Player Matchup

Sol
Sol
 
Sol
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
ElLocoRabbit
Hades
Level 146
God Stats
11W - 13L
1,417 SR
Queue Stats
761W - 772L
1,397 Elo+
Solo
Tsukuyomi
Tsukuyomi
ReDneK_kamasutra
Tsukuyomi
Level 109
God Stats
3W - 3L
1,543 SR
Queue Stats
175W - 190L
1,497 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SobekSacramento
Cu Chulainn
Level 27
God Stats
1W - 1L
1,258 SR
Queue Stats
22W - 19L
1,549 Elo+
Party 1
Team Averages
Level 105
1,444 SR
1,489 Elo+

VS

Team Averages
Level 108
1,525 SR
1,442 Elo+
Fenrir
Fenrir
Hube5509
Fenrir
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 17L
1,459 Elo+
Solo
Cthulhu
Cthulhu
ImMiGu3l
Cthulhu
Level 118
God Stats
1W - 2L
1,704 SR
Queue Stats
32W - 38L
1,419 Elo+
Solo
Artemis
Artemis
VALHALLA666B
Artemis
Level 127
God Stats
6W - 5L
1,471 SR
Queue Stats
282W - 313L
1,453 Elo+
Solo
Kuzenbo
Kuzenbo
jhaison
Kuzenbo
Level 156
God Stats
13W - 24L
1,394 SR
Queue Stats
849W - 913L
1,418 Elo+
Solo
Rama
Rama
jnbvnvb54644
Rama
Level 122
God Stats
11W - 9L
1,559 SR
Queue Stats
529W - 515L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
6 / 2 / 11
12,038
803
17,025
13,611
5,403
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sun Wukong
 
Sun Wukong
19
7 / 2 / 15
11,765
784
12,247
24,678
24,228
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 4 / 10
10,486
699
9,068
14,827
10,459
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
19
9 / 5 / 8
12,156
810
15,355
12,473
5,431
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
SobekSacramento
Cu Chulainn
16
1 / 5 / 11
10,246
683
5,706
21,164
13,388
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hube5509
Fenrir
7
1 / 3 / 5
7,260
484
1,856
4,221
3,244
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
ImMiGu3l
Cthulhu
20
7 / 5 / 9
11,446
763
12,666
18,367
18,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
VALHALLA666B
Artemis
19
4 / 7 / 11
11,056
737
19,446
14,530
6,251
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
jhaison
Kuzenbo
14
1 / 7 / 12
8,619
575
7,339
16,897
18,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
5 / 4 / 9
10,768
718
20,484
11,080
4,918
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
64
26
Kills
18
18
Deaths
26
55
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
11
5.75
W
Sun Wukong
 
Sun Wukong
7
2
15
7.25
W
3
4
10
2
L
Fenrir
Hube5509
Fenrir
1
3
5
1.17
L
Cthulhu
ImMiGu3l
Cthulhu
7
5
9
2.3
W
Tsukuyomi
9
5
8
2.6
W
Cu Chulainn
SobekSacramento
Cu Chulainn
1
5
11
1.3
L
Artemis
VALHALLA666B
Artemis
4
7
11
1.36
L
Kuzenbo
jhaison
Kuzenbo
1
7
12
1
L
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,401
Damage
61,791
86,753
Taken
65,095
58,909
Mitigated
50,688
40,686
Healing
17,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,025
5,355
1,258
6,118
13,611
5,403
2,872
3,227
9,976
37,099
0
W
Sun Wukong
 
Sun Wukong
12,247
1,885
2,093
10,773
24,678
24,228
811
4,168
19,782
0
30,546
W
9,068
671
2,267
5,341
14,827
10,459
588
3,330
11,245
25,056
0
L
Fenrir
Hube5509
Fenrir
1,856
146
100
293
4,221
3,244
0
2,045
2,176
0
2,256
L
Cthulhu
ImMiGu3l
Cthulhu
12,666
283
1,839
4,357
18,367
18,198
116
7,952
10,415
29,439
0
W
Tsukuyomi
15,355
2,423
2,162
1,886
12,473
5,431
1,180
3,602
8,371
0
31,462
W
Cu Chulainn
SobekSacramento
Cu Chulainn
5,706
664
3,570
5,218
21,164
13,388
532
3,415
17,374
0
20,802
L
Artemis
VALHALLA666B
Artemis
19,446
6,872
2,010
2,682
14,530
6,251
966
5,865
8,665
0
43,845
L
Kuzenbo
jhaison
Kuzenbo
7,339
1,492
1,469
2,727
16,897
18,077
31
6,666
10,231
11,989
0
L
20,484
12,253
662
1,070
11,080
4,918
0
3,565
7,515
0
41,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,691
Gold Earned
49,149
166
Minions Killed
137
0
Camps Cleared
0
1,448,235
Distance Traveled
1,055,364
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,038
803
55
4
0
277,716
0
W
Sun Wukong
11,765
784
29
2
0
313,483
1
W
Hades
10,486
699
35
2
0
279,729
1
L
Fenrir
7,260
484
2
0
0
44,799
0
L
Cthulhu
11,446
763
36
2
0
253,787
1
W
Tsukuyomi
12,156
810
21
1
0
296,868
0
W
Cu Chulainn
10,246
683
26
2
0
280,439
1
L
Artemis
11,056
737
57
4
0
245,737
0
L
Kuzenbo
8,619
575
4
0
0
248,505
4
L
Rama
10,768
718
38
3
0
262,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role