Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
FrogUgly
Amaterasu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Charybdis
Charybdis
IcyMinty
Charybdis
Level 46
God Stats
2W - 3L
1,504 SR
Queue Stats
11W - 19L
1,333 Elo+
Party 2
Scylla
Scylla
rulerbykacu1986
Scylla
Level 59
God Stats
1W - 2L
1,467 SR
Queue Stats
105W - 153L
1,399 Elo+
Solo
Yemoja
Yemoja
shadowlizzz
Yemoja
Level 5
God Stats
0W - 1L
1,493 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 52
1,493 SR
1,446 Elo+

VS

Team Averages
Level 59
1,469 SR
1,258 Elo+
Tsukuyomi
Tsukuyomi
Genji L0L
Tsukuyomi
Level 64
God Stats
1W - 0L
1,189 SR
Queue Stats
46W - 96L
1,160 Elo+
Party 1
Osiris
Osiris
MosJohn
Osiris
Level 95
God Stats
2W - 0L
1,427 SR
Queue Stats
168W - 161L
1,506 Elo+
Solo
Anhur
Anhur
Skubyru
Anhur
Level 32
God Stats
3W - 0L
1,797 SR
Queue Stats
59W - 114L
1,145 Elo+
Party 1
Anubis
Anubis
SleepyHollow00
Anubis
Level 60
God Stats
1W - 1L
1,478 SR
Queue Stats
15W - 14L
1,352 Elo+
Solo
Cthulhu
Cthulhu
SpringTheDeer
Cthulhu
Level 44
God Stats
2W - 3L
1,454 SR
Queue Stats
50W - 97L
1,127 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
1
0 / 0 / 0
3,342
334
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
FrogUgly
Amaterasu
7
1 / 5 / 0
4,519
452
1,324
6,952
2,776
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
IcyMinty
Charybdis
8
0 / 1 / 0
4,578
458
4,187
3,958
866
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 6 / 0
4,505
451
1,625
5,946
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
7
0 / 1 / 0
4,303
430
825
2,553
792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Genji L0L
Tsukuyomi
10
4 / 0 / 1
6,002
600
2,263
5,964
1,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
MosJohn
Osiris
12
4 / 1 / 1
7,031
703
5,202
4,364
3,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
Skubyru
Anhur
8
1 / 0 / 0
4,957
496
1,478
3,344
788
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 0 / 1
6,602
660
3,728
3,750
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
8
0 / 0 / 0
5,139
514
1,074
5,434
2,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
13
13
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
0
0
0
L
Amaterasu
FrogUgly
Amaterasu
1
5
0
0.2
W
Tsukuyomi
Genji L0L
Tsukuyomi
4
0
1
4.5
L
Charybdis
IcyMinty
Charybdis
0
1
0
0
W
Osiris
MosJohn
Osiris
4
1
1
4.5
W
Anhur
Skubyru
Anhur
1
0
0
1
W
4
0
1
4.5
W
Cthulhu
0
0
0
0
L
0
6
0
0
L
Yemoja
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,961
Damage
13,745
19,409
Taken
22,856
5,702
Mitigated
10,305
3,558
Healing
9,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
0
0
0
0
0
0
0
0
0
0
0
L
Amaterasu
FrogUgly
Amaterasu
1,324
760
0
1,238
6,952
2,776
0
0
6,545
0
9,044
W
Tsukuyomi
Genji L0L
Tsukuyomi
2,263
177
0
3,049
5,964
1,832
45
0
5,964
0
26,367
L
Charybdis
IcyMinty
Charybdis
4,187
2,701
0
863
3,958
866
783
715
3,243
0
29,278
W
Osiris
MosJohn
Osiris
5,202
2,184
0
1,110
4,364
3,593
852
0
4,364
0
36,906
W
Anhur
Skubyru
Anhur
1,478
0
0
827
3,344
788
513
408
2,936
0
22,995
W
3,728
141
0
2,223
3,750
1,653
1,356
1,566
1,942
36,032
0
W
Cthulhu
1,074
0
178
1,753
5,434
2,439
286
234
5,200
17,048
0
L
1,625
88
0
160
5,946
1,268
0
3,095
2,851
20,443
0
L
Yemoja
825
112
885
412
2,553
792
92
992
1,561
3,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,247
Gold Earned
29,731
129
Minions Killed
303
0
Camps Cleared
0
585,830
Distance Traveled
940,636
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,342
334
0
0
0
0
0
L
Amaterasu
4,519
452
23
2
0
191,655
0
W
Tsukuyomi
6,002
600
62
6
0
247,276
0
L
Charybdis
4,578
458
59
6
0
174,029
1
W
Osiris
7,031
703
97
10
0
185,329
5
W
Anhur
4,957
496
58
6
0
184,043
0
W
Anubis
6,602
660
65
7
0
167,560
3
W
Cthulhu
5,139
514
21
2
0
156,428
3
L
Scylla
4,505
451
40
4
0
135,438
0
L
Yemoja
4,303
430
7
1
0
84,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role