Player Matchup

Ymir
Ymir
Explorerj12
Ymir
Level 44
God Stats
32W - 59L
1,369 SR
Queue Stats
41W - 73L
1,270 Elo+
Party 3
Gilgamesh
Gilgamesh
Nu3ked_OuTAnT_
Gilgamesh
Level 63
God Stats
11W - 14L
1,285 SR
Queue Stats
151W - 175L
1,358 Elo+
Party 4
Mercury
Mercury
ROB_IZ_A_BEAZT
Mercury
Level 49
God Stats
10W - 11L
1,367 SR
Queue Stats
176W - 203L
1,374 Elo+
Party 4
Zhong Kui
Zhong Kui
VontaCapalot
Zhong Kui
Level 65
God Stats
11W - 13L
1,453 SR
Queue Stats
200W - 236L
1,371 Elo+
Party 4
Ullr
Ullr
xAlpine_15
Ullr
Level 17
God Stats
1W - 15L
1,001 SR
Queue Stats
7W - 29L
1,070 Elo+
Party 3
Team Averages
Level 48
1,295 SR
1,289 Elo+

VS

Team Averages
Level 69
1,328 SR
1,357 Elo+
Jormungandr
Jormungandr
Balambo21
Jormungandr
Level 69
God Stats
11W - 11L
1,290 SR
Queue Stats
352W - 389L
1,372 Elo+
Party 1
King Arthur
King Arthur
Daggeny99
King Arthur
Level 44
God Stats
1W - 1L
1,155 SR
Queue Stats
78W - 89L
1,354 Elo+
Party 1
Hel
Hel
Hipthiftybull
Hel
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
610W - 722L
1,404 Elo+
Party 2
Charybdis
Charybdis
grave6655
Charybdis
Level 64
God Stats
40W - 34L
1,501 SR
Queue Stats
193W - 197L
1,379 Elo+
Party 1
Nemesis
Nemesis
mopman16
Nemesis
Level 67
God Stats
4W - 11L
1,193 SR
Queue Stats
253W - 387L
1,276 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 2
7,199
360
5,791
19,912
12,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Nu3ked_OuTAnT_
Gilgamesh
16
5 / 1 / 2
9,732
487
12,422
16,062
11,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 4 / 2
9,042
452
4,451
12,903
4,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
VontaCapalot
Zhong Kui
12
0 / 2 / 5
8,041
402
8,052
9,363
6,067
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 12 / 2
7,586
379
6,316
16,870
4,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Balambo21
Jormungandr
16
8 / 2 / 16
12,343
617
15,000
23,199
31,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
Daggeny99
King Arthur
16
0 / 3 / 2
10,884
544
5,250
11,901
8,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 2 / 3
10,754
538
6,338
9,302
4,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charybdis
grave6655
Charybdis
18
11 / 2 / 11
12,152
608
22,694
15,468
5,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
mopman16
Nemesis
17
5 / 0 / 4
10,899
545
5,122
10,017
4,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
9
Kills
25
26
Deaths
9
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Balambo21
Jormungandr
8
2
16
8
W
King Arthur
Daggeny99
King Arthur
0
3
2
0.33
L
0
7
2
0.14
W
1
2
3
1.25
L
Gilgamesh
Nu3ked_OuTAnT_
Gilgamesh
5
1
2
6
L
3
4
2
1
L
Zhong Kui
VontaCapalot
Zhong Kui
0
2
5
1.25
W
Charybdis
grave6655
Charybdis
11
2
11
8.25
W
Nemesis
mopman16
Nemesis
5
0
4
7
L
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,032
Damage
54,404
75,110
Taken
69,887
39,229
Mitigated
54,894
15,449
Healing
30,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Balambo21
Jormungandr
15,000
4,422
539
5,073
23,199
31,472
1,581
4,439
18,620
56,996
0
W
King Arthur
Daggeny99
King Arthur
5,250
617
0
3,572
11,901
8,030
2,636
249
10,988
4,815
47,983
L
5,791
399
0
3,852
19,912
12,463
0
6,167
13,701
25,244
0
W
6,338
1,307
4,903
3,434
9,302
4,765
2,907
2,630
6,498
58,485
0
L
Gilgamesh
Nu3ked_OuTAnT_
Gilgamesh
12,422
3,179
204
3,789
16,062
11,454
74
5,263
10,098
0
56,743
L
4,451
2,364
297
2,686
12,903
4,520
0
3,732
9,122
0
42,426
L
Zhong Kui
VontaCapalot
Zhong Kui
8,052
697
0
3,080
9,363
6,067
221
3,092
6,271
39,484
0
W
Charybdis
grave6655
Charybdis
22,694
11,740
812
7,560
15,468
5,840
6,043
4,323
11,102
0
100,916
W
Nemesis
mopman16
Nemesis
5,122
1,722
396
4,175
10,017
4,787
3,587
2,366
7,609
0
46,760
L
6,316
2,151
0
1,541
16,870
4,725
290
3,498
13,372
0
29,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,600
Gold Earned
57,032
327
Minions Killed
514
0
Camps Cleared
0
1,726,910
Distance Traveled
1,791,794
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,343
617
72
4
0
310,916
1
W
King Arthur
10,884
544
130
7
0
377,133
6
L
Ymir
7,199
360
34
2
0
330,866
0
W
Hel
10,754
538
104
5
0
354,100
2
L
Gilgamesh
9,732
487
113
6
0
387,983
5
L
Mercury
9,042
452
67
3
0
408,486
0
L
Zhong Kui
8,041
402
62
3
0
303,654
9
W
Charybdis
12,152
608
126
6
0
339,375
4
W
Nemesis
10,899
545
82
4
0
410,270
0
L
Ullr
7,586
379
51
3
0
295,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role