Player Matchup

Hercules
Hercules
SKLFSpeedy16
Hercules
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,498 Elo+
Party 1
Osiris
Osiris
TYB-JEX
Osiris
Level 148
God Stats
4W - 5L
1,572 SR
Queue Stats
28W - 30L
1,481 Elo+
Party 1
Erlang Shen
Erlang Shen
iUnknownHound
Erlang Shen
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 7L
1,498 Elo+
Party 1
Cu Chulainn
Cu Chulainn
macjac211
Cu Chulainn
Level 152
God Stats
0W - 2L
1,610 SR
Queue Stats
29W - 26L
1,498 Elo+
Party 1
Chaac
Chaac
moses_turner85
Chaac
Level 127
God Stats
0W - 2L
1,333 SR
Queue Stats
45W - 46L
1,524 Elo+
Party 1
Team Averages
Level 132
1,503 SR
1,500 Elo+

VS

Team Averages
Level 107
1,649 SR
1,593 Elo+
Zeus
Zeus
KingOmicron1
Zeus
Level 155
God Stats
121W - 107L
1,602 SR
Queue Stats
250W - 249L
1,535 Elo+
Solo
Atlas
Atlas
MaxArsenal
Atlas
Level 106
God Stats
1W - 2L
1,632 SR
Queue Stats
74W - 54L
1,539 Elo+
Solo
Gilgamesh
Gilgamesh
Sayrstoned
Gilgamesh
Level 100
God Stats
16W - 6L
1,716 SR
Queue Stats
126W - 68L
1,660 Elo+
Party 2
Bastet
Bastet
Xorthe
Bastet
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 25L
1,640 Elo+
Party 2
Scylla
Scylla
namiogun
Scylla
Level 87
God Stats
1W - 0L
1,796 SR
Queue Stats
50W - 25L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
SKLFSpeedy16
Hercules
19
1 / 6 / 9
11,951
996
13,854
29,833
19,394
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Osiris
TYB-JEX
Osiris
18
5 / 9 / 5
12,495
1,041
13,751
26,417
27,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
iUnknownHound
Erlang Shen
18
3 / 12 / 4
12,694
1,058
12,350
27,604
21,079
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
macjac211
Cu Chulainn
18
1 / 10 / 7
11,251
938
13,771
27,629
19,374
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
3 / 12 / 7
12,314
1,026
25,657
36,161
36,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Team 1 Tickets

0

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 0 / 24
14,740
1,228
30,305
6,726
3,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
20
7 / 1 / 38
13,961
1,163
21,465
18,798
34,461
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Sayrstoned
Gilgamesh
20
14 / 3 / 30
15,007
1,251
40,491
23,965
33,936
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bastet
Xorthe
Bastet
20
7 / 2 / 30
13,431
1,119
31,387
17,975
9,721
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
namiogun
Scylla
20
9 / 7 / 18
12,882
1,074
15,125
16,372
8,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
189
13
Kills
49
49
Deaths
13
32
Assists
140
Player
Kills
Deaths
Assists
KDA
W
12
0
24
24
W
Atlas
7
1
38
26
L
Hercules
SKLFSpeedy16
Hercules
1
6
9
0.92
W
Gilgamesh
Sayrstoned
Gilgamesh
14
3
30
9.67
L
Osiris
TYB-JEX
Osiris
5
9
5
0.83
W
Bastet
Xorthe
Bastet
7
2
30
11
L
Erlang Shen
iUnknownHound
Erlang Shen
3
12
4
0.42
L
Cu Chulainn
macjac211
Cu Chulainn
1
10
7
0.45
L
3
12
7
0.54
W
Scylla
namiogun
Scylla
9
7
18
2.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,383
Damage
138,773
147,644
Taken
83,836
124,202
Mitigated
89,412
16,419
Healing
12,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,305
1,350
0
54
6,726
3,160
0
748
5,947
60,369
0
W
Atlas
21,465
7,440
1,484
3,091
18,798
34,461
0
3,005
15,313
39,902
0
L
Hercules
SKLFSpeedy16
Hercules
13,854
2,592
0
3,185
29,833
19,394
0
15,003
14,352
10,107
21,210
W
Gilgamesh
Sayrstoned
Gilgamesh
40,491
10,657
0
2,741
23,965
33,936
0
5,366
17,968
13,264
45,379
L
Osiris
TYB-JEX
Osiris
13,751
2,857
0
2,762
26,417
27,595
0
13,840
12,065
1,886
23,962
W
Bastet
Xorthe
Bastet
31,387
8,554
0
3,371
17,975
9,721
0
1,859
15,851
0
42,691
L
Erlang Shen
iUnknownHound
Erlang Shen
12,350
5,062
1,847
2,397
27,604
21,079
0
14,115
13,013
0
38,475
L
Cu Chulainn
macjac211
Cu Chulainn
13,771
1,235
0
662
27,629
19,374
0
11,028
15,944
7,900
28,274
L
25,657
2,911
0
5,566
36,161
36,760
0
19,097
16,378
8,358
47,559
W
Scylla
namiogun
Scylla
15,125
3,083
0
1,739
16,372
8,134
0
1,759
14,375
27,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,705
Gold Earned
70,021
252
Minions Killed
218
7
Camps Cleared
7
1,273,541
Distance Traveled
1,222,223
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
14,740
1,228
77
6
0
263,158
0
W
Atlas
13,961
1,163
29
2
1
248,466
1
L
Hercules
11,951
996
62
5
1
280,834
0
W
Gilgamesh
15,007
1,251
37
3
0
252,903
0
L
Osiris
12,495
1,041
22
2
2
257,299
0
W
Bastet
13,431
1,119
28
2
5
273,320
0
L
Erlang Shen
12,694
1,058
45
4
3
243,526
0
L
Cu Chulainn
11,251
938
53
4
0
237,864
0
L
Chaac
12,314
1,026
70
6
1
254,018
3
W
Scylla
12,882
1,074
47
4
1
184,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role