Player Matchup

Chaac
Chaac
CerealKillerlol
Chaac
Level 63
God Stats
2W - 4L
1,797 SR
Queue Stats
167W - 195L
1,378 Elo+
Party 1
Neith
Neith
DaRavingPanda12-
Neith
Level 28
God Stats
3W - 6L
1,538 SR
Queue Stats
40W - 54L
1,310 Elo+
Party 1
Nike
Nike
ESGRAFELL
Nike
Level 41
God Stats
3W - 0L
1,625 SR
Queue Stats
20W - 31L
1,324 Elo+
Party 4
Bacchus
Bacchus
Forcer67
Bacchus
Level 29
God Stats
4W - 4L
1,476 SR
Queue Stats
10W - 20L
1,313 Elo+
Party 4
Nu Wa
Nu Wa
Phantom_5ohh
Nu Wa
Level 68
God Stats
3W - 8L
1,835 SR
Queue Stats
206W - 243L
1,414 Elo+
Party 1
Team Averages
Level 46
1,654 SR
1,348 Elo+

VS

Team Averages
Level 51
1,335 SR
1,310 Elo+
Mercury
Mercury
 
Mercury
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Geovanni1012961
Zeus
Level 16
God Stats
0W - 1L
1,281 SR
Queue Stats
1W - 4L
1,252 Elo+
Party 3
Izanami
Izanami
Sebitas094873
Izanami
Level 13
God Stats
0W - 2L
1,390 SR
Queue Stats
0W - 3L
1,177 Elo+
Party 3
Gilgamesh
Gilgamesh
choco_tunda
Gilgamesh
Level 106
God Stats
22W - 18L
1,445 SR
Queue Stats
259W - 256L
1,404 Elo+
Party 2
Sylvanus
Sylvanus
xXGODMarkXx6274
Sylvanus
Level 41
God Stats
0W - 2L
1,058 SR
Queue Stats
28W - 40L
1,214 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 1 / 6
8,697
621
12,233
10,134
5,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 1 / 6
6,775
484
3,223
4,322
1,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nike
12
4 / 5 / 9
7,435
531
7,482
10,942
7,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Forcer67
Bacchus
9
2 / 1 / 6
6,709
479
4,199
8,727
6,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
11 / 2 / 5
8,375
598
8,539
6,940
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
1 / 9 / 1
5,632
402
4,714
10,642
2,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 8 / 2
6,052
432
5,704
7,888
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
8
2 / 8 / 1
6,068
433
2,289
7,936
1,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
choco_tunda
Gilgamesh
13
7 / 3 / 0
8,974
641
7,287
10,120
4,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
7
0 / 5 / 1
5,496
393
2,030
8,377
2,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
15
33
Kills
10
10
Deaths
33
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
9
1
0.17
W
13
1
6
16
W
3
1
6
6
W
Nike
4
5
9
1.7
W
Bacchus
Forcer67
Bacchus
2
1
6
5
L
0
8
2
0.13
W
11
2
5
6.75
L
Izanami
2
8
1
0.31
L
Gilgamesh
choco_tunda
Gilgamesh
7
3
0
2.33
L
Sylvanus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,676
Damage
22,024
41,065
Taken
44,963
21,997
Mitigated
13,229
8,354
Healing
5,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,714
2,710
0
1,622
10,642
2,211
0
1,823
8,757
0
19,961
W
12,233
3,154
0
3,235
10,134
5,218
0
835
9,253
0
57,540
W
3,223
1,542
0
838
4,322
1,159
139
452
3,870
0
27,980
W
Nike
7,482
750
0
570
10,942
7,092
74
1,164
9,642
0
29,366
W
Bacchus
Forcer67
Bacchus
4,199
726
0
2,375
8,727
6,278
455
2,691
5,902
24,805
0
L
5,704
968
0
250
7,888
2,112
0
4,008
3,695
21,212
0
W
8,539
1,617
74
1,262
6,940
2,250
300
2,008
4,664
47,308
0
L
Izanami
2,289
1,810
0
200
7,936
1,942
312
3,184
4,563
0
16,017
L
Gilgamesh
choco_tunda
Gilgamesh
7,287
2,046
0
1,647
10,120
4,238
0
1,177
8,325
0
29,571
L
Sylvanus
2,030
1,012
988
1,067
8,377
2,726
148
2,184
6,060
12,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,991
Gold Earned
32,222
326
Minions Killed
193
0
Camps Cleared
0
1,361,269
Distance Traveled
1,111,762
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,632
402
39
3
0
278,316
2
W
Chaac
8,697
621
93
7
0
295,138
3
W
Neith
6,775
484
50
4
0
247,892
0
W
Nike
7,435
531
56
4
0
280,380
1
W
Bacchus
6,709
479
43
3
0
295,019
2
L
Zeus
6,052
432
46
3
0
191,111
0
W
Nu Wa
8,375
598
84
6
0
242,840
2
L
Izanami
6,068
433
36
3
0
203,316
2
L
Gilgamesh
8,974
641
51
4
0
288,071
2
L
Sylvanus
5,496
393
21
2
0
150,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role