Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
FalCiee
Guan Yu
Level 29
God Stats
1W - 0L
1,951 SR
Queue Stats
20W - 8L
1,659 Elo+
Party 1
Ymir
Ymir
TogetherForever
Ymir
Level 160
God Stats
7W - 4L
1,674 SR
Queue Stats
66W - 70L
1,627 Elo+
Party 1
Bastet
Bastet
Velzhi
Bastet
Level 121
God Stats
4W - 1L
1,778 SR
Queue Stats
166W - 108L
1,654 Elo+
Party 1
Anhur
Anhur
xExitium
Anhur
Level 46
God Stats
10W - 13L
1,370 SR
Queue Stats
20W - 34L
1,333 Elo+
Solo
Team Averages
Level 103
1,655 SR
1,554 Elo+

VS

Team Averages
Level 95
1,586 SR
1,607 Elo+
Da Ji
Da Ji
ActionDayz
Da Ji
Level 160
God Stats
110W - 71L
1,735 SR
Queue Stats
870W - 771L
1,642 Elo+
Party 2
Zhong Kui
Zhong Kui
Bigp209
Zhong Kui
Level 141
God Stats
3W - 2L
1,655 SR
Queue Stats
533W - 494L
1,661 Elo+
Party 2
Jing Wei
Jing Wei
BringtheReigns
Jing Wei
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,614 Elo+
Party 2
Cthulhu
Cthulhu
UWillCry5416
Cthulhu
Level 45
God Stats
5W - 9L
1,502 SR
Queue Stats
174W - 183L
1,447 Elo+
Solo
Mercury
Mercury
jigglypanda31
Mercury
Level 109
God Stats
8W - 10L
1,538 SR
Queue Stats
443W - 396L
1,668 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
4 / 1 / 2
10,554
621
6,897
9,486
3,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
FalCiee
Guan Yu
16
5 / 5 / 3
10,114
595
11,790
15,690
14,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
5 / 1 / 6
10,235
602
6,704
13,355
11,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
Velzhi
Bastet
17
5 / 3 / 7
10,572
622
9,640
10,768
4,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
xExitium
Anhur
15
2 / 4 / 4
9,105
536
5,018
10,364
3,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
6 / 3 / 2
9,619
566
12,623
14,164
8,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
Bigp209
Zhong Kui
16
3 / 5 / 5
10,003
588
11,961
12,933
8,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jing Wei
13
0 / 6 / 0
7,688
452
1,261
10,132
2,519
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
UWillCry5416
Cthulhu
11
0 / 1 / 1
7,487
440
4,753
8,847
6,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
15
5 / 6 / 3
9,546
562
6,360
12,289
3,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
21
Kills
14
14
Deaths
21
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
2
5
L
Da Ji
6
3
2
2.33
L
Zhong Kui
Bigp209
Zhong Kui
3
5
5
1.1
L
Jing Wei
0
6
0
0
W
Guan Yu
FalCiee
Guan Yu
5
5
3
1.3
W
5
1
6
8
L
Cthulhu
UWillCry5416
Cthulhu
0
1
1
0.5
W
Bastet
Velzhi
Bastet
5
3
7
2.83
L
Mercury
5
6
3
1.08
W
Anhur
xExitium
Anhur
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,049
Damage
36,958
59,663
Taken
58,365
37,183
Mitigated
29,694
22,510
Healing
13,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,897
1,992
0
6,886
9,486
3,398
162
2,319
7,087
97,215
0
L
Da Ji
12,623
3,059
114
5,333
14,164
8,337
0
1,171
12,375
1,329
60,287
L
Zhong Kui
Bigp209
Zhong Kui
11,961
1,154
0
5,077
12,933
8,445
378
3,076
9,784
59,407
0
L
Jing Wei
1,261
917
0
1,162
10,132
2,519
0
6,554
3,578
0
38,872
W
Guan Yu
FalCiee
Guan Yu
11,790
2,185
1,847
5,942
15,690
14,234
349
2,379
12,424
0
57,608
W
6,704
2,068
0
2,723
13,355
11,730
0
4,481
8,616
32,041
0
L
Cthulhu
UWillCry5416
Cthulhu
4,753
465
0
1,650
8,847
6,462
145
2,093
6,610
38,538
0
W
Bastet
Velzhi
Bastet
9,640
2,600
0
2,408
10,768
4,093
0
2,362
8,207
0
71,145
L
Mercury
6,360
2,342
0
125
12,289
3,931
0
707
11,445
0
62,482
W
Anhur
xExitium
Anhur
5,018
1,755
0
2,704
10,364
3,728
2,152
5,066
4,893
0
49,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,580
Gold Earned
44,343
522
Minions Killed
491
0
Camps Cleared
0
1,687,543
Distance Traveled
1,633,115
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,554
621
167
10
0
324,306
7
L
Da Ji
9,619
566
117
7
0
320,401
5
L
Zhong Kui
10,003
588
110
6
0
306,761
10
L
Jing Wei
7,688
452
89
5
0
341,955
2
W
Guan Yu
10,114
595
101
6
0
358,672
1
W
Ymir
10,235
602
37
2
0
311,236
5
L
Cthulhu
7,487
440
66
4
0
275,196
1
W
Bastet
10,572
622
124
7
0
377,709
1
L
Mercury
9,546
562
109
6
0
388,802
2
W
Anhur
9,105
536
93
5
0
315,620
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role