Player Matchup

Aphrodite
Aphrodite
BlinkVelveTT
Aphrodite
Level 73
God Stats
11W - 9L
1,531 SR
Queue Stats
244W - 223L
1,431 Elo+
Party 1
Nemesis
Nemesis
DaWolfBoy
Nemesis
Level 68
God Stats
8W - 18L
1,388 SR
Queue Stats
182W - 226L
1,399 Elo+
Party 1
Jing Wei
Jing Wei
JessusWRLD
Jing Wei
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 114L
1,514 Elo+
Party 1
Kukulkan
Kukulkan
dmpstr
Kukulkan
Level 11
God Stats
0W - 1L
1,291 SR
Queue Stats
2W - 3L
1,735 Elo+
Party 1
Cthulhu
Cthulhu
oYouEnvy
Cthulhu
Level 28
God Stats
2W - 2L
1,477 SR
Queue Stats
90W - 74L
1,424 Elo+
Party 1
Team Averages
Level 49
1,438 SR
1,501 Elo+

VS

Team Averages
Level 70
1,539 SR
1,511 Elo+
Poseidon
Poseidon
Ares btw
Poseidon
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 14L
1,619 Elo+
Party 3
Hun Batz
Hun Batz
Barbathol
Hun Batz
Level 89
God Stats
1W - 0L
1,708 SR
Queue Stats
51W - 42L
1,525 Elo+
Party 3
Baron Samedi
Baron Samedi
Corpse Lotus
Baron Samedi
Level 101
God Stats
3W - 6L
1,481 SR
Queue Stats
231W - 260L
1,501 Elo+
Party 2
Gilgamesh
Gilgamesh
Dragyr
Gilgamesh
Level 105
God Stats
12W - 5L
1,589 SR
Queue Stats
132W - 98L
1,532 Elo+
Party 3
Izanami
Izanami
MeMyselfn1
Izanami
Level 32
God Stats
18W - 25L
1,419 SR
Queue Stats
75W - 98L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BlinkVelveTT
Aphrodite
15
5 / 4 / 3
9,778
543
12,674
15,054
6,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
DaWolfBoy
Nemesis
10
1 / 7 / 1
6,655
370
5,993
13,289
4,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
JessusWRLD
Jing Wei
2
0 / 0 / 0
4,982
277
321
362
80
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
dmpstr
Kukulkan
14
3 / 8 / 1
8,499
472
4,793
8,600
7,213
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
oYouEnvy
Cthulhu
13
0 / 6 / 2
7,851
436
8,214
16,840
14,799
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Ares btw
Poseidon
19
7 / 0 / 3
11,180
621
11,399
8,971
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Barbathol
Hun Batz
14
2 / 3 / 4
8,945
497
5,174
11,324
4,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Corpse Lotus
Baron Samedi
15
5 / 2 / 4
9,203
511
9,423
14,378
5,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Dragyr
Gilgamesh
15
10 / 2 / 1
10,243
569
7,863
14,580
10,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
MeMyselfn1
Izanami
15
1 / 3 / 6
9,316
518
7,527
13,705
4,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
9
Kills
25
25
Deaths
10
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Ares btw
Poseidon
7
0
3
8.5
W
Hun Batz
Barbathol
Hun Batz
2
3
4
1.33
L
Aphrodite
BlinkVelveTT
Aphrodite
5
4
3
1.63
W
Baron Samedi
Corpse Lotus
Baron Samedi
5
2
4
3.5
L
Nemesis
DaWolfBoy
Nemesis
1
7
1
0.21
W
Gilgamesh
Dragyr
Gilgamesh
10
2
1
5.25
L
Jing Wei
JessusWRLD
Jing Wei
0
0
0
0
W
Izanami
MeMyselfn1
Izanami
1
3
6
1.33
L
Kukulkan
dmpstr
Kukulkan
3
8
1
0.44
L
Cthulhu
oYouEnvy
Cthulhu
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,995
Damage
41,386
54,145
Taken
62,958
33,219
Mitigated
28,071
15,580
Healing
24,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Ares btw
Poseidon
11,399
1,703
200
4,165
8,971
3,181
0
3,771
5,070
109,326
0
W
Hun Batz
Barbathol
Hun Batz
5,174
1,004
0
3,950
11,324
4,055
31
4,484
6,666
0
57,226
L
Aphrodite
BlinkVelveTT
Aphrodite
12,674
1,805
1,234
7,747
15,054
6,194
0
7,278
7,776
51,006
0
W
Baron Samedi
Corpse Lotus
Baron Samedi
9,423
969
1,446
6,996
14,378
5,546
1,229
5,333
8,785
52,332
0
L
Nemesis
DaWolfBoy
Nemesis
5,993
2,632
0
3,851
13,289
4,933
0
4,915
8,374
0
28,888
W
Gilgamesh
Dragyr
Gilgamesh
7,863
1,943
38
2,613
14,580
10,629
312
6,093
8,405
6,571
39,347
L
Jing Wei
JessusWRLD
Jing Wei
321
60
0
54
362
80
0
80
282
0
2,705
W
Izanami
MeMyselfn1
Izanami
7,527
6,769
434
4,396
13,705
4,660
5,116
7,608
6,027
0
61,743
L
Kukulkan
dmpstr
Kukulkan
4,793
1,613
0
229
8,600
7,213
104
3,530
5,070
29,126
0
L
Cthulhu
oYouEnvy
Cthulhu
8,214
822
221
2,244
16,840
14,799
0
6,251
10,589
51,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,765
Gold Earned
48,887
305
Minions Killed
569
0
Camps Cleared
0
1,252,467
Distance Traveled
1,683,547
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
11,180
621
171
10
0
363,234
2
W
Hun Batz
8,945
497
97
5
0
365,931
2
L
Aphrodite
9,778
543
108
6
0
320,818
4
W
Baron Samedi
9,203
511
75
4
0
329,726
1
L
Nemesis
6,655
370
45
3
0
282,328
7
W
Gilgamesh
10,243
569
93
5
0
324,841
0
L
Jing Wei
4,982
277
6
0
0
35,794
0
W
Izanami
9,316
518
133
7
0
299,815
0
L
Kukulkan
8,499
472
66
4
0
271,692
0
L
Cthulhu
7,851
436
80
4
0
341,835
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role