Player Matchup

Pele
Pele
CollinChallis
Pele
Level 159
God Stats
2W - 0L
1,846 SR
Queue Stats
155W - 119L
1,649 Elo+
Solo
Baron Samedi
Baron Samedi
Inugami4063
Baron Samedi
Level 126
God Stats
2W - 0L
1,466 SR
Queue Stats
45W - 41L
1,637 Elo+
Party 2
King Arthur
King Arthur
Lil Jeffey02
King Arthur
Level 123
God Stats
2W - 7L
1,427 SR
Queue Stats
53W - 50L
1,636 Elo+
Party 2
Team Averages
Level 136
1,580 SR
1,641 Elo+

VS

Team Averages
Level 103
1,532 SR
1,623 Elo+
Tiamat
Tiamat
 
Tiamat
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Trap1nch_
Arachne
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
233W - 164L
1,680 Elo+
Party 1
Sobek
Sobek
WildMini_213
Sobek
Level 92
God Stats
11W - 12L
1,597 SR
Queue Stats
239W - 206L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 2 / 4
10,379
798
14,326
12,582
6,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
Inugami4063
Baron Samedi
13
1 / 4 / 6
8,409
647
7,204
10,906
4,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Lil Jeffey02
King Arthur
14
4 / 2 / 7
9,256
712
11,328
15,446
10,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
5 / 3 / 3
10,042
772
14,335
9,255
5,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Trap1nch_
Arachne
11
2 / 7 / 3
8,343
642
8,334
13,846
5,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 4 / 6
8,794
676
3,812
14,978
11,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
14
Kills
8
8
Deaths
14
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
5
3
3
2.17
W
9
2
4
5.5
W
Baron Samedi
Inugami4063
Baron Samedi
1
4
6
1
W
King Arthur
Lil Jeffey02
King Arthur
4
2
7
3.75
L
Arachne
Trap1nch_
Arachne
2
7
3
0.5
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,858
Damage
26,481
38,934
Taken
38,079
21,221
Mitigated
22,617
16,228
Healing
8,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
14,335
1,746
0
2,080
9,255
5,288
0
607
8,371
39,498
0
W
14,326
4,451
0
4,412
12,582
6,221
586
6,006
6,268
0
56,412
W
Baron Samedi
Inugami4063
Baron Samedi
7,204
159
1,330
3,855
10,906
4,179
938
6,658
3,863
30,552
0
W
King Arthur
Lil Jeffey02
King Arthur
11,328
1,392
285
6,346
15,446
10,821
425
5,192
9,840
0
33,216
L
Arachne
Trap1nch_
Arachne
8,334
6,563
0
631
13,846
5,793
0
3,845
9,268
0
14,541
L
3,812
550
604
4,907
14,978
11,536
0
2,875
11,258
11,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,044
Gold Earned
27,179
200
Minions Killed
102
10
Camps Cleared
1
736,937
Distance Traveled
585,997
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,042
772
82
6
1
216,514
3
W
Pele
10,379
798
93
7
8
260,686
4
W
Baron Samedi
8,409
647
51
4
1
232,800
11
W
King Arthur
9,256
712
56
4
1
243,451
3
L
Arachne
8,343
642
12
1
0
203,285
1
L
Sobek
8,794
676
8
1
0
166,198
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role