Player Matchup

Geb
Geb
GodsArk
Geb
Level 103
God Stats
4W - 4L
1,775 SR
Queue Stats
96W - 108L
1,507 Elo+
Party 1
Cupid
Cupid
IceMikeV
Cupid
Level 109
God Stats
0W - 2L
1,154 SR
Queue Stats
27W - 27L
1,513 Elo+
Solo
Nox
Nox
JJV622
Nox
Level 68
God Stats
1W - 5L
1,391 SR
Queue Stats
47W - 55L
1,482 Elo+
Party 1
Ra
Ra
RaDKiDD
Ra
Level 143
God Stats
2W - 7L
1,331 SR
Queue Stats
621W - 600L
1,552 Elo+
Solo
Serqet
Serqet
Sllushers
Serqet
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 45L
1,590 Elo+
Party 1
Team Averages
Level 108
1,430 SR
1,529 Elo+

VS

Team Averages
Level 116
1,514 SR
1,481 Elo+
Medusa
Medusa
 
Medusa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Il SalNaMela
Kukulkan
Level 145
God Stats
1W - 7L
1,581 SR
Queue Stats
201W - 201L
1,527 Elo+
Party 2
Ymir
Ymir
Jawirgoh
Ymir
Level 36
God Stats
54W - 50L
1,526 SR
Queue Stats
131W - 129L
1,424 Elo+
Solo
Bastet
Bastet
OFoxGiven
Bastet
Level 158
God Stats
19W - 14L
1,646 SR
Queue Stats
871W - 907L
1,469 Elo+
Party 2
Tyr
Tyr
The1Argos
Tyr
Level 121
God Stats
1W - 0L
1,318 SR
Queue Stats
18W - 19L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
8
0 / 6 / 3
5,844
417
2,992
12,584
7,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
IceMikeV
Cupid
11
1 / 7 / 1
6,565
469
4,397
9,101
1,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
JJV622
Nox
11
2 / 6 / 3
6,845
489
3,660
8,412
2,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 0 / 1
7,283
520
4,952
4,996
2,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

Serqet
Sllushers
Serqet
12
5 / 5 / 1
7,173
512
8,633
12,158
4,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
12 / 1 / 6
9,509
679
12,332
9,404
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
Il SalNaMela
Kukulkan
13
3 / 4 / 3
8,077
577
7,746
6,771
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
11
3 / 3 / 11
7,948
568
5,778
10,306
5,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
OFoxGiven
Bastet
14
5 / 1 / 4
8,622
616
4,892
9,021
2,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 1
7,416
530
4,439
9,680
5,559
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
9
Kills
24
24
Deaths
11
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
12
1
6
15
L
Geb
0
6
3
0.25
L
Cupid
IceMikeV
Cupid
1
7
1
0.21
W
Kukulkan
Il SalNaMela
Kukulkan
3
4
3
1.13
L
Nox
JJV622
Nox
2
6
3
0.58
W
Ymir
3
3
11
2.83
W
Bastet
OFoxGiven
Bastet
5
1
4
7
L
1
0
1
1.5
L
Serqet
Sllushers
Serqet
5
5
1
1.1
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,634
Damage
35,187
47,251
Taken
45,182
18,619
Mitigated
19,029
9,160
Healing
17,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,332
5,318
0
5,215
9,404
3,250
0
1,500
7,737
0
66,252
L
Geb
2,992
578
0
1,048
12,584
7,625
0
4,673
7,911
11,624
0
L
Cupid
IceMikeV
Cupid
4,397
2,310
187
1,479
9,101
1,452
0
2,099
7,002
0
38,424
W
Kukulkan
Il SalNaMela
Kukulkan
7,746
908
0
589
6,771
2,089
790
1,511
4,919
49,126
0
L
Nox
JJV622
Nox
3,660
332
0
959
8,412
2,746
42
3,630
4,782
21,735
0
W
Ymir
5,778
1,189
0
3,127
10,306
5,385
0
2,208
7,889
24,893
0
W
Bastet
OFoxGiven
Bastet
4,892
1,161
0
3,872
9,021
2,746
180
2,054
6,682
0
48,338
L
4,952
333
294
2,320
4,996
2,259
0
806
4,190
43,061
0
L
Serqet
Sllushers
Serqet
8,633
2,941
0
2,873
12,158
4,537
0
2,316
9,842
0
36,769
W
4,439
848
0
4,368
9,680
5,559
603
3,119
5,735
0
40,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,710
Gold Earned
41,572
318
Minions Killed
416
0
Camps Cleared
0
1,291,523
Distance Traveled
1,320,584
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,509
679
132
9
0
247,754
4
L
Geb
5,844
417
16
1
0
253,063
5
L
Cupid
6,565
469
80
6
0
250,390
4
W
Kukulkan
8,077
577
92
7
0
260,698
4
L
Nox
6,845
489
52
4
0
246,469
2
W
Ymir
7,948
568
32
2
0
241,906
2
W
Bastet
8,622
616
87
6
0
285,147
2
L
Ra
7,283
520
95
7
0
271,473
7
L
Serqet
7,173
512
75
5
0
270,128
3
W
Tyr
7,416
530
73
5
0
285,079
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role