Player Matchup

Scylla
Scylla
BuBuDaFoo
Scylla
Level 67
God Stats
4W - 4L
1,317 SR
Queue Stats
204W - 189L
1,486 Elo+
Party 3
Raijin
Raijin
F5REEEEEFRESH
Raijin
Level 27
God Stats
6W - 3L
1,450 SR
Queue Stats
120W - 83L
1,515 Elo+
Party 3
Ullr
Ullr
TheSexecutioner
Ullr
Level 122
God Stats
2W - 0L
1,422 SR
Queue Stats
241W - 208L
1,491 Elo+
Party 3
Hun Batz
Hun Batz
fartsponge
Hun Batz
Level 93
God Stats
2W - 1L
1,497 SR
Queue Stats
155W - 104L
1,506 Elo+
Party 3
Chronos
Chronos
fragbashers
Chronos
Level 109
God Stats
3W - 2L
1,561 SR
Queue Stats
179W - 138L
1,547 Elo+
Party 3
Team Averages
Level 84
1,450 SR
1,509 Elo+

VS

Team Averages
Level 54
1,491 SR
1,435 Elo+
Chaac
Chaac
EpicDarkUmbreon
Chaac
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,460 Elo+
Party 1
Cerberus
Cerberus
Zadrave
Cerberus
Level 18
God Stats
0W - 1L
1,753 SR
Queue Stats
1W - 3L
1,448 Elo+
Party 1
Pele
Pele
Zard006
Pele
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bakasura
Bakasura
burnedout91
Bakasura
Level 123
God Stats
0W - 1L
1,203 SR
Queue Stats
22W - 39L
1,268 Elo+
Party 2
Janus
Janus
xParanoidZombie
Janus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BuBuDaFoo
Scylla
17
3 / 1 / 22
9,540
867
15,701
8,041
2,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
10 / 1 / 19
10,218
929
13,344
7,218
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
6 / 1 / 22
10,063
915
11,770
8,245
3,252
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
fartsponge
Hun Batz
15
9 / 2 / 23
9,752
887
15,552
11,349
8,554
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
fragbashers
Chronos
16
8 / 3 / 21
9,838
894
11,829
9,118
4,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 3
9,269
843
14,317
15,348
12,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Zadrave
Cerberus
13
1 / 7 / 5
8,095
736
6,011
20,216
23,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
Zard006
Pele
14
2 / 9 / 5
8,275
752
7,434
14,737
6,088
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
burnedout91
Bakasura
11
0 / 8 / 4
6,750
614
2,647
12,790
6,117
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 7 / 2
7,103
646
1,660
10,354
3,975
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
26
36
Kills
7
8
Deaths
36
107
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Scylla
BuBuDaFoo
Scylla
3
1
22
14
L
4
5
3
1.1
W
10
1
19
19.5
W
6
1
22
17
L
Cerberus
Zadrave
Cerberus
1
7
5
0.5
L
Pele
Zard006
Pele
2
9
5
0.5
L
Bakasura
burnedout91
Bakasura
0
8
4
0.25
W
Hun Batz
fartsponge
Hun Batz
9
2
23
10.25
W
Chronos
fragbashers
Chronos
8
3
21
6.17
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,196
Damage
32,069
43,971
Taken
73,445
21,559
Mitigated
52,332
22,745
Healing
16,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BuBuDaFoo
Scylla
15,701
1,517
2,807
3,421
8,041
2,743
516
2,261
5,697
32,048
0
L
14,317
1,414
449
5,057
15,348
12,796
0
8,090
7,168
0
22,096
W
13,344
1,266
1,079
2,035
7,218
2,611
664
1,241
5,716
19,565
0
W
11,770
4,616
83
1,607
8,245
3,252
1,144
1,089
6,900
0
27,479
L
Cerberus
Zadrave
Cerberus
6,011
371
995
3,015
20,216
23,356
0
11,958
7,977
12,785
0
L
Pele
Zard006
Pele
7,434
504
201
1,939
14,737
6,088
0
7,856
6,733
0
20,169
L
Bakasura
burnedout91
Bakasura
2,647
2,042
1,210
2,564
12,790
6,117
0
5,480
7,124
0
4,203
W
Hun Batz
fartsponge
Hun Batz
15,552
2,986
2,471
3,278
11,349
8,554
1,378
1,886
8,742
179
22,523
W
Chronos
fragbashers
Chronos
11,829
5,583
3,038
2,926
9,118
4,399
2,162
1,194
7,842
24,250
1,809
L
1,660
233
505
798
10,354
3,975
0
5,803
4,373
12,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,411
Gold Earned
39,492
117
Minions Killed
102
0
Camps Cleared
0
1,116,502
Distance Traveled
932,340
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,540
867
40
4
0
203,743
0
L
Chaac
9,269
843
14
1
0
199,224
1
W
Raijin
10,218
929
22
2
0
208,373
2
W
Ullr
10,063
915
33
3
0
227,217
1
L
Cerberus
8,095
736
26
2
0
193,086
2
L
Pele
8,275
752
19
2
0
183,241
2
L
Bakasura
6,750
614
15
1
0
203,441
3
W
Hun Batz
9,752
887
5
0
0
241,372
0
W
Chronos
9,838
894
17
2
0
235,797
0
L
Janus
7,103
646
28
3
0
153,348
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role