Player Matchup

Hel
Hel
Houdin1Hopkins
Hel
Level 42
God Stats
5W - 10L
1,432 SR
Queue Stats
36W - 45L
1,321 Elo+
Party 2
Hercules
Hercules
HoudiniHopkins
Hercules
Level 15
God Stats
2W - 7L
1,429 SR
Queue Stats
6W - 12L
1,325 Elo+
Party 2
Bellona
Bellona
TrumperyImp299
Bellona
Level 24
God Stats
6W - 6L
1,465 SR
Queue Stats
16W - 27L
1,293 Elo+
Party 2
Team Averages
Level 27
1,442 SR
1,313 Elo+

VS

Team Averages
Level 40
1,443 SR
1,452 Elo+
Cthulhu
Cthulhu
Hungry450
Cthulhu
Level 16
God Stats
3W - 4L
1,330 SR
Queue Stats
26W - 19L
1,536 Elo+
Party 1
Fenrir
Fenrir
Oxmomma
Fenrir
Level 49
God Stats
27W - 34L
1,500 SR
Queue Stats
247W - 384L
1,329 Elo+
Solo
Sobek
Sobek
ReelPotatohours
Sobek
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 25L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 1
9,263
579
9,614
13,712
5,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
12
0 / 2 / 0
8,630
539
7,532
11,445
6,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 6 / 0
8,909
557
12,776
19,219
17,848
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hungry450
Cthulhu
16
6 / 0 / 10
10,835
677
18,623
14,035
13,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Oxmomma
Fenrir
15
5 / 0 / 8
10,285
643
7,321
15,636
9,579
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 1 / 10
10,568
661
8,437
11,916
14,217
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
45
1
Kills
17
17
Deaths
1
1
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
L
Hercules
0
2
0
0
W
Cthulhu
Hungry450
Cthulhu
6
0
10
11
W
Fenrir
Oxmomma
Fenrir
5
0
8
9
W
6
1
10
11
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,922
Damage
34,381
44,376
Taken
41,587
30,121
Mitigated
37,356
6,758
Healing
15,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,614
225
3,211
2,136
13,712
5,929
390
9,004
4,141
38,425
0
L
Hercules
7,532
1,277
0
1,028
11,445
6,344
549
7,322
3,682
3,707
14,901
W
Cthulhu
Hungry450
Cthulhu
18,623
1,827
859
5,231
14,035
13,560
0
3,482
10,553
40,822
0
W
Fenrir
Oxmomma
Fenrir
7,321
2,157
0
6,732
15,636
9,579
0
5,124
10,512
41
35,939
W
8,437
1,019
0
2,583
11,916
14,217
0
2,930
8,986
18,214
0
L
12,776
3,569
0
383
19,219
17,848
0
9,474
8,769
0
30,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,802
Gold Earned
31,688
149
Minions Killed
154
7
Camps Cleared
7
806,337
Distance Traveled
883,535
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,263
579
76
5
1
263,802
0
L
Hercules
8,630
539
32
2
1
275,030
1
W
Cthulhu
10,835
677
72
5
1
313,396
1
W
Fenrir
10,285
643
54
3
6
288,540
4
W
Sobek
10,568
661
28
2
0
281,599
2
L
Bellona
8,909
557
41
3
5
267,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role