Player Matchup

King Arthur
King Arthur
Decesare22
King Arthur
Level 81
God Stats
9W - 20L
1,415 SR
Queue Stats
182W - 172L
1,424 Elo+
Party 1
Tiamat
Tiamat
PaullyBambinooo
Tiamat
Level 115
God Stats
0W - 3L
1,398 SR
Queue Stats
93W - 88L
1,462 Elo+
Party 2
Ganesha
Ganesha
levisnutz
Ganesha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 93L
1,464 Elo+
Party 2
Hera
Hera
migs016
Hera
Level 8
God Stats
3W - 6L
1,578 SR
Queue Stats
9W - 12L
1,443 Elo+
Party 1
Bellona
Bellona
rogey889
Bellona
Level 42
God Stats
19W - 11L
1,590 SR
Queue Stats
65W - 64L
1,425 Elo+
Party 1
Team Averages
Level 55
1,496 SR
1,443 Elo+

VS

Team Averages
Level 94
1,468 SR
1,469 Elo+
Odin
Odin
 
Odin
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Enderbenzx
Izanami
Level 48
God Stats
8W - 19L
1,361 SR
Queue Stats
80W - 93L
1,463 Elo+
Party 3
Chronos
Chronos
IPlayThisOnXbox
Chronos
Level 125
God Stats
1W - 1L
1,436 SR
Queue Stats
354W - 355L
1,469 Elo+
Party 3
Da Ji
Da Ji
Waraxe345
Da Ji
Level 102
God Stats
15W - 16L
1,473 SR
Queue Stats
107W - 123L
1,434 Elo+
Party 3
Amaterasu
Amaterasu
ebrehen
Amaterasu
Level 100
God Stats
33W - 30L
1,570 SR
Queue Stats
386W - 397L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Decesare22
King Arthur
15
2 / 7 / 3
8,536
502
6,913
14,618
6,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
5 / 7 / 3
8,924
525
7,587
11,943
6,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
levisnutz
Ganesha
12
1 / 5 / 5
7,890
464
5,144
14,538
11,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
migs016
Hera
12
0 / 6 / 1
7,531
443
3,723
8,293
3,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bellona
rogey889
Bellona
13
1 / 4 / 0
8,200
482
11,321
13,205
11,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 2 / 9
8,652
509
3,582
9,344
5,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Izanami
Enderbenzx
Izanami
13
7 / 2 / 3
8,891
523
10,679
6,372
1,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 2 / 9
9,797
576
11,175
12,139
4,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Waraxe345
Da Ji
15
12 / 2 / 2
9,655
568
10,995
10,556
4,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
ebrehen
Amaterasu
17
4 / 1 / 2
9,945
585
9,994
17,846
15,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
9
Kills
29
29
Deaths
9
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
2
9
2.75
L
King Arthur
Decesare22
King Arthur
2
7
3
0.5
W
Izanami
Enderbenzx
Izanami
7
2
3
4.25
W
5
2
9
4.75
L
5
7
3
0.93
W
Da Ji
Waraxe345
Da Ji
12
2
2
6.5
W
Amaterasu
ebrehen
Amaterasu
4
1
2
5
L
Ganesha
levisnutz
Ganesha
1
5
5
0.7
L
Hera
migs016
Hera
0
6
1
0.08
L
Bellona
rogey889
Bellona
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,688
Damage
46,425
62,597
Taken
56,257
38,447
Mitigated
31,276
12,299
Healing
20,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,582
1,333
0
599
9,344
5,223
411
3,680
5,433
0
38,302
L
King Arthur
Decesare22
King Arthur
6,913
1,149
0
3,990
14,618
6,163
0
2,629
11,989
0
63,614
W
Izanami
Enderbenzx
Izanami
10,679
8,102
0
0
6,372
1,575
545
3,784
2,327
0
48,912
W
11,175
4,289
0
3,903
12,139
4,851
1,122
4,654
7,193
62,163
8,641
L
7,587
596
0
2,279
11,943
6,651
0
1,625
10,318
38,418
0
W
Da Ji
Waraxe345
Da Ji
10,995
3,936
0
4,130
10,556
4,305
954
3,540
6,832
0
47,406
W
Amaterasu
ebrehen
Amaterasu
9,994
5,023
0
12,195
17,846
15,322
277
0
17,846
0
72,865
L
Ganesha
levisnutz
Ganesha
5,144
255
376
2,658
14,538
11,086
0
2,035
12,503
21,952
0
L
Hera
migs016
Hera
3,723
1,439
0
350
8,293
3,003
210
3,160
5,133
40,783
0
L
Bellona
rogey889
Bellona
11,321
4,952
0
2,646
13,205
11,544
0
598
12,607
0
47,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,081
Gold Earned
46,940
389
Minions Killed
482
0
Camps Cleared
0
1,578,184
Distance Traveled
1,730,757
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,652
509
72
4
0
340,033
4
L
King Arthur
8,536
502
119
7
0
342,850
2
W
Izanami
8,891
523
83
5
0
340,744
0
W
Chronos
9,797
576
121
7
0
327,427
1
L
Tiamat
8,924
525
93
5
0
293,676
3
W
Da Ji
9,655
568
76
4
0
357,952
0
W
Amaterasu
9,945
585
130
8
0
364,601
0
L
Ganesha
7,890
464
9
1
0
316,864
5
L
Hera
7,531
443
81
5
0
305,837
0
L
Bellona
8,200
482
87
5
0
318,957
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role