Player Matchup

Bellona
Bellona
ATWISTEDBURRITO
Bellona
Level 146
God Stats
12W - 10L
1,597 SR
Queue Stats
79W - 84L
1,424 Elo+
Party 1
Discordia
Discordia
ScoobieDoobies
Discordia
Level 160
God Stats
3W - 0L
1,499 SR
Queue Stats
130W - 82L
1,670 Elo+
Party 1
Achilles
Achilles
lilwhite1017
Achilles
Level 40
God Stats
3W - 1L
1,481 SR
Queue Stats
39W - 28L
1,493 Elo+
Party 1
Team Averages
Level 115
1,526 SR
1,529 Elo+

VS

Team Averages
Level 44
1,430 SR
1,343 Elo+
Ymir
Ymir
GOAT720
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,258 Elo+
Party 2
Hachiman
Hachiman
Preceded
Hachiman
Level 107
God Stats
0W - 1L
1,291 SR
Queue Stats
18W - 18L
1,514 Elo+
Party 2
Olorun
Olorun
redfingerss
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,258 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 1 / 5
9,491
791
7,345
8,777
8,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
ScoobieDoobies
Discordia
15
4 / 0 / 13
9,246
771
15,244
4,253
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
lilwhite1017
Achilles
13
4 / 4 / 13
8,838
737
5,291
14,397
12,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
GOAT720
Ymir
10
0 / 5 / 2
7,209
601
1,573
10,587
8,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Preceded
Hachiman
11
3 / 5 / 1
7,515
626
5,917
10,261
3,804
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
10
2 / 8 / 1
7,704
642
7,303
10,301
4,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
18
Kills
5
5
Deaths
18
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
10
1
5
12.5
L
Ymir
GOAT720
Ymir
0
5
2
0.2
L
Hachiman
Preceded
Hachiman
3
5
1
0.7
W
Discordia
ScoobieDoobies
Discordia
4
0
13
10.5
W
Achilles
lilwhite1017
Achilles
4
4
13
2.63
L
Olorun
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,880
Damage
14,793
27,427
Taken
31,149
21,848
Mitigated
16,338
6,067
Healing
4,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,345
2,168
0
1,012
8,777
8,204
54
3,145
5,632
1,276
17,662
L
Ymir
GOAT720
Ymir
1,573
82
0
873
10,587
8,447
0
4,615
5,573
2,625
0
L
Hachiman
Preceded
Hachiman
5,917
3,094
0
1,276
10,261
3,804
0
5,324
4,824
0
25,237
W
Discordia
ScoobieDoobies
Discordia
15,244
161
0
1,783
4,253
1,466
195
908
3,345
53,993
0
W
Achilles
lilwhite1017
Achilles
5,291
1,271
509
2,763
14,397
12,178
118
4,497
9,900
2,123
13,421
L
Olorun
7,303
2,594
232
1,874
10,301
4,087
0
6,220
3,975
22,359
2,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,575
Gold Earned
22,428
142
Minions Killed
101
9
Camps Cleared
3
682,216
Distance Traveled
585,606
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,491
791
33
3
3
227,674
3
L
Ymir
7,209
601
0
0
0
208,476
0
L
Hachiman
7,515
626
54
5
0
189,664
1
W
Discordia
9,246
771
88
7
4
234,347
6
W
Achilles
8,838
737
21
2
2
220,195
0
L
Olorun
7,704
642
47
4
3
187,466
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role