Player Matchup

Cerberus
Cerberus
BackwoodsxOni
Cerberus
Level 60
God Stats
32W - 13L
1,759 SR
Queue Stats
267W - 166L
1,611 Elo+
Party 1
Chronos
Chronos
Deltaomega45
Chronos
Level 118
God Stats
9W - 9L
1,512 SR
Queue Stats
32W - 30L
1,534 Elo+
Solo
Artemis
Artemis
Jack-of--Shadows
Artemis
Level 137
God Stats
22W - 18L
1,562 SR
Queue Stats
570W - 463L
1,522 Elo+
Party 1
Team Averages
Level 105
1,611 SR
1,556 Elo+

VS

Team Averages
Level 95
1,426 SR
1,416 Elo+
Bacchus
Bacchus
Crummy v3
Bacchus
Level 108
God Stats
2W - 4L
1,363 SR
Queue Stats
37W - 49L
1,517 Elo+
Solo
Anubis
Anubis
Pike1099
Anubis
Level 67
God Stats
6W - 7L
1,484 SR
Queue Stats
163W - 187L
1,348 Elo+
Party 2
Tyr
Tyr
Spartan69869
Tyr
Level 109
God Stats
8W - 12L
1,431 SR
Queue Stats
540W - 649L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BackwoodsxOni
Cerberus
13
7 / 0 / 3
8,629
719
8,170
11,569
9,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos
Deltaomega45
Chronos
12
1 / 2 / 9
7,987
666
6,363
8,867
3,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 3 / 7
7,998
667
10,552
6,648
2,117
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Crummy v3
Bacchus
13
2 / 0 / 3
8,266
689
9,971
10,493
11,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
Pike1099
Anubis
11
1 / 4 / 2
7,302
609
2,933
9,244
4,412
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 6 / 2
7,228
602
6,933
11,411
7,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
10
Kills
5
5
Deaths
10
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BackwoodsxOni
Cerberus
7
0
3
8.5
L
Bacchus
Crummy v3
Bacchus
2
0
3
3.5
W
Chronos
Deltaomega45
Chronos
1
2
9
2.75
W
2
3
7
1.83
L
Anubis
Pike1099
Anubis
1
4
2
0.5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,085
Damage
19,837
27,084
Taken
31,148
14,456
Mitigated
23,631
8,355
Healing
7,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BackwoodsxOni
Cerberus
8,170
446
0
5,444
11,569
9,262
177
4,743
6,526
20,047
0
L
Bacchus
Crummy v3
Bacchus
9,971
1,276
0
2,769
10,493
11,526
0
4,963
5,530
24,516
0
W
Chronos
Deltaomega45
Chronos
6,363
1,525
0
2,173
8,867
3,077
784
5,026
3,659
29,372
0
W
10,552
4,205
0
738
6,648
2,117
694
3,412
3,104
0
24,697
L
Anubis
Pike1099
Anubis
2,933
500
119
1,421
9,244
4,412
144
4,528
4,716
24,371
0
L
6,933
1,170
0
2,720
11,411
7,693
205
5,493
5,918
0
17,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,614
Gold Earned
22,796
142
Minions Killed
108
3
Camps Cleared
7
676,683
Distance Traveled
633,683
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,629
719
53
4
2
239,751
3
L
Bacchus
8,266
689
24
2
4
231,420
0
W
Chronos
7,987
666
58
5
1
222,830
1
W
Artemis
7,998
667
31
3
0
214,102
2
L
Anubis
7,302
609
60
5
1
181,078
2
L
Tyr
7,228
602
24
2
2
221,185
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role