Player Matchup

Mercury
Mercury
Gold V
 
Mercury
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
 
Kuzenbo
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold V
Legendcwk
Morgan Le Fay
Gold V
Level 154
God Stats
1W - 0L
1,716 SR
Queue Stats
4W - 0L
1,687 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 157
1,572 SR
1,562 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 112
1,638 SR
1,446 MMR
Hercules
Hercules
Gold IV
FendiiSnag
Hercules
Gold IV
Level 147
God Stats
0W - 3L
1,491 SR
Queue Stats
61W - 66L
1,388 MMR
Solo
Chaac
Chaac
Bronze III
Jxrdn Lee
Chaac
Bronze III
Level 63
God Stats
1W - 1L
1,799 SR
Queue Stats
1W - 2L
1,503 MMR
Party 2
Kukulkan
Kukulkan
Bronze III
Seanbigfacts
Kukulkan
Bronze III
Level 127
God Stats
0W - 1L
1,625 SR
Queue Stats
1W - 3L
1,448 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
11 / 3 / 13
13,564
754
17,326
14,563
6,607
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
 
Kuzenbo
16
5 / 1 / 21
13,297
739
12,224
23,097
44,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
Legendcwk
Morgan Le Fay
19
13 / 0 / 16
13,998
778
33,230
14,997
8,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AphroditeThanatosCthulhuLokiBastet

VS

Bans
BacchusGebCupidFenrirAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FendiiSnag
Hercules
12
1 / 8 / 2
9,492
527
9,639
25,927
26,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
Jxrdn Lee
Chaac
15
3 / 5 / 0
10,804
600
7,021
25,979
22,093
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Seanbigfacts
Kukulkan
12
0 / 16 / 4
9,864
548
10,519
17,702
6,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
10
29
Kills
4
4
Deaths
29
50
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
11
3
13
5.83
W
Kuzenbo
 
Kuzenbo
5
1
21
15.5
L
Hercules
FendiiSnag
Hercules
1
8
2
0.25
L
Chaac
Jxrdn Lee
Chaac
3
5
0
0.6
W
Morgan Le Fay
Legendcwk
Morgan Le Fay
13
0
16
21
L
Kukulkan
Seanbigfacts
Kukulkan
0
16
4
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,780
Damage
27,179
52,657
Taken
69,608
58,923
Mitigated
54,859
15,105
Healing
15,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
17,326
8,964
0
2,454
14,563
6,607
492
3,264
11,057
0
57,855
W
Kuzenbo
 
Kuzenbo
12,224
4,969
0
6,790
23,097
44,240
574
5,565
16,935
24,866
0
L
Hercules
FendiiSnag
Hercules
9,639
1,742
0
7,669
25,927
26,517
0
17,224
8,127
0
21,144
L
Chaac
Jxrdn Lee
Chaac
7,021
329
195
7,519
25,979
22,093
0
14,787
10,646
0
32,652
W
Morgan Le Fay
Legendcwk
Morgan Le Fay
33,230
2,862
1,030
4,831
14,997
8,076
606
2,131
12,590
81,704
0
L
Kukulkan
Seanbigfacts
Kukulkan
10,519
483
0
114
17,702
6,249
0
12,209
5,111
36,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,859
Gold Earned
30,160
209
Minions Killed
133
12
Camps Cleared
3
1,189,093
Distance Traveled
925,312
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,564
754
80
4
5
430,902
2
W
Kuzenbo
13,297
739
23
1
2
378,634
3
L
Hercules
9,492
527
19
1
1
297,848
0
L
Chaac
10,804
600
58
3
0
354,677
1
W
Morgan Le Fay
13,998
778
106
6
5
379,557
4
L
Kukulkan
9,864
548
56
3
2
272,787
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role