Player Matchup

Raijin
Raijin
LuvOffIine
Raijin
Level 95
God Stats
1W - 1L
1,773 SR
Queue Stats
350W - 301L
1,546 Elo+
Party 1
Danzaburou
Danzaburou
MFN_LizardKing
Danzaburou
Level 7
God Stats
3W - 9L
1,458 SR
Queue Stats
4W - 11L
1,462 Elo+
Party 4
Thanatos
Thanatos
RoosterCogburn23
Thanatos
Level 128
God Stats
3W - 5L
1,610 SR
Queue Stats
535W - 477L
1,548 Elo+
Party 4
Hercules
Hercules
Sh4dQ
Hercules
Level 89
God Stats
0W - 4L
1,392 SR
Queue Stats
132W - 127L
1,596 Elo+
Party 1
Nemesis
Nemesis
YaMiguelitoHere
Nemesis
Level 44
God Stats
0W - 2L
1,469 SR
Queue Stats
101W - 63L
1,586 Elo+
Party 1
Team Averages
Level 73
1,540 SR
1,547 Elo+

VS

Team Averages
Level 77
1,635 SR
1,577 Elo+
Freya
Freya
DuoIsFeeding
Freya
Level 13
God Stats
3W - 0L
1,470 SR
Queue Stats
41W - 20L
1,781 Elo+
Party 2
Mulan
Mulan
Jcurry_clips
Mulan
Level 123
God Stats
1W - 0L
1,848 SR
Queue Stats
8W - 21L
1,323 Elo+
Party 3
Kukulkan
Kukulkan
JuulJuulBinkies
Kukulkan
Level 80
God Stats
5W - 1L
1,576 SR
Queue Stats
21W - 24L
1,478 Elo+
Party 2
Nemesis
Nemesis
JuulMeDaddy
Nemesis
Level 155
God Stats
2W - 2L
1,553 SR
Queue Stats
231W - 207L
1,605 Elo+
Party 2
Yemoja
Yemoja
jdog_2323
Yemoja
Level 12
God Stats
1W - 1L
1,730 SR
Queue Stats
4W - 2L
1,696 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
LuvOffIine
Raijin
9
0 / 12 / 0
6,194
442
5,421
11,610
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
MFN_LizardKing
Danzaburou
10
0 / 3 / 0
5,997
428
2,841
6,608
2,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 3 / 1
7,911
565
4,683
12,288
3,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
Sh4dQ
Hercules
14
2 / 2 / 1
8,052
575
8,723
11,512
10,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 3 / 0
6,123
437
2,568
10,822
6,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 5
7,153
511
8,138
8,685
3,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
4 / 1 / 1
8,376
598
7,858
12,617
9,970
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Kukulkan
15
8 / 2 / 2
8,511
608
8,237
7,200
2,449
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
JuulMeDaddy
Nemesis
14
7 / 1 / 6
8,510
608
9,439
8,010
3,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
jdog_2323
Yemoja
12
2 / 0 / 5
7,414
530
2,764
4,090
3,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
5
Kills
23
23
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
W
4
1
1
4.5
W
Kukulkan
8
2
2
4.5
W
Nemesis
JuulMeDaddy
Nemesis
7
1
6
10
L
Raijin
LuvOffIine
Raijin
0
12
0
0
L
Danzaburou
MFN_LizardKing
Danzaburou
0
3
0
0
L
3
3
1
1.17
L
Hercules
Sh4dQ
Hercules
2
2
1
1.25
L
0
3
0
0
W
Yemoja
jdog_2323
Yemoja
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,236
Damage
36,436
52,840
Taken
40,602
26,535
Mitigated
22,871
19,714
Healing
14,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,138
2,564
0
4,484
8,685
3,378
333
0
8,639
46,370
7,964
W
7,858
1,859
0
4,000
12,617
9,970
0
960
10,809
2,218
42,735
W
Kukulkan
8,237
1,011
0
481
7,200
2,449
176
3,404
3,533
60,282
0
W
Nemesis
JuulMeDaddy
Nemesis
9,439
3,982
0
2,393
8,010
3,584
0
589
7,287
0
50,137
L
Raijin
LuvOffIine
Raijin
5,421
502
0
135
11,610
2,966
276
5,357
6,253
31,468
0
L
Danzaburou
MFN_LizardKing
Danzaburou
2,841
573
0
1,430
6,608
2,174
128
3,806
2,802
0
36,942
L
4,683
1,246
0
11,872
12,288
3,858
0
1,285
11,003
0
51,553
L
Hercules
Sh4dQ
Hercules
8,723
3,751
0
3,450
11,512
10,641
0
1,181
10,331
0
48,265
L
2,568
187
87
2,740
10,822
6,896
0
7,125
3,697
0
16,638
W
Yemoja
jdog_2323
Yemoja
2,764
576
984
2,271
4,090
3,490
703
0
4,090
16,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,277
Gold Earned
39,964
397
Minions Killed
424
0
Camps Cleared
0
1,314,669
Distance Traveled
1,414,506
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,153
511
95
7
0
278,947
4
W
Mulan
8,376
598
94
7
0
271,883
0
W
Kukulkan
8,511
608
117
8
0
264,034
4
W
Nemesis
8,510
608
86
6
0
339,427
1
L
Raijin
6,194
442
69
5
0
215,651
0
L
Danzaburou
5,997
428
88
6
0
240,095
4
L
Thanatos
7,911
565
105
8
0
296,232
3
L
Hercules
8,052
575
110
8
0
295,275
1
L
Nemesis
6,123
437
25
2
0
267,416
5
W
Yemoja
7,414
530
32
2
0
260,215
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role