,780
7,090
0
40,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,451
Gold Earned
39,850
345
Minions Killed
410
0
Camps Cleared
0
1,266,516
Distance Traveled
1,326,885
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,371
644
105
8
0
287,595
4
L
Izanami
6,773
521
115
9
0
239,775
8
W
Charybdis
7,844
603
97
7
0
225,196
4
L
He Bo
6,348
488
59
5
0
246,440
0
L
Geb
5,944
457
5
0
0
262,461
2
W
Mulan
7,338
564
36
3
0
252,983
2
W
Bakasura
8,234
633
80
6
0
313,030
0
L
Bellona
6,987
537
89
7
0
259,625
6
W
Nu Wa
8,063
620
92
7
0
248,081
5
L
Ravana
7,399
569
77
6
0
258,215
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role