Player Matchup

Heimdallr
Heimdallr
C0smoh
Heimdallr
Level 45
God Stats
3W - 2L
1,218 SR
Queue Stats
130W - 95L
1,651 Elo+
Party 1
Sol
Sol
Colemanfire
Sol
Level 79
God Stats
24W - 23L
1,591 SR
Queue Stats
151W - 126L
1,629 Elo+
Party 1
He Bo
He Bo
NaeNaeKiller
He Bo
Level 68
God Stats
17W - 14L
1,711 SR
Queue Stats
216W - 145L
1,650 Elo+
Party 1
Chaac
Chaac
ThatOrangeGuy14
Chaac
Level 159
God Stats
2W - 7L
1,352 SR
Queue Stats
283W - 219L
1,648 Elo+
Party 1
Ymir
Ymir
UrbanSniper50
Ymir
Level 125
God Stats
3W - 1L
1,733 SR
Queue Stats
268W - 194L
1,670 Elo+
Party 1
Team Averages
Level 95
1,521 SR
1,650 Elo+

VS

Team Averages
Level 80
1,595 SR
1,511 Elo+
Nemesis
Nemesis
I_EVOLUTION_I
Nemesis
Level 142
God Stats
3W - 9L
1,397 SR
Queue Stats
700W - 733L
1,417 Elo+
Solo
Skadi
Skadi
Lentillion
Skadi
Level 53
God Stats
5W - 2L
1,827 SR
Queue Stats
57W - 52L
1,466 Elo+
Solo
Sol
Sol
colbbuddy
Sol
Level 48
God Stats
19W - 13L
1,690 SR
Queue Stats
160W - 137L
1,552 Elo+
Solo
Bacchus
Bacchus
juicecastro
Bacchus
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 12L
1,573 Elo+
Solo
Bellona
Bellona
pollomike24
Bellona
Level 45
God Stats
9W - 10L
1,560 SR
Queue Stats
36W - 35L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
C0smoh
Heimdallr
15
3 / 4 / 4
9,275
515
4,132
10,882
3,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 2 / 4
9,813
545
9,372
11,655
3,725
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
7 / 2 / 6
10,528
585
10,905
8,944
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
10 / 3 / 3
11,573
643
16,792
23,447
20,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
1 / 1 / 11
8,847
492
7,827
10,904
11,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
17
4 / 4 / 2
9,817
545
8,950
13,614
6,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Skadi
13
2 / 8 / 4
8,298
461
8,537
13,111
4,789
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 4 / 2
9,026
501
10,586
10,867
4,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
juicecastro
Bacchus
12
1 / 1 / 7
8,022
446
5,389
12,108
14,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
pollomike24
Bellona
15
2 / 7 / 1
9,077
504
8,089
16,749
11,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
24
Kills
12
12
Deaths
24
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
C0smoh
Heimdallr
3
4
4
1.25
W
3
2
4
2.5
L
Nemesis
4
4
2
1.25
L
Skadi
2
8
4
0.5
W
7
2
6
5
W
10
3
3
3.83
W
1
1
11
6.5
L
3
4
2
1
L
Bacchus
juicecastro
Bacchus
1
1
7
4.5
L
Bellona
pollomike24
Bellona
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,028
Damage
41,551
65,832
Taken
66,449
41,447
Mitigated
42,101
24,547
Healing
13,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
C0smoh
Heimdallr
4,132
1,193
0
1,675
10,882
3,749
4,084
2,293
8,589
0
61,661
W
9,372
3,099
0
5,305
11,655
3,725
1,489
4,107
7,464
64,210
0
L
Nemesis
8,950
3,096
0
2,946
13,614
6,568
0
6,101
7,473
0
74,243
L
Skadi
8,537
3,482
0
1,750
13,111
4,789
866
6,970
6,045
0
47,959
W
10,905
345
0
2,850
8,944
2,363
58
1,812
7,087
61,054
0
W
16,792
4,834
0
13,149
23,447
20,301
665
4,296
18,445
0
78,258
W
7,827
1,884
0
1,568
10,904
11,309
38
2,919
7,985
38,521
5,358
L
10,586
4,283
0
3,811
10,867
4,876
854
4,552
6,127
54,700
4,828
L
Bacchus
juicecastro
Bacchus
5,389
1,210
0
2,060
12,108
14,240
240
4,861
7,156
22,709
0
L
Bellona
pollomike24
Bellona
8,089
2,656
0
2,796
16,749
11,628
0
5,311
10,623
1,584
43,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,036
Gold Earned
44,240
559
Minions Killed
463
0
Camps Cleared
0
1,668,826
Distance Traveled
1,724,101
7
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,275
515
103
6
0
319,349
0
W
Sol
9,813
545
124
7
0
344,510
1
L
Nemesis
9,817
545
131
7
0
414,255
7
L
Skadi
8,298
461
100
6
0
277,429
2
W
He Bo
10,528
585
103
6
0
346,818
2
W
Chaac
11,573
643
157
9
0
323,714
2
W
Ymir
8,847
492
72
4
0
334,435
2
L
Sol
9,026
501
114
6
0
319,386
5
L
Bacchus
8,022
446
31
2
0
368,505
8
L
Bellona
9,077
504
87
5
0
344,526
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role