Player Matchup

Hun Batz
Hun Batz
Roast Him
Hun Batz
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 96L
1,607 Elo+
Party 1
Ares
Ares
Sir African
Ares
Level 116
God Stats
8W - 4L
1,688 SR
Queue Stats
277W - 237L
1,558 Elo+
Party 1
Yemoja
Yemoja
TRILEY999
Yemoja
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
380W - 317L
1,552 Elo+
Party 1
Janus
Janus
Warning Cool
Janus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,693 Elo+
Party 1
Sun Wukong
Sun Wukong
WriestCorgi1829
Sun Wukong
Level 89
God Stats
0W - 1L
1,533 SR
Queue Stats
13W - 13L
1,576 Elo+
Party 1
Team Averages
Level 92
1,544 SR
1,597 Elo+

VS

Team Averages
Level 45
1,559 SR
1,561 Elo+
Kukulkan
Kukulkan
GothsInFishNets
Kukulkan
Level 16
God Stats
1W - 1L
1,689 SR
Queue Stats
10W - 6L
1,646 Elo+
Solo
Hel
Hel
TheMainSuspected
Hel
Level 28
God Stats
7W - 3L
1,812 SR
Queue Stats
222W - 217L
1,525 Elo+
Solo
Ullr
Ullr
TrashDragon
Ullr
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 14L
1,722 Elo+
Party 2
Danzaburou
Danzaburou
c00mers
Danzaburou
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 22L
1,407 Elo+
Party 2
Hercules
Hercules
edourdod
Hercules
Level 17
God Stats
1W - 1L
1,295 SR
Queue Stats
6W - 10L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Roast Him
Hun Batz
18
5 / 8 / 8
11,833
657
16,828
19,624
8,530
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
5 / 6 / 9
12,535
696
18,547
35,096
53,702
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Yemoja
TRILEY999
Yemoja
17
0 / 4 / 11
11,184
621
5,009
21,725
27,907
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

20
10 / 5 / 7
13,813
767
38,716
16,581
7,632
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
WriestCorgi1829
Sun Wukong
17
0 / 7 / 11
10,431
580
13,164
26,660
22,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
6 / 1 / 15
13,602
756
26,300
15,662
7,718
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
0 / 3 / 16
11,381
632
8,510
17,245
10,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

20
10 / 4 / 13
14,243
791
23,000
18,909
8,729
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
c00mers
Danzaburou
20
12 / 6 / 10
14,283
794
26,713
19,000
8,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
edourdod
Hercules
19
2 / 6 / 15
11,912
662
12,890
33,267
29,132
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
99
20
Kills
30
30
Deaths
20
46
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
6
1
15
13.5
L
Hun Batz
Roast Him
Hun Batz
5
8
8
1.13
L
5
6
9
1.58
L
Yemoja
TRILEY999
Yemoja
0
4
11
1.38
W
0
3
16
2.67
W
10
4
13
4.13
L
10
5
7
2.7
L
Sun Wukong
WriestCorgi1829
Sun Wukong
0
7
11
0.79
W
Danzaburou
c00mers
Danzaburou
12
6
10
2.83
W
Hercules
edourdod
Hercules
2
6
15
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,264
Damage
97,413
119,686
Taken
104,083
120,333
Mitigated
65,238
34,370
Healing
55,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
26,300
3,337
1,047
3,065
15,662
7,718
2,601
10,018
5,302
70,556
0
L
Hun Batz
Roast Him
Hun Batz
16,828
3,322
600
941
19,624
8,530
0
6,343
13,281
0
37,003
L
18,547
251
1,601
5,765
35,096
53,702
35
10,436
24,660
33,434
0
L
Yemoja
TRILEY999
Yemoja
5,009
1,232
11,997
4,070
21,725
27,907
540
8,478
13,247
10,537
0
W
8,510
0
19,049
10,695
17,245
10,716
210
11,781
5,264
17,730
0
W
23,000
8,219
2,298
5,125
18,909
8,729
2,855
13,289
5,620
0
43,793
L
38,716
940
2,499
2,096
16,581
7,632
153
3,904
12,677
68,849
0
L
Sun Wukong
WriestCorgi1829
Sun Wukong
13,164
1,207
420
4,381
26,660
22,562
546
10,760
15,900
4,076
24,253
W
Danzaburou
c00mers
Danzaburou
26,713
12,647
0
4,203
19,000
8,943
1,044
11,995
6,959
0
41,403
W
Hercules
edourdod
Hercules
12,890
2,861
0
9,683
33,267
29,132
161
16,678
15,773
10,633
14,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,796
Gold Earned
65,421
173
Minions Killed
188
0
Camps Cleared
0
1,547,193
Distance Traveled
1,725,752
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,602
756
96
5
0
351,764
5
L
Hun Batz
11,833
657
39
2
0
284,383
0
L
Ares
12,535
696
22
1
0
326,907
0
L
Yemoja
11,184
621
11
1
0
266,277
0
W
Hel
11,381
632
15
1
0
404,331
0
W
Ullr
14,243
791
37
2
0
335,440
0
L
Janus
13,813
767
77
4
0
356,839
0
L
Sun Wukong
10,431
580
24
1
0
312,787
1
W
Danzaburou
14,283
794
29
2
0
305,739
0
W
Hercules
11,912
662
11
1
0
328,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role