Player Matchup

Baba Yaga
Baba Yaga
ColeMonster55
Baba Yaga
Level 128
God Stats
35W - 17L
1,769 SR
Queue Stats
440W - 428L
1,574 Elo+
Party 1
Medusa
Medusa
MotoLife_224
Medusa
Level 93
God Stats
2W - 0L
1,287 SR
Queue Stats
62W - 77L
1,424 Elo+
Party 1
Ymir
Ymir
NBG Souls
Ymir
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 19L
1,470 Elo+
Party 1
Team Averages
Level 89
1,519 SR
1,489 Elo+

VS

Team Averages
Level 124
1,454 SR
1,545 Elo+
Skadi
Skadi
Jayplayer1221
Skadi
Level 106
God Stats
6W - 6L
1,526 SR
Queue Stats
197W - 188L
1,531 Elo+
Party 2
Ra
Ra
SmackDaddyT
Ra
Level 143
God Stats
3W - 9L
1,507 SR
Queue Stats
319W - 364L
1,562 Elo+
Solo
Fafnir
Fafnir
hunter_of_life28
Fafnir
Level 122
God Stats
0W - 2L
1,327 SR
Queue Stats
215W - 201L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
ColeMonster55
Baba Yaga
13
3 / 1 / 3
8,226
686
10,380
5,369
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
12
1 / 1 / 5
7,586
632
9,457
6,748
2,422
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
12
2 / 4 / 4
8,367
697
2,316
11,558
11,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 3
7,916
660
6,899
7,788
3,012
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 4
7,389
616
6,318
7,822
2,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 1 / 3
7,867
656
4,765
9,146
10,052
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
6
Kills
6
6
Deaths
6
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
ColeMonster55
Baba Yaga
3
1
3
4.5
L
2
3
3
1.17
W
Medusa
1
1
5
3.5
W
Ymir
2
4
4
1
L
1
2
4
1.5
L
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,153
Damage
17,982
23,675
Taken
24,756
15,825
Mitigated
16,051
3,445
Healing
9,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
ColeMonster55
Baba Yaga
10,380
175
0
1,035
5,369
2,255
250
2,694
2,675
36,162
0
L
6,899
2,308
0
240
7,788
3,012
78
4,822
2,966
0
32,854
W
Medusa
9,457
3,801
0
1,579
6,748
2,422
456
3,130
3,618
0
32,358
W
Ymir
2,316
130
0
831
11,558
11,148
182
5,513
6,045
6,813
0
L
6,318
448
2,662
4,055
7,822
2,987
50
4,768
3,054
30,413
0
L
4,765
962
128
2,239
9,146
10,052
0
3,408
5,738
12,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,179
Gold Earned
23,172
128
Minions Killed
144
3
Camps Cleared
8
686,144
Distance Traveled
659,630
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
8,226
686
53
4
1
248,108
0
L
Skadi
7,916
660
52
4
4
216,354
5
W
Medusa
7,586
632
55
5
2
238,422
4
W
Ymir
8,367
697
20
2
0
199,614
0
L
Ra
7,389
616
69
6
2
210,879
3
L
Fafnir
7,867
656
23
2
2
232,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role