Player Matchup

Bastet
Bastet
Gold III
K1NG H3LLFIRE
Bastet
Gold III
Level 156
God Stats
2W - 0L
1,357 SR
Queue Stats
350W - 347L
1,565 MMR
Solo
Hun Batz
Hun Batz
Gold III
Luis-111102
Hun Batz
Gold III
Level 128
God Stats
2W - 2L
1,502 SR
Queue Stats
54W - 55L
1,476 MMR
Solo
Sylvanus
Sylvanus
Gold IV
PePaPig_IcarousX
Sylvanus
Gold IV
Level 134
God Stats
2W - 0L
1,598 SR
Queue Stats
34W - 30L
1,470 MMR
Solo
Heimdallr
Heimdallr
Gold II
deadlock99056kil
Heimdallr
Gold II
Level 120
God Stats
6W - 5L
1,593 SR
Queue Stats
72W - 67L
1,486 MMR
Solo
King Arthur
King Arthur
Gold II
vDiinastyy
King Arthur
Gold II
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 105L
1,482 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,510 SR
1,496 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,518 SR
1,495 MMR
Mercury
Mercury
Gold V
Carricc
Mercury
Gold V
Level 125
God Stats
1W - 1L
1,669 SR
Queue Stats
13W - 12L
1,528 MMR
Solo
Bacchus
Bacchus
Gold V
Dende Uchiha
Bacchus
Gold V
Level 129
God Stats
1W - 1L
1,643 SR
Queue Stats
29W - 25L
1,469 MMR
Party 1
Scylla
Scylla
Silver II
FnR Joker
Scylla
Silver II
Level 100
God Stats
1W - 3L
1,372 SR
Queue Stats
5W - 6L
1,511 MMR
Solo
Tyr
Tyr
Gold V
OnetimeComb839
Tyr
Gold V
Level 147
God Stats
0W - 1L
1,307 SR
Queue Stats
29W - 25L
1,469 MMR
Party 1
Charybdis
Charybdis
Bronze III
Svs Cibvm
Charybdis
Bronze III
Level 123
God Stats
0W - 1L
1,598 SR
Queue Stats
0W - 7L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 4
7,776
555
4,120
7,690
2,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hun Batz
Luis-111102
Hun Batz
14
5 / 0 / 3
8,445
603
7,876
7,196
2,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 2 / 7
7,084
506
5,354
10,558
7,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
14
9 / 1 / 3
8,473
605
12,208
5,597
2,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

King Arthur
vDiinastyy
King Arthur
12
2 / 1 / 3
6,965
498
5,693
9,662
7,879
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ArtioMulanGeb

VS

Bans
CliodhnaAthenaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Carricc
Mercury
14
3 / 3 / 1
7,794
557
4,446
9,598
3,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Dende Uchiha
Bacchus
10
2 / 3 / 3
6,599
471
5,174
11,189
9,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
FnR Joker
Scylla
12
0 / 2 / 2
6,809
486
3,283
6,940
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 3 / 1
6,847
489
5,318
15,168
13,058
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Svs Cibvm
Charybdis
9
0 / 7 / 3
5,991
428
3,420
10,742
2,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
18
Kills
5
5
Deaths
18
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mercury
Carricc
Mercury
3
3
1
1.17
L
Bacchus
Dende Uchiha
Bacchus
2
3
3
1.17
L
Scylla
FnR Joker
Scylla
0
2
2
0.5
W
1
1
4
3
W
Hun Batz
Luis-111102
Hun Batz
5
0
3
6.5
L
0
3
1
0.17
W
1
2
7
2.25
L
Charybdis
Svs Cibvm
Charybdis
0
7
3
0.21
W
Heimdallr
9
1
3
10.5
W
King Arthur
vDiinastyy
King Arthur
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,251
Damage
21,641
40,703
Taken
53,637
23,168
Mitigated
30,084
13,364
Healing
13,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Carricc
Mercury
4,446
2,644
0
500
9,598
3,136
0
899
8,699
0
51,822
L
Bacchus
Dende Uchiha
Bacchus
5,174
891
482
2,835
11,189
9,508
0
2,876
8,313
12,947
0
L
Scylla
FnR Joker
Scylla
3,283
123
0
1,092
6,940
2,346
331
317
6,623
41,216
0
W
4,120
851
0
3,606
7,690
2,810
0
2,311
5,379
0
50,875
W
Hun Batz
Luis-111102
Hun Batz
7,876
2,023
0
3,338
7,196
2,658
0
2,052
5,144
0
60,430
L
5,318
1,246
0
6,286
15,168
13,058
606
1,622
13,546
0
43,772
W
5,354
1,602
843
2,272
10,558
7,634
15
2,641
7,917
25,847
8,167
L
Charybdis
Svs Cibvm
Charybdis
3,420
1,874
0
2,007
10,742
2,036
154
762
9,977
0
24,010
W
Heimdallr
12,208
5,377
53
1,507
5,597
2,187
814
1,105
4,492
0
58,140
W
King Arthur
vDiinastyy
King Arthur
5,693
508
0
1,745
9,662
7,879
0
669
8,993
4,162
25,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,743
Gold Earned
34,040
407
Minions Killed
330
0
Camps Cleared
0
1,426,450
Distance Traveled
1,428,744
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,794
557
105
8
0
307,455
1
L
Bacchus
6,599
471
15
1
0
279,017
4
L
Scylla
6,809
486
80
6
0
254,661
7
W
Bastet
7,776
555
109
8
0
288,123
1
W
Hun Batz
8,445
603
101
7
0
340,475
3
L
Tyr
6,847
489
76
5
0
254,415
3
W
Sylvanus
7,084
506
53
4
0
240,085
7
L
Charybdis
5,991
428
54
4
0
333,196
2
W
Heimdallr
8,473
605
82
6
0
276,356
0
W
King Arthur
6,965
498
62
4
0
281,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role