Player Matchup

Ullr
Ullr
Acidknight
Ullr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 47L
1,339 Elo+
Party 1
Cthulhu
Cthulhu
CHUKETUBE
Cthulhu
Level 101
God Stats
1W - 1L
1,241 SR
Queue Stats
38W - 46L
1,342 Elo+
Party 1
Kukulkan
Kukulkan
MOB0793
Kukulkan
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 36L
1,353 Elo+
Party 1
Hun Batz
Hun Batz
RoughCookie
Hun Batz
Level 69
God Stats
3W - 1L
1,614 SR
Queue Stats
329W - 324L
1,420 Elo+
Party 3
Kuzenbo
Kuzenbo
SBFM5410
Kuzenbo
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,370 Elo+
Party 3
Team Averages
Level 94
1,471 SR
1,365 Elo+

VS

Team Averages
Level 90
1,521 SR
1,404 Elo+
Anubis
Anubis
MeMyselfAndWeed
Anubis
Level 85
God Stats
6W - 4L
1,696 SR
Queue Stats
323W - 368L
1,395 Elo+
Party 2
Bakasura
Bakasura
ScubaSteve412
Bakasura
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 124L
1,397 Elo+
Party 2
Raijin
Raijin
YoungSavvy18
Raijin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 150L
1,384 Elo+
Solo
Chiron
Chiron
ghoshil
Chiron
Level 85
God Stats
3W - 3L
1,345 SR
Queue Stats
100W - 104L
1,448 Elo+
Solo
Bacchus
Bacchus
wambam47
Bacchus
Level 89
God Stats
4W - 4L
1,564 SR
Queue Stats
303W - 345L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 18
11,004
846
14,512
9,999
4,614
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
CHUKETUBE
Cthulhu
16
2 / 6 / 16
9,789
753
8,942
14,146
8,064
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
MOB0793
Kukulkan
18
6 / 2 / 12
10,541
811
13,776
7,435
5,538
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hun Batz
RoughCookie
Hun Batz
17
11 / 4 / 10
11,006
847
17,664
10,667
5,022
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
SBFM5410
Kuzenbo
17
3 / 3 / 18
9,956
766
5,687
19,749
19,906
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 8
9,714
747
7,646
10,862
4,938
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
ScubaSteve412
Bakasura
13
3 / 9 / 5
8,699
669
5,255
20,055
8,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Raijin
17
5 / 4 / 6
10,167
782
10,198
11,237
4,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
ghoshil
Chiron
16
5 / 4 / 7
9,626
740
10,712
10,174
3,871
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
wambam47
Bacchus
12
0 / 6 / 10
7,833
603
6,674
13,029
10,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
53
27
Kills
17
18
Deaths
27
74
Assists
36
Player
Kills
Deaths
Assists
KDA
W
5
3
18
4.67
W
Cthulhu
CHUKETUBE
Cthulhu
2
6
16
1.67
W
Kukulkan
MOB0793
Kukulkan
6
2
12
6
L
4
4
8
2
W
Hun Batz
RoughCookie
Hun Batz
11
4
10
4
W
Kuzenbo
SBFM5410
Kuzenbo
3
3
18
4
L
Bakasura
ScubaSteve412
Bakasura
3
9
5
0.61
L
Raijin
5
4
6
2
L
Chiron
ghoshil
Chiron
5
4
7
2.13
L
Bacchus
wambam47
Bacchus
0
6
10
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,581
Damage
40,485
61,996
Taken
65,357
43,144
Mitigated
31,777
20,392
Healing
19,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,512
5,941
1,502
1,801
9,999
4,614
3,568
4,180
5,639
0
36,651
W
Cthulhu
CHUKETUBE
Cthulhu
8,942
315
84
354
14,146
8,064
205
5,153
8,528
19,439
0
W
Kukulkan
MOB0793
Kukulkan
13,776
2,079
1,620
1,590
7,435
5,538
951
4,711
2,669
29,385
0
L
7,646
383
3,353
2,398
10,862
4,938
0
4,621
6,241
19,114
0
W
Hun Batz
RoughCookie
Hun Batz
17,664
2,534
2,394
1,850
10,667
5,022
741
4,782
5,745
0
30,554
W
Kuzenbo
SBFM5410
Kuzenbo
5,687
2,321
1,487
7,710
19,749
19,906
583
5,692
13,791
10,808
0
L
Bakasura
ScubaSteve412
Bakasura
5,255
3,018
1,246
1,274
20,055
8,469
0
7,532
12,523
0
6,292
L
Raijin
10,198
1,483
2,361
3,019
11,237
4,157
0
5,347
5,890
35,132
0
L
Chiron
ghoshil
Chiron
10,712
2,252
2,232
2,877
10,174
3,871
0
6,152
4,021
0
23,335
L
Bacchus
wambam47
Bacchus
6,674
337
124
509
13,029
10,342
0
4,752
8,277
9,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,296
Gold Earned
46,039
135
Minions Killed
123
0
Camps Cleared
0
1,175,189
Distance Traveled
1,103,805
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,004
846
47
4
0
221,520
0
W
Cthulhu
9,789
753
24
2
0
246,142
1
W
Kukulkan
10,541
811
35
3
0
223,318
0
L
Anubis
9,714
747
35
3
0
221,892
0
W
Hun Batz
11,006
847
21
2
0
244,279
1
W
Kuzenbo
9,956
766
8
1
0
239,930
0
L
Bakasura
8,699
669
9
1
0
186,079
0
L
Raijin
10,167
782
46
4
0
211,608
1
L
Chiron
9,626
740
26
2
0
258,528
0
L
Bacchus
7,833
603
7
1
0
225,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role