Player Matchup

Sylvanus
Sylvanus
Electrosmash
Sylvanus
Level 80
God Stats
2W - 1L
1,459 SR
Queue Stats
7W - 11L
1,319 Elo+
Party 1
Osiris
Osiris
Revo037
Osiris
Level 105
God Stats
5W - 4L
1,639 SR
Queue Stats
327W - 305L
1,538 Elo+
Party 1
Izanami
Izanami
TheBuzzKiller
Izanami
Level 83
God Stats
1W - 1L
1,726 SR
Queue Stats
258W - 241L
1,514 Elo+
Party 1
Awilix
Awilix
WhilsonSprings
Awilix
Level 120
God Stats
5W - 6L
1,623 SR
Queue Stats
121W - 118L
1,503 Elo+
Party 1
Aphrodite
Aphrodite
Wonderpajamas
Aphrodite
Level 128
God Stats
5W - 6L
1,463 SR
Queue Stats
557W - 525L
1,528 Elo+
Party 1
Team Averages
Level 103
1,582 SR
1,480 Elo+

VS

Team Averages
Level 89
1,675 SR
1,716 Elo+
Tiamat
Tiamat
 
Tiamat
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
PB71
Tyr
Level 160
God Stats
4W - 2L
1,604 SR
Queue Stats
255W - 245L
1,560 Elo+
Solo
Fenrir
Fenrir
VentiCity
Fenrir
Level 28
God Stats
4W - 0L
1,874 SR
Queue Stats
147W - 63L
1,834 Elo+
Party 2
Artemis
Artemis
coominmymouth
Artemis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 12L
1,861 Elo+
Party 2
Terra
Terra
wookiepi
Terra
Level 83
God Stats
24W - 5L
1,895 SR
Queue Stats
603W - 283L
1,827 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Electrosmash
Sylvanus
14
1 / 7 / 3
8,524
341
6,920
19,441
13,175
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Osiris
Revo037
Osiris
20
5 / 3 / 1
12,589
504
13,524
19,261
20,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
17
1 / 7 / 3
11,034
441
3,204
17,875
3,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
3 / 4 / 6
11,518
461
15,005
21,632
8,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Aphrodite
Wonderpajamas
Aphrodite
18
2 / 5 / 5
11,450
458
17,353
17,665
6,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
4 / 3 / 11
12,848
514
15,219
14,956
10,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
PB71
Tyr
20
0 / 3 / 3
13,435
537
7,046
20,028
22,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
VentiCity
Fenrir
20
12 / 2 / 8
14,666
587
20,117
18,122
8,978
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
20
9 / 1 / 10
14,983
599
24,200
13,598
6,552
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
wookiepi
Terra
16
1 / 3 / 15
11,672
467
11,005
22,075
28,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
73
12
Kills
26
26
Deaths
12
18
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
3
11
3.17
L
Sylvanus
Electrosmash
Sylvanus
1
7
3
0.36
W
Tyr
PB71
Tyr
0
3
3
0.5
L
Osiris
Revo037
Osiris
5
3
1
1.83
L
Izanami
1
7
3
0.36
W
Fenrir
VentiCity
Fenrir
12
2
8
8
L
3
4
6
1.5
L
Aphrodite
Wonderpajamas
Aphrodite
2
5
5
0.9
W
Artemis
9
1
10
14
W
Terra
wookiepi
Terra
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,006
Damage
77,587
95,874
Taken
88,779
52,257
Mitigated
76,264
30,180
Healing
32,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
15,219
1,180
129
5,238
14,956
10,303
1,450
4,119
10,705
82,974
0
L
Sylvanus
Electrosmash
Sylvanus
6,920
1,399
2,834
4,091
19,441
13,175
480
7,544
11,666
17,097
0
W
Tyr
PB71
Tyr
7,046
1,324
0
5,051
20,028
22,084
47
102
19,218
14,976
110,090
L
Osiris
Revo037
Osiris
13,524
4,575
0
2,875
19,261
20,715
0
2,356
16,839
0
89,854
L
Izanami
3,204
1,199
0
3,088
17,875
3,489
0
1,947
15,900
0
83,394
W
Fenrir
VentiCity
Fenrir
20,117
3,851
0
6,752
18,122
8,978
2,460
6,862
10,980
0
105,710
L
15,005
6,182
0
4,624
21,632
8,735
0
7,235
13,901
0
94,376
L
Aphrodite
Wonderpajamas
Aphrodite
17,353
4,539
4,418
8,250
17,665
6,143
0
7,054
10,244
96,072
0
W
Artemis
24,200
12,106
0
7,788
13,598
6,552
8,075
4,210
9,280
0
126,509
W
Terra
wookiepi
Terra
11,005
1,657
2,580
4,462
22,075
28,347
190
9,123
12,763
26,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,115
Gold Earned
67,604
735
Minions Killed
741
0
Camps Cleared
0
2,333,438
Distance Traveled
2,543,120
25
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,848
514
134
5
0
468,248
9
L
Sylvanus
8,524
341
22
1
0
428,979
2
W
Tyr
13,435
537
197
8
0
511,791
4
L
Osiris
12,589
504
178
7
0
485,734
4
L
Izanami
11,034
441
177
7
0
433,589
10
W
Fenrir
14,666
587
164
7
0
578,971
3
L
Awilix
11,518
461
143
6
0
544,334
6
L
Aphrodite
11,450
458
215
9
0
440,802
3
W
Artemis
14,983
599
213
9
0
450,539
8
W
Terra
11,672
467
33
1
0
533,571
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role