Player Matchup

Ymir
Ymir
Platinum IV
SimplyPlain-
Ymir
Platinum IV
Level 120
God Stats
7W - 7L
1,630 SR
Queue Stats
74W - 76L
1,643 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,630 SR
1,643 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 86
1,674 SR
1,581 MMR
Tiamat
Tiamat
Gold IV
paragone77
Tiamat
Gold IV
Level 86
God Stats
6W - 4L
1,674 SR
Queue Stats
10W - 10L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 0
7,884
788
4,302
7,683
4,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
SolKaliChronosBastetSkadi

VS

Bans
Ah Muzen CabSetBellonaGilgameshAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
paragone77
Tiamat
12
0 / 1 / 0
7,128
713
5,572
6,305
5,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Tiamat
paragone77
Tiamat
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,302
Damage
5,572
7,683
Taken
6,305
4,882
Mitigated
5,938
3,454
Healing
2,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,302
1,617
0
3,454
7,683
4,882
346
5,387
1,779
41,311
1,901
L
Tiamat
paragone77
Tiamat
5,572
489
0
2,295
6,305
5,938
0
4,077
2,228
30,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,884
Gold Earned
7,128
100
Minions Killed
81
6
Camps Cleared
3
184,923
Distance Traveled
176,001
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,884
788
100
10
6
184,923
3
L
Tiamat
7,128
713
81
8
3
176,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role