Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
Ares316
Chaac
Level 103
God Stats
11W - 9L
1,455 SR
Queue Stats
221W - 239L
1,444 Elo+
Party 1
Apollo
Apollo
Hyrathor
Apollo
Level 146
God Stats
1W - 1L
1,324 SR
Queue Stats
257W - 276L
1,435 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MaGU2231
Ah Muzen Cab
Level 106
God Stats
2W - 3L
1,401 SR
Queue Stats
84W - 82L
1,514 Elo+
Party 3
Hercules
Hercules
martel529
Hercules
Level 48
God Stats
2W - 0L
1,764 SR
Queue Stats
9W - 17L
1,377 Elo+
Party 1
Team Averages
Level 105
1,489 SR
1,454 Elo+

VS

Team Averages
Level 130
1,451 SR
1,480 Elo+
Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
AN0NYM0USxONE
He Bo
Level 144
God Stats
0W - 2L
1,296 SR
Queue Stats
52W - 66L
1,438 Elo+
Party 2
Sobek
Sobek
SauciestGold
Sobek
Level 154
God Stats
3W - 6L
1,455 SR
Queue Stats
260W - 249L
1,493 Elo+
Party 2
Sol
Sol
Skurt66
Sol
Level 103
God Stats
1W - 4L
1,549 SR
Queue Stats
218W - 201L
1,511 Elo+
Party 2
Anhur
Anhur
xsavierthegreat
Anhur
Level 88
God Stats
3W - 5L
1,455 SR
Queue Stats
120W - 115L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
4 / 2 / 21
8,531
853
7,212
11,417
13,596
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chaac
Ares316
Chaac
17
11 / 3 / 19
10,223
1,022
19,041
16,247
16,485
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Apollo
Hyrathor
Apollo
14
6 / 2 / 18
8,977
898
8,989
8,694
4,178
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
MaGU2231
Ah Muzen Cab
16
5 / 1 / 21
9,159
916
9,477
10,134
5,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
martel529
Hercules
16
7 / 4 / 20
10,000
1,000
8,866
14,238
10,001
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
4 / 5 / 6
9,681
968
12,467
11,988
5,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

13
2 / 9 / 3
8,238
824
4,254
10,038
2,355
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 8 / 6
8,068
807
7,610
16,061
19,483
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sol
13
2 / 5 / 5
7,884
788
13,074
10,197
2,793
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
1 / 6 / 7
7,987
799
4,353
10,468
3,110
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
38
33
Kills
11
12
Deaths
33
99
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
2
21
7.25
L
Atlas
 
Atlas
4
5
6
1.4
L
2
9
3
0.39
W
Chaac
Ares316
Chaac
11
3
19
6.83
W
Apollo
Hyrathor
Apollo
6
2
18
7.5
W
Ah Muzen Cab
MaGU2231
Ah Muzen Cab
5
1
21
15.5
L
2
8
6
0.63
L
Sol
2
5
5
0.9
W
Hercules
martel529
Hercules
7
4
20
4.25
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,585
Damage
41,758
60,730
Taken
58,752
49,578
Mitigated
33,451
32,180
Healing
14,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,212
650
2,300
3,131
11,417
13,596
526
5,730
5,687
0
11,954
L
Atlas
 
Atlas
12,467
2,807
114
1,364
11,988
5,710
144
74
11,665
30,439
0
L
4,254
552
321
365
10,038
2,355
436
160
9,519
6,291
0
W
Chaac
Ares316
Chaac
19,041
1,586
2,606
9,029
16,247
16,485
941
8,758
7,489
450
28,584
W
Apollo
Hyrathor
Apollo
8,989
3,455
1,249
2,810
8,694
4,178
1,686
6,812
1,882
0
21,649
W
Ah Muzen Cab
MaGU2231
Ah Muzen Cab
9,477
2,686
1,396
4,140
10,134
5,318
1,711
7,539
2,595
0
28,577
L
7,610
346
702
4,652
16,061
19,483
0
1,123
14,401
13,015
0
L
Sol
13,074
3,886
642
3,513
10,197
2,793
959
610
9,115
24,090
0
W
Hercules
martel529
Hercules
8,866
1,691
555
4,964
14,238
10,001
238
8,566
4,401
5,234
10,039
L
4,353
2,767
1,081
1,816
10,468
3,110
243
289
9,797
0
10,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,890
Gold Earned
41,858
97
Minions Killed
114
0
Camps Cleared
0
991,676
Distance Traveled
763,636
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,531
853
10
1
0
214,397
1
L
Atlas
9,681
968
21
2
0
150,497
0
L
He Bo
8,238
824
13
1
0
150,371
0
W
Chaac
10,223
1,022
22
2
0
213,663
0
W
Apollo
8,977
898
21
2
0
180,408
0
W
Ah Muzen Cab
9,159
916
30
3
0
196,087
0
L
Sobek
8,068
807
15
2
0
163,304
0
L
Sol
7,884
788
42
4
0
156,303
0
W
Hercules
10,000
1,000
14
1
0
187,121
0
L
Anhur
7,987
799
23
2
0
143,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role