Player Matchup

Sol
Sol
Gold IV
ChanceTheHokage
Sol
Gold IV
Level 120
God Stats
7W - 6L
1,598 SR
Queue Stats
437W - 429L
1,431 MMR
Party 3
Cerberus
Cerberus
Silver V
I-Dont_Care-_-12
Cerberus
Silver V
Level 116
God Stats
12W - 11L
1,744 SR
Queue Stats
33W - 25L
1,229 MMR
Solo
Cliodhna
Cliodhna
Silver I
TheDecapitron
Cliodhna
Silver I
Level 157
God Stats
6W - 2L
1,809 SR
Queue Stats
211W - 215L
1,057 MMR
Party 3
Skadi
Skadi
Bronze III
elitheestallion
Skadi
Bronze III
Level 140
God Stats
6W - 2L
1,706 SR
Queue Stats
22W - 16L
1,356 MMR
Party 4
Da Ji
Da Ji
Bronze III
iAmTheMotha
Da Ji
Bronze III
Level 145
God Stats
2W - 1L
1,379 SR
Queue Stats
25W - 25L
1,299 MMR
Party 4
Team Averages
Silver IV
Silver IV
Average Tier
Level 136
1,647 SR
1,274 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,532 SR
1,267 MMR
Khepri
Khepri
Bronze III
ElTurcoEnMerco
Khepri
Bronze III
Level 97
God Stats
2W - 2L
1,586 SR
Queue Stats
7W - 13L
1,366 MMR
Party 1
Cupid
Cupid
Silver II
Kingarez0042
Cupid
Silver II
Level 135
God Stats
4W - 2L
1,585 SR
Queue Stats
261W - 272L
1,113 MMR
Party 2
Thoth
Thoth
Silver II
OVERDOSEDeOvER
Thoth
Silver II
Level 115
God Stats
0W - 1L
1,401 SR
Queue Stats
7W - 11L
1,411 MMR
Party 1
Awilix
Awilix
Silver I
Shimba32
Awilix
Silver I
Level 156
God Stats
7W - 8L
1,597 SR
Queue Stats
686W - 701L
1,235 MMR
Solo
Hades
Hades
Silver IV
giantguy420
Hades
Silver IV
Level 124
God Stats
2W - 4L
1,491 SR
Queue Stats
30W - 40L
1,212 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 6
11,399
633
14,737
14,192
5,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
3 / 3 / 11
10,159
564
7,529
14,897
11,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
TheDecapitron
Cliodhna
18
1 / 0 / 7
11,087
616
10,298
10,528
8,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
4 / 2 / 8
10,544
586
15,624
8,909
2,485
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
11 / 3 / 5
11,096
616
10,745
12,078
4,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
TiamatCharybdisChaacMulan

VS

Bans
LokiAthenaBastetFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 3
7,679
427
4,782
16,770
14,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 4 / 2
9,826
546
7,754
16,394
5,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 6 / 2
7,998
444
6,924
9,369
2,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Shimba32
Awilix
12
1 / 7 / 2
7,570
421
4,923
15,785
5,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
0 / 3 / 0
8,430
468
4,392
14,459
7,981
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
16
26
Kills
7
8
Deaths
26
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
0
6
10
L
1
6
3
0.42
W
3
3
11
2.83
L
5
4
2
1.5
L
0
6
2
0.17
L
Awilix
Shimba32
Awilix
1
7
2
0.29
W
Cliodhna
TheDecapitron
Cliodhna
1
0
7
4.5
W
4
2
8
4
L
0
3
0
0
W
11
3
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,933
Damage
28,775
60,604
Taken
72,777
32,858
Mitigated
35,620
22,567
Healing
22,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,737
7,520
0
10,487
14,192
5,238
4,470
5,865
8,037
77,461
11,049
L
4,782
639
0
3,279
16,770
14,291
0
7,575
9,195
18,952
0
W
7,529
460
0
4,639
14,897
11,376
136
3,233
11,490
27,070
0
L
7,754
3,627
324
7,752
16,394
5,389
0
4,786
11,608
0
63,432
L
6,924
184
0
1,503
9,369
2,753
0
4,246
5,123
53,406
0
L
Awilix
Shimba32
Awilix
4,923
1,634
0
3,371
15,785
5,206
0
2,723
12,962
0
44,081
W
Cliodhna
TheDecapitron
Cliodhna
10,298
2,113
0
3,008
10,528
8,850
1,305
4,007
6,481
0
71,329
W
15,624
6,391
0
724
8,909
2,485
2,475
1,549
7,340
0
79,347
L
4,392
589
36
6,272
14,459
7,981
0
1,012
12,726
49,491
0
W
10,745
3,775
0
3,709
12,078
4,909
2,119
950
11,084
0
55,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,285
Gold Earned
41,503
590
Minions Killed
476
0
Camps Cleared
0
1,822,457
Distance Traveled
1,635,787
31
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,399
633
151
8
0
335,419
7
L
Khepri
7,679
427
27
2
0
325,443
5
W
Cerberus
10,159
564
52
3
0
342,603
4
L
Cupid
9,826
546
128
7
0
333,782
5
L
Thoth
7,998
444
124
7
0
322,659
5
L
Awilix
7,570
421
83
5
0
365,018
7
W
Cliodhna
11,087
616
163
9
0
406,071
7
W
Skadi
10,544
586
126
7
0
349,526
7
L
Hades
8,430
468
114
6
0
288,885
3
W
Da Ji
11,096
616
98
5
0
388,838
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role