Player Matchup

Neith
Neith
BigBoyBelial
Neith
Level 77
God Stats
1W - 1L
1,727 SR
Queue Stats
159W - 160L
1,516 Elo+
Party 3
Pele
Pele
ZenovaTV
Pele
Level 27
God Stats
1W - 2L
1,305 SR
Queue Stats
20W - 20L
1,378 Elo+
Party 1
Charybdis
Charybdis
cellerystick
Charybdis
Level 66
God Stats
186W - 162L
1,569 SR
Queue Stats
259W - 244L
1,523 Elo+
Party 1
Merlin
Merlin
deadpooltheduck
Merlin
Level 88
God Stats
6W - 5L
1,573 SR
Queue Stats
291W - 257L
1,525 Elo+
Party 1
Artio
Artio
thriftymama420
Artio
Level 26
God Stats
5W - 3L
1,747 SR
Queue Stats
58W - 59L
1,442 Elo+
Party 3
Team Averages
Level 57
1,584 SR
1,477 Elo+

VS

Team Averages
Level 81
1,644 SR
1,520 Elo+
Hercules
Hercules
AkiraSetsuna
Hercules
Level 129
God Stats
1W - 3L
1,846 SR
Queue Stats
122W - 105L
1,528 Elo+
Solo
Cerberus
Cerberus
NoHandzz
Cerberus
Level 62
God Stats
5W - 6L
1,741 SR
Queue Stats
140W - 159L
1,458 Elo+
Party 2
Discordia
Discordia
Zecchius
Discordia
Level 26
God Stats
2W - 3L
1,341 SR
Queue Stats
97W - 81L
1,591 Elo+
Party 2
Bastet
Bastet
Zepyruss
Bastet
Level 59
God Stats
14W - 15L
1,641 SR
Queue Stats
203W - 160L
1,546 Elo+
Party 2
Skadi
Skadi
leoadonis18
Skadi
Level 127
God Stats
17W - 13L
1,651 SR
Queue Stats
327W - 308L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
8,773
462
9,781
9,992
4,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
16
3 / 6 / 3
9,399
495
10,305
16,647
6,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
cellerystick
Charybdis
15
1 / 5 / 2
9,331
491
5,928
14,269
4,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 5 / 1
9,201
484
10,951
9,822
3,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 5
7,932
417
3,548
19,860
22,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AkiraSetsuna
Hercules
17
6 / 2 / 6
10,491
552
6,517
13,076
6,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
NoHandzz
Cerberus
15
2 / 2 / 8
9,457
498
7,475
16,540
17,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Discordia
Zecchius
Discordia
16
4 / 1 / 3
10,251
540
12,004
7,334
2,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Zepyruss
Bastet
19
6 / 3 / 4
11,359
598
13,708
14,101
5,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

18
5 / 2 / 2
10,686
562
13,256
11,906
3,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
10
Kills
23
23
Deaths
10
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
AkiraSetsuna
Hercules
6
2
6
4.5
L
2
3
1
0.83
W
Cerberus
NoHandzz
Cerberus
2
2
8
3
W
Discordia
Zecchius
Discordia
4
1
3
5.5
L
Pele
3
6
3
0.75
W
Bastet
Zepyruss
Bastet
6
3
4
2.67
L
Charybdis
cellerystick
Charybdis
1
5
2
0.4
L
4
5
1
0.9
W
5
2
2
3
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,513
Damage
52,960
70,590
Taken
62,957
41,561
Mitigated
35,814
18,750
Healing
22,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AkiraSetsuna
Hercules
6,517
2,323
0
6,624
13,076
6,151
0
2,104
10,782
0
65,634
L
9,781
3,887
0
1,623
9,992
4,483
928
2,656
7,264
0
54,886
W
Cerberus
NoHandzz
Cerberus
7,475
247
399
4,354
16,540
17,497
27
6,273
10,011
30,752
0
W
Discordia
Zecchius
Discordia
12,004
334
0
1,471
7,334
2,420
96
2,966
4,140
68,823
0
L
Pele
10,305
2,176
0
5,080
16,647
6,338
84
4,197
12,119
0
69,216
W
Bastet
Zepyruss
Bastet
13,708
3,301
0
5,973
14,101
5,893
383
1,284
12,739
0
74,394
L
Charybdis
cellerystick
Charybdis
5,928
3,000
0
5,647
14,269
4,877
1,560
0
13,681
0
63,128
L
10,951
398
0
1,819
9,822
3,485
0
4,465
4,901
56,697
0
W
13,256
6,355
0
3,372
11,906
3,853
1,473
1,310
10,556
0
99,059
L
3,548
554
519
4,062
19,860
22,378
75
7,279
12,281
23,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,636
Gold Earned
52,244
516
Minions Killed
628
0
Camps Cleared
0
1,748,665
Distance Traveled
1,833,350
7
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,491
552
103
5
0
381,525
4
L
Neith
8,773
462
109
6
0
333,284
3
W
Cerberus
9,457
498
72
4
0
378,561
11
W
Discordia
10,251
540
135
7
0
341,613
8
L
Pele
9,399
495
108
6
0
382,818
0
W
Bastet
11,359
598
157
8
0
386,126
8
L
Charybdis
9,331
491
151
8
0
305,139
1
L
Merlin
9,201
484
122
6
0
344,871
2
W
Skadi
10,686
562
161
8
0
345,525
6
L
Artio
7,932
417
26
1
0
382,553
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role