Player Matchup

Serqet
Serqet
 
Serqet
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
ArubberChicken4
Hel
Level 86
God Stats
1W - 2L
1,408 SR
Queue Stats
94W - 109L
1,401 Elo+
Solo
Heimdallr
Heimdallr
OzKing91
Heimdallr
Level 140
God Stats
37W - 30L
1,570 SR
Queue Stats
598W - 619L
1,460 Elo+
Solo
Ares
Ares
SilvaroZX
Ares
Level 126
God Stats
3W - 0L
1,504 SR
Queue Stats
8W - 8L
1,440 Elo+
Party 1
Athena
Athena
VexedHickory21
Athena
Level 99
God Stats
4W - 8L
1,561 SR
Queue Stats
225W - 296L
1,321 Elo+
Party 1
Team Averages
Level 108
1,509 SR
1,424 Elo+

VS

Team Averages
Level 99
1,380 SR
1,401 Elo+
Anhur
Anhur
Lalobosss
Anhur
Level 80
God Stats
1W - 2L
1,443 SR
Queue Stats
224W - 290L
1,376 Elo+
Solo
Kukulkan
Kukulkan
LightxFox
Kukulkan
Level 121
God Stats
13W - 24L
1,315 SR
Queue Stats
814W - 959L
1,392 Elo+
Solo
Chaac
Chaac
angelsdeath726
Chaac
Level 78
God Stats
5W - 6L
1,497 SR
Queue Stats
108W - 141L
1,416 Elo+
Solo
Tiamat
Tiamat
durablespy
Tiamat
Level 88
God Stats
2W - 7L
1,343 SR
Queue Stats
341W - 388L
1,407 Elo+
Solo
Geb
Geb
iNFiNiTEFire24
Geb
Level 128
God Stats
1W - 3L
1,301 SR
Queue Stats
476W - 478L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
8
2 / 3 / 1
4,870
487
1,925
7,009
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 2 / 0
5,302
530
2,952
5,639
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
OzKing91
Heimdallr
10
2 / 0 / 5
5,790
579
5,631
4,945
1,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
9
5 / 0 / 3
5,677
568
2,687
3,193
2,285
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
3 / 0 / 1
5,288
529
3,526
10,472
4,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Lalobosss
Anhur
7
0 / 3 / 0
4,344
434
1,499
5,740
910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
LightxFox
Kukulkan
11
1 / 0 / 1
5,909
591
2,539
3,060
1,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 4 / 0
5,457
546
10,011
8,858
5,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
durablespy
Tiamat
6
0 / 5 / 0
4,230
423
1,651
5,553
3,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

10
2 / 0 / 1
5,582
558
1,660
5,096
2,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
12
Kills
5
5
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
3
1
0.83
W
0
2
0
0
L
Anhur
Lalobosss
Anhur
0
3
0
0
L
Kukulkan
LightxFox
Kukulkan
1
0
1
1.5
W
Heimdallr
OzKing91
Heimdallr
2
0
5
4.5
W
Ares
5
0
3
6.5
W
3
0
1
3.5
L
2
4
0
0.5
L
Tiamat
durablespy
Tiamat
0
5
0
0
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,721
Damage
17,360
31,258
Taken
28,307
12,319
Mitigated
13,773
11,724
Healing
9,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,925
258
278
2,395
7,009
1,983
392
528
6,186
0
13,920
W
2,952
175
0
2,642
5,639
1,614
307
3,591
2,048
30,233
0
L
Anhur
Lalobosss
Anhur
1,499
598
0
1,908
5,740
910
0
1,027
4,700
0
17,093
L
Kukulkan
LightxFox
Kukulkan
2,539
526
9
614
3,060
1,058
403
1,946
962
36,983
0
W
Heimdallr
OzKing91
Heimdallr
5,631
1,823
0
1,849
4,945
1,770
500
899
4,046
0
41,468
W
Ares
2,687
216
0
241
3,193
2,285
0
739
2,454
12,083
0
W
3,526
1,186
0
4,319
10,472
4,667
249
0
9,910
17,299
0
L
10,011
2,860
0
3,860
8,858
5,730
0
2,899
5,062
0
27,858
L
Tiamat
durablespy
Tiamat
1,651
78
280
1,168
5,553
3,926
0
1,660
3,864
10,764
0
L
1,660
324
0
1,377
5,096
2,149
558
792
4,242
22,797
6,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,927
Gold Earned
25,522
234
Minions Killed
231
0
Camps Cleared
0
962,609
Distance Traveled
909,636
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
4,870
487
35
4
0
197,883
0
W
Hel
5,302
530
58
6
0
193,336
4
L
Anhur
4,344
434
32
3
0
179,349
1
L
Kukulkan
5,909
591
76
8
0
185,939
1
W
Heimdallr
5,790
579
86
9
0
188,939
4
W
Ares
5,677
568
18
2
0
202,066
0
W
Athena
5,288
529
37
4
0
180,385
0
L
Chaac
5,457
546
42
4
0
173,662
2
L
Tiamat
4,230
423
25
3
0
177,710
3
L
Geb
5,582
558
56
6
0
192,976
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role