Player Matchup

Achilles
Achilles
Platinum II
C4MpB3LLto3
Achilles
Platinum II
Level 160
God Stats
7W - 8L
1,518 SR
Queue Stats
208W - 193L
1,889 MMR
Solo
Vamana
Vamana
Diamond IV
ENEMIES1STSTRIKE
Vamana
Diamond IV
Level 129
God Stats
11W - 8L
1,698 SR
Queue Stats
873W - 862L
2,122 MMR
Solo
Zhong Kui
Zhong Kui
Diamond I
Elder_God_Eli
Zhong Kui
Diamond I
Level 157
God Stats
39W - 31L
1,869 SR
Queue Stats
458W - 454L
2,275 MMR
Solo
Medusa
Medusa
Platinum IV
RAWR Rias
Medusa
Platinum IV
Level 155
God Stats
9W - 3L
1,605 SR
Queue Stats
57W - 49L
1,813 MMR
Party 1
Geb
Geb
Platinum V
stupid random11
Geb
Platinum V
Level 56
God Stats
2W - 0L
1,646 SR
Queue Stats
24W - 8L
1,818 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 131
1,667 SR
1,983 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,461 SR
1,931 MMR
Sol
Sol
Gold II
 
Sol
Gold II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum IV
BabyHennyz
Chaac
Platinum IV
Level 128
God Stats
4W - 2L
1,644 SR
Queue Stats
191W - 187L
1,753 MMR
Solo
Skadi
Skadi
Platinum III
JonaiTTV
Skadi
Platinum III
Level 129
God Stats
77W - 56L
1,659 SR
Queue Stats
243W - 233L
1,826 MMR
Solo
Susano
Susano
Masters
Paannni
Susano
Masters
Level 154
God Stats
1W - 8L
1,349 SR
Queue Stats
583W - 582L
2,752 MMR
Solo
Sobek
Sobek
Platinum V
chkn_strp
Sobek
Platinum V
Level 156
God Stats
0W - 5L
1,152 SR
Queue Stats
371W - 379L
1,823 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
C4MpB3LLto3
Achilles
18
3 / 2 / 6
11,879
566
13,318
18,979
15,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
5 / 0 / 7
11,998
571
11,518
12,759
6,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Elder_God_Eli
Zhong Kui
18
4 / 1 / 5
11,773
561
15,290
13,337
10,890
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
RAWR Rias
Medusa
20
8 / 0 / 2
13,812
658
12,093
12,538
5,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 2 / 11
11,217
534
7,055
21,667
19,813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AthenaPersephoneLoki

VS

Bans
CliodhnaBastetGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
0 / 3 / 1
10,437
497
7,868
13,144
5,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
15
2 / 4 / 1
8,458
403
9,322
15,976
17,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Skadi
JonaiTTV
Skadi
17
1 / 5 / 1
10,002
476
7,128
12,496
4,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Susano
Paannni
Susano
17
1 / 6 / 3
10,055
479
9,256
16,045
5,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
chkn_strp
Sobek
16
1 / 4 / 1
10,047
478
12,975
22,040
19,601
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
22
Kills
5
5
Deaths
22
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
1
0.17
L
Chaac
2
4
1
0.63
W
Achilles
C4MpB3LLto3
Achilles
3
2
6
3
W
5
0
7
8.5
W
Zhong Kui
Elder_God_Eli
Zhong Kui
4
1
5
6.5
L
Skadi
JonaiTTV
Skadi
1
5
1
0.3
L
Susano
Paannni
Susano
1
6
3
0.42
W
Medusa
RAWR Rias
Medusa
8
0
2
9
L
Sobek
chkn_strp
Sobek
1
4
1
0.38
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,274
Damage
46,549
79,280
Taken
79,701
58,611
Mitigated
52,825
33,466
Healing
28,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,868
1,608
0
5,210
13,144
5,300
74
4,617
8,476
89,173
8,490
L
Chaac
9,322
1,059
0
4,886
15,976
17,291
0
7,981
7,923
0
45,693
W
Achilles
C4MpB3LLto3
Achilles
13,318
2,981
0
7,363
18,979
15,764
382
9,227
9,752
3,250
67,478
W
11,518
5,562
0
3,429
12,759
6,822
0
4,804
7,922
0
84,633
W
Zhong Kui
Elder_God_Eli
Zhong Kui
15,290
1,425
0
7,487
13,337
10,890
1,458
4,651
8,567
89,160
0
L
Skadi
JonaiTTV
Skadi
7,128
2,865
0
2,688
12,496
4,822
0
1,861
10,584
0
83,211
L
Susano
Paannni
Susano
9,256
886
0
4,758
16,045
5,811
0
5,413
10,456
0
81,583
W
Medusa
RAWR Rias
Medusa
12,093
4,845
0
5,064
12,538
5,322
4,023
1,269
11,238
0
143,557
L
Sobek
chkn_strp
Sobek
12,975
384
0
11,394
22,040
19,601
622
3,054
17,460
65,590
0
W
7,055
625
4,022
6,101
21,667
19,813
43
3,018
18,027
23,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,679
Gold Earned
48,999
652
Minions Killed
688
0
Camps Cleared
0
2,105,816
Distance Traveled
1,973,791
32
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,437
497
188
9
0
374,574
6
L
Chaac
8,458
403
67
3
0
404,494
0
W
Achilles
11,879
566
140
7
0
438,745
7
W
Vamana
11,998
571
129
6
0
469,399
6
W
Zhong Kui
11,773
561
156
7
0
389,045
7
L
Skadi
10,002
476
155
7
0
392,527
11
L
Susano
10,055
479
144
7
0
422,913
4
W
Medusa
13,812
658
215
10
0
389,282
3
L
Sobek
10,047
478
134
6
0
379,283
4
W
Geb
11,217
534
12
1
0
419,345
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role