Player Matchup

Gilgamesh
Gilgamesh
Finerchutoy
Gilgamesh
Level 109
God Stats
6W - 3L
1,701 SR
Queue Stats
111W - 65L
1,702 Elo+
Party 2
Sol
Sol
HackSalid
Sol
Level 103
God Stats
1W - 2L
1,608 SR
Queue Stats
97W - 43L
1,740 Elo+
Party 2
Cthulhu
Cthulhu
KiraKurayami
Cthulhu
Level 116
God Stats
10W - 1L
1,736 SR
Queue Stats
87W - 54L
1,667 Elo+
Party 2
Neith
Neith
Zirhin
Neith
Level 146
God Stats
6W - 5L
1,680 SR
Queue Stats
160W - 87L
1,741 Elo+
Party 2
Team Averages
Level 119
1,681 SR
1,713 Elo+

VS

Team Averages
Level 124
1,574 SR
1,644 Elo+
Eset
Eset
DinkleeBERG2
Eset
Level 140
God Stats
0W - 1L
1,617 SR
Queue Stats
33W - 18L
1,667 Elo+
Party 1
Loki
Loki
ESSENTIALPIG
Loki
Level 148
God Stats
0W - 2L
1,539 SR
Queue Stats
11W - 9L
1,528 Elo+
Party 1
Bacchus
Bacchus
EggBenedict
Bacchus
Level 144
God Stats
2W - 2L
1,641 SR
Queue Stats
12W - 6L
1,741 Elo+
Party 1
Odin
Odin
SI Tires
Odin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Finerchutoy
Gilgamesh
16
5 / 1 / 8
11,253
866
8,904
13,845
13,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
9 / 3 / 6
11,282
868
13,693
10,974
4,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
KiraKurayami
Cthulhu
15
0 / 6 / 11
9,757
751
8,777
13,401
11,094
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Zirhin
Neith
17
4 / 1 / 13
11,369
875
14,445
7,173
3,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 3
10,287
791
9,408
12,895
6,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 5 / 4
9,515
732
7,374
10,932
4,441
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
EggBenedict
Bacchus
16
4 / 4 / 4
10,109
778
7,734
17,178
23,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
16
2 / 4 / 4
10,013
770
5,924
14,762
13,322
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
26
18
Kills
11
11
Deaths
18
38
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
L
1
5
4
0.6
L
Bacchus
EggBenedict
Bacchus
4
4
4
1.5
W
Gilgamesh
Finerchutoy
Gilgamesh
5
1
8
9
W
9
3
6
4
W
Cthulhu
KiraKurayami
Cthulhu
0
6
11
0.92
L
Odin
2
4
4
1
W
Neith
Zirhin
Neith
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,819
Damage
30,440
45,393
Taken
55,767
31,751
Mitigated
47,451
14,319
Healing
11,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,408
476
1,654
3,574
12,895
6,095
35
6,315
6,580
39,123
0
L
7,374
978
0
469
10,932
4,441
128
4,351
6,581
0
38,066
L
Bacchus
EggBenedict
Bacchus
7,734
672
152
1,767
17,178
23,593
144
6,841
10,337
26,669
0
W
Gilgamesh
Finerchutoy
Gilgamesh
8,904
1,696
530
5,733
13,845
13,292
637
5,535
8,140
0
26,441
W
13,693
6,212
0
3,978
10,974
4,195
5,106
2,313
8,578
45,993
0
W
Cthulhu
KiraKurayami
Cthulhu
8,777
202
297
870
13,401
11,094
361
6,371
6,802
28,411
0
L
Odin
5,924
511
366
3,470
14,762
13,322
28
5,483
9,279
7,138
22,254
W
Neith
Zirhin
Neith
14,445
6,972
0
2,911
7,173
3,170
3,473
4,061
2,920
0
53,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,661
Gold Earned
39,924
224
Minions Killed
198
11
Camps Cleared
7
1,074,924
Distance Traveled
927,453
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
10,287
791
49
4
1
209,999
2
L
Loki
9,515
732
70
5
2
234,074
3
L
Bacchus
10,109
778
30
2
1
224,264
2
W
Gilgamesh
11,253
866
46
4
2
298,261
0
W
Sol
11,282
868
61
5
2
277,175
1
W
Cthulhu
9,757
751
47
4
1
239,775
1
L
Odin
10,013
770
49
4
3
259,116
2
W
Neith
11,369
875
70
5
6
259,713
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role