Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
JLanz-i
Ra
Level 115
God Stats
37W - 29L
1,615 SR
Queue Stats
196W - 204L
1,500 Elo+
Party 2
Izanami
Izanami
PedroZombie
Izanami
Level 46
God Stats
1W - 1L
1,252 SR
Queue Stats
7W - 10L
1,433 Elo+
Party 2
Cu Chulainn
Cu Chulainn
XHababex
Cu Chulainn
Level 74
God Stats
3W - 4L
1,442 SR
Queue Stats
404W - 477L
1,455 Elo+
Party 1
Tsukuyomi
Tsukuyomi
lukip9472
Tsukuyomi
Level 48
God Stats
12W - 9L
1,471 SR
Queue Stats
70W - 82L
1,408 Elo+
Party 2
Team Averages
Level 77
1,456 SR
1,459 Elo+

VS

Team Averages
Level 39
1,521 SR
1,496 Elo+
Geb
Geb
ElkKing
Geb
Level 22
God Stats
2W - 2L
1,631 SR
Queue Stats
28W - 34L
1,442 Elo+
Party 3
Raijin
Raijin
Joaa1234
Raijin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Discordia
Discordia
LoliWaskeada
Discordia
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,754 Elo+
Party 4
Izanami
Izanami
dariocolman25
Izanami
Level 106
God Stats
1W - 1L
1,438 SR
Queue Stats
9W - 13L
1,363 Elo+
Party 4
Fenrir
Fenrir
kahdyn
Fenrir
Level 55
God Stats
3W - 5L
1,534 SR
Queue Stats
193W - 193L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 2 / 5
6,376
490
3,437
6,752
4,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
6 / 1 / 3
8,457
651
4,104
5,620
1,921
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
PedroZombie
Izanami
11
0 / 2 / 2
6,883
529
2,577
6,476
1,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
XHababex
Cu Chulainn
13
2 / 2 / 1
7,683
591
5,427
9,257
7,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tsukuyomi
lukip9472
Tsukuyomi
12
6 / 4 / 4
7,457
574
4,144
9,656
2,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
10
0 / 2 / 6
6,439
495
2,564
5,792
3,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
Joaa1234
Raijin
11
1 / 3 / 1
6,231
479
4,314
8,448
2,316
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
LoliWaskeada
Discordia
9
0 / 5 / 0
5,512
424
2,378
5,653
1,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
10
2 / 2 / 2
5,975
460
3,191
5,550
1,702
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
kahdyn
Fenrir
13
8 / 3 / 0
8,203
631
6,905
9,203
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
15
Kills
11
11
Deaths
15
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
2
5
1.75
L
Geb
0
2
6
1.5
W
6
1
3
7.5
L
Raijin
Joaa1234
Raijin
1
3
1
0.5
L
Discordia
LoliWaskeada
Discordia
0
5
0
0
W
Izanami
PedroZombie
Izanami
0
2
2
0.5
W
Cu Chulainn
XHababex
Cu Chulainn
2
2
1
1.25
L
Izanami
2
2
2
1.5
L
Fenrir
kahdyn
Fenrir
8
3
0
2.67
W
Tsukuyomi
lukip9472
Tsukuyomi
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,689
Damage
19,352
37,761
Taken
34,646
18,201
Mitigated
12,941
11,642
Healing
8,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,437
487
124
1,137
6,752
4,559
0
1,880
4,872
11,990
0
L
Geb
2,564
363
0
867
5,792
3,904
243
1,013
4,779
12,251
0
W
4,104
330
452
2,274
5,620
1,921
307
1,720
3,900
48,565
0
L
Raijin
Joaa1234
Raijin
4,314
1,212
0
2,064
8,448
2,316
0
535
7,341
29,818
0
L
Discordia
LoliWaskeada
Discordia
2,378
126
0
250
5,653
1,586
296
1,366
4,287
24,441
0
W
Izanami
PedroZombie
Izanami
2,577
1,699
0
1,489
6,476
1,605
399
660
5,816
0
41,626
W
Cu Chulainn
XHababex
Cu Chulainn
5,427
1,184
0
3,003
9,257
7,297
0
4,146
5,111
0
41,561
L
Izanami
3,191
1,470
0
1,419
5,550
1,702
841
2,519
3,031
0
34,062
L
Fenrir
kahdyn
Fenrir
6,905
2,108
0
3,897
9,203
3,433
0
2,108
7,059
0
41,265
W
Tsukuyomi
lukip9472
Tsukuyomi
4,144
1,168
0
3,163
9,656
2,819
0
850
8,806
0
34,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,856
Gold Earned
32,360
351
Minions Killed
285
0
Camps Cleared
0
1,334,732
Distance Traveled
1,200,472
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,376
490
16
1
0
274,803
0
L
Geb
6,439
495
8
1
0
249,351
4
W
Ra
8,457
651
101
8
0
275,677
4
L
Raijin
6,231
479
67
5
0
216,188
0
L
Discordia
5,512
424
50
4
0
227,958
1
W
Izanami
6,883
529
90
7
0
253,556
1
W
Cu Chulainn
7,683
591
84
6
0
262,566
4
L
Izanami
5,975
460
79
6
0
245,377
4
L
Fenrir
8,203
631
81
6
0
261,598
4
W
Tsukuyomi
7,457
574
60
5
0
268,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role