Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Ivan122
Medusa
Level 146
God Stats
1W - 1L
1,229 SR
Queue Stats
153W - 127L
1,502 Elo+
Solo
Discordia
Discordia
Manyscar
Discordia
Level 112
God Stats
4W - 3L
1,640 SR
Queue Stats
166W - 160L
1,434 Elo+
Solo
Vulcan
Vulcan
Ruslan125rus
Vulcan
Level 128
God Stats
15W - 9L
1,619 SR
Queue Stats
757W - 752L
1,539 Elo+
Solo
Team Averages
Level 139
1,498 SR
1,495 Elo+

VS

Team Averages
Level 135
1,463 SR
1,494 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Shelestino
Nemesis
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,450 Elo+
Solo
Tiamat
Tiamat
birua
Tiamat
Level 124
God Stats
3W - 3L
1,360 SR
Queue Stats
267W - 312L
1,486 Elo+
Solo
Charybdis
Charybdis
tomiadalaki
Charybdis
Level 121
God Stats
11W - 9L
1,458 SR
Queue Stats
848W - 858L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
2 / 4 / 6
9,252
841
7,859
16,924
18,418
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
 
Chang'e
15
3 / 4 / 11
9,222
838
9,545
12,660
5,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Ivan122
Medusa
18
9 / 1 / 10
10,646
968
16,903
11,162
5,227
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Discordia
Manyscar
Discordia
17
5 / 1 / 11
9,706
882
17,394
8,158
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vulcan
15
2 / 1 / 11
9,263
842
15,415
6,436
3,131
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
4 / 6 / 4
8,856
805
11,834
17,143
23,810
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ra
 
Ra
16
3 / 4 / 5
8,323
757
9,030
11,143
5,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
Shelestino
Nemesis
11
1 / 6 / 5
7,248
659
7,300
20,159
7,570
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
birua
Tiamat
15
0 / 2 / 11
7,840
713
3,756
11,945
12,778
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
tomiadalaki
Charybdis
13
3 / 3 / 1
7,850
714
3,798
10,510
4,214
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
37
21
Kills
11
11
Deaths
21
49
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
4
6
1.25
W
Chang'e
 
Chang'e
3
4
11
2.13
L
Kuzenbo
 
Kuzenbo
4
6
4
1
L
Ra
 
Ra
3
4
5
1.38
W
Medusa
Ivan122
Medusa
9
1
10
14
W
Discordia
Manyscar
Discordia
5
1
11
10.5
W
Vulcan
2
1
11
7.5
L
Nemesis
Shelestino
Nemesis
1
6
5
0.58
L
Tiamat
birua
Tiamat
0
2
11
2.75
L
Charybdis
tomiadalaki
Charybdis
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,116
Damage
35,718
55,340
Taken
70,900
35,629
Mitigated
54,104
28,940
Healing
29,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,859
992
2,871
3,008
16,924
18,418
519
5,542
11,382
0
14,143
W
Chang'e
 
Chang'e
9,545
204
6,147
5,052
12,660
5,304
381
6,131
6,529
19,814
0
L
Kuzenbo
 
Kuzenbo
11,834
2,746
1,134
1,031
17,143
23,810
0
9,183
7,960
23,537
0
L
Ra
 
Ra
9,030
277
8,469
4,174
11,143
5,732
0
8,250
2,893
27,640
0
W
Medusa
Ivan122
Medusa
16,903
7,307
1,264
2,295
11,162
5,227
3,234
5,737
5,425
0
35,555
W
Discordia
Manyscar
Discordia
17,394
711
2,534
2,296
8,158
3,549
618
4,645
3,513
29,441
0
W
Vulcan
15,415
3,746
2,263
1,210
6,436
3,131
1,642
2,565
3,871
34,333
0
L
Nemesis
Shelestino
Nemesis
7,300
1,992
1,084
4,258
20,159
7,570
0
11,463
8,696
0
12,364
L
Tiamat
birua
Tiamat
3,756
633
1,055
3,849
11,945
12,778
0
7,908
4,037
10,674
0
L
Charybdis
tomiadalaki
Charybdis
3,798
1,687
1,469
2,569
10,510
4,214
0
5,550
4,960
0
11,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,089
Gold Earned
40,117
153
Minions Killed
106
0
Camps Cleared
0
1,128,079
Distance Traveled
971,865
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,252
841
14
1
0
233,992
2
W
Chang'e
9,222
838
19
2
0
207,110
1
L
Kuzenbo
8,856
805
23
2
0
199,588
0
L
Ra
8,323
757
41
4
0
205,703
1
W
Medusa
10,646
968
53
5
0
197,986
0
W
Discordia
9,706
882
25
2
0
240,846
0
W
Vulcan
9,263
842
42
4
0
248,145
0
L
Nemesis
7,248
659
3
0
0
187,974
0
L
Tiamat
7,840
713
20
2
0
224,094
2
L
Charybdis
7,850
714
19
2
0
154,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role