Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hades
Hades
OG BOMB1000
Hades
Level 56
God Stats
21W - 16L
1,481 SR
Queue Stats
91W - 94L
1,362 Elo+
Party 1
Hercules
Hercules
SwoleyPoley
Hercules
Level 88
God Stats
6W - 13L
1,273 SR
Queue Stats
117W - 159L
1,358 Elo+
Party 3
Neith
Neith
Villatoro202858
Neith
Level 96
God Stats
17W - 12L
1,529 SR
Queue Stats
67W - 80L
1,403 Elo+
Solo
Cthulhu
Cthulhu
lll The Law
Cthulhu
Level 84
God Stats
1W - 2L
1,483 SR
Queue Stats
101W - 105L
1,424 Elo+
Party 1
Team Averages
Level 82
1,453 SR
1,409 Elo+

VS

Team Averages
Level 84
1,480 SR
1,425 Elo+
Ravana
Ravana
EThote Llama
Ravana
Level 109
God Stats
2W - 4L
1,486 SR
Queue Stats
93W - 83L
1,483 Elo+
Party 2
Sun Wukong
Sun Wukong
HipsterDaFrog
Sun Wukong
Level 65
God Stats
1W - 0L
1,685 SR
Queue Stats
8W - 6L
1,363 Elo+
Party 2
Fenrir
Fenrir
New Irelandy
Fenrir
Level 73
God Stats
7W - 5L
1,441 SR
Queue Stats
101W - 95L
1,442 Elo+
Party 2
Sol
Sol
RaptorT55
Sol
Level 89
God Stats
2W - 0L
1,491 SR
Queue Stats
97W - 89L
1,435 Elo+
Party 2
The Morrigan
The Morrigan
hull1520
The Morrigan
Level 82
God Stats
1W - 0L
1,296 SR
Queue Stats
249W - 292L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
18
4 / 5 / 2
11,317
514
12,053
15,034
6,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
4 / 4 / 4
11,305
514
9,551
16,897
10,784
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
SwoleyPoley
Hercules
13
0 / 3 / 4
8,765
398
6,884
24,322
25,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
3 / 5 / 2
9,690
440
9,588
13,113
4,740
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
lll The Law
Cthulhu
17
1 / 2 / 4
10,328
469
12,846
13,075
15,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
16
2 / 3 / 8
10,558
480
9,843
19,545
21,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
HipsterDaFrog
Sun Wukong
16
2 / 2 / 6
10,441
475
7,221
15,820
10,928
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
20
8 / 2 / 3
11,931
542
10,512
16,471
7,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 2 / 8
9,443
429
11,701
8,894
2,541
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

The Morrigan
hull1520
The Morrigan
17
6 / 3 / 6
11,138
506
14,579
11,170
4,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
12
Kills
19
19
Deaths
12
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
4
5
2
1
W
Ravana
2
3
8
2
W
Sun Wukong
HipsterDaFrog
Sun Wukong
2
2
6
2.5
W
Fenrir
8
2
3
4.75
L
4
4
4
1.5
W
1
2
8
2.5
L
Hercules
SwoleyPoley
Hercules
0
3
4
0.67
L
3
5
2
0.8
W
The Morrigan
hull1520
The Morrigan
6
3
6
3
L
Cthulhu
lll The Law
Cthulhu
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,922
Damage
53,856
82,441
Taken
71,900
62,979
Mitigated
46,571
32,467
Healing
23,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
12,053
657
0
5,533
15,034
6,516
0
2,812
12,222
0
90,000
W
Ravana
9,843
2,615
2,806
6,919
19,545
21,310
196
5,062
14,295
0
34,990
W
Sun Wukong
HipsterDaFrog
Sun Wukong
7,221
929
0
2,655
15,820
10,928
0
7,087
7,757
0
53,513
W
Fenrir
10,512
1,116
0
6,196
16,471
7,031
28
2,252
14,042
0
82,196
L
9,551
714
226
7,479
16,897
10,784
699
5,000
11,897
76,076
0
W
11,701
3,004
608
2,327
8,894
2,541
1,340
1,710
7,135
60,882
2,865
L
Hercules
SwoleyPoley
Hercules
6,884
2,415
926
11,148
24,322
25,445
0
8,899
15,423
0
27,850
L
9,588
5,535
0
4,686
13,113
4,740
1,376
4,002
9,111
0
65,879
W
The Morrigan
hull1520
The Morrigan
14,579
3,122
0
1,960
11,170
4,761
117
5,041
6,031
70,438
5,411
L
Cthulhu
lll The Law
Cthulhu
12,846
282
0
2,469
13,075
15,494
300
3,040
10,035
68,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,405
Gold Earned
53,511
565
Minions Killed
513
0
Camps Cleared
0
2,063,412
Distance Traveled
2,120,741
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
11,317
514
141
6
0
455,456
1
W
Ravana
10,558
480
37
2
0
445,794
3
W
Sun Wukong
10,441
475
112
5
0
452,065
3
W
Fenrir
11,931
542
128
6
0
492,694
1
L
Hades
11,305
514
145
7
0
413,917
0
W
Sol
9,443
429
111
5
0
374,298
1
L
Hercules
8,765
398
39
2
0
377,788
10
L
Neith
9,690
440
113
5
0
378,903
5
W
The Morrigan
11,138
506
125
6
0
355,890
1
L
Cthulhu
10,328
469
127
6
0
437,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role