Player Matchup

Artemis
Artemis
Anita Anjab
Artemis
Level 61
God Stats
57W - 49L
1,603 SR
Queue Stats
58W - 51L
1,586 Elo+
Party 3
Zeus
Zeus
CAPTAIN GR1NG0
Zeus
Level 83
God Stats
172W - 144L
1,545 SR
Queue Stats
212W - 199L
1,496 Elo+
Party 2
Mercury
Mercury
MEOWMIXX HERO
Mercury
Level 28
God Stats
21W - 20L
1,560 SR
Queue Stats
31W - 38L
1,495 Elo+
Party 2
He Bo
He Bo
The Holybubble
He Bo
Level 80
God Stats
59W - 66L
1,542 SR
Queue Stats
266W - 271L
1,488 Elo+
Party 2
Atlas
Atlas
martin lamond
Atlas
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,193 Elo+
Party 3
Team Averages
Level 53
1,550 SR
1,451 Elo+

VS

Team Averages
Level 45
1,532 SR
1,501 Elo+
Tiamat
Tiamat
Ben_Tennyson_10
Tiamat
Level 53
God Stats
20W - 19L
1,522 SR
Queue Stats
52W - 53L
1,466 Elo+
Party 4
Fenrir
Fenrir
Ice Cold Mocha
Fenrir
Level 48
God Stats
7W - 3L
1,577 SR
Queue Stats
177W - 154L
1,538 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MindCraft52
Ah Muzen Cab
Level 48
God Stats
38W - 36L
1,511 SR
Queue Stats
39W - 37L
1,476 Elo+
Party 4
Cthulhu
Cthulhu
Swerve JJ
Cthulhu
Level 28
God Stats
44W - 44L
1,636 SR
Queue Stats
84W - 91L
1,540 Elo+
Party 1
Charybdis
Charybdis
skadarsh
Charybdis
Level 49
God Stats
44W - 33L
1,416 SR
Queue Stats
417W - 286L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Anita Anjab
Artemis
17
5 / 8 / 4
11,086
1,008
14,583
14,421
6,119
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
5 / 3 / 6
11,781
1,071
21,387
7,443
2,735
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
17
3 / 6 / 6
10,606
964
7,116
11,764
4,603
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 5 / 4
9,606
873
6,929
13,521
4,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 6 / 3
9,525
866
4,081
14,364
11,805
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Team 1 Tickets

116

VS

Team 2 Tickets

217

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 11
11,061
1,006
9,548
7,260
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
5 / 3 / 18
11,439
1,040
11,580
11,466
9,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Muzen Cab
MindCraft52
Ah Muzen Cab
18
5 / 3 / 19
11,576
1,052
14,232
14,052
4,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Swerve JJ
Cthulhu
18
4 / 2 / 16
11,415
1,038
8,837
12,465
14,572
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
skadarsh
Charybdis
18
7 / 4 / 15
12,078
1,098
12,816
12,721
5,052
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
107
14
Kills
28
28
Deaths
14
23
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Artemis
Anita Anjab
Artemis
5
8
4
0.88
W
7
2
11
6.25
L
5
3
6
2.67
W
5
3
18
4.67
L
Mercury
3
6
6
1
W
Ah Muzen Cab
MindCraft52
Ah Muzen Cab
5
3
19
4.83
W
Cthulhu
Swerve JJ
Cthulhu
4
2
16
6
L
1
5
4
0.6
L
0
6
3
0.25
W
Charybdis
skadarsh
Charybdis
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,096
Damage
57,013
61,513
Taken
57,964
29,823
Mitigated
37,300
2,275
Healing
12,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Anita Anjab
Artemis
14,583
6,459
0
1,491
14,421
6,119
0
3,048
10,698
0
27,575
W
9,548
1,065
170
3,833
7,260
3,296
0
4,067
3,193
22,999
0
L
21,387
1,801
0
784
7,443
2,735
0
2,655
4,477
54,311
0
W
11,580
1,700
0
1,178
11,466
9,539
0
5,565
5,901
3,966
18,459
L
Mercury
7,116
1,214
0
0
11,764
4,603
0
3,208
8,167
0
23,410
W
Ah Muzen Cab
MindCraft52
Ah Muzen Cab
14,232
4,821
0
4,730
14,052
4,841
0
9,287
4,765
0
35,324
W
Cthulhu
Swerve JJ
Cthulhu
8,837
304
630
1,790
12,465
14,572
0
7,107
5,358
34,247
0
L
6,929
544
0
0
13,521
4,561
0
2,495
10,473
23,780
0
L
4,081
41
0
0
14,364
11,805
0
6,522
7,064
16,715
0
W
Charybdis
skadarsh
Charybdis
12,816
6,203
0
364
12,721
5,052
0
6,371
6,350
0
28,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,604
Gold Earned
57,569
200
Minions Killed
218
7
Camps Cleared
11
1,053,204
Distance Traveled
990,350
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,086
1,008
29
3
1
185,061
0
W
Tiamat
11,061
1,006
33
3
1
151,960
0
L
Zeus
11,781
1,071
71
6
3
206,886
0
W
Fenrir
11,439
1,040
16
1
3
224,531
0
L
Mercury
10,606
964
34
3
1
265,112
0
W
Ah Muzen Cab
11,576
1,052
56
5
0
211,414
0
W
Cthulhu
11,415
1,038
77
7
0
219,052
0
L
He Bo
9,606
873
45
4
1
208,407
0
L
Atlas
9,525
866
21
2
1
187,738
0
W
Charybdis
12,078
1,098
36
3
7
183,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role