Player Matchup

Geb
Geb
Balambo21
Geb
Level 69
God Stats
9W - 4L
1,547 SR
Queue Stats
352W - 389L
1,387 Elo+
Party 4
Bellona
Bellona
Daggeny99
Bellona
Level 44
God Stats
5W - 4L
1,743 SR
Queue Stats
78W - 89L
1,367 Elo+
Party 4
Pele
Pele
Nexxu323_yt
Pele
Level 41
God Stats
1W - 2L
1,254 SR
Queue Stats
47W - 61L
1,353 Elo+
Party 2
Jing Wei
Jing Wei
Yampie1949
Jing Wei
Level 18
God Stats
9W - 10L
1,421 SR
Queue Stats
23W - 24L
1,318 Elo+
Party 2
Charybdis
Charybdis
grave6655
Charybdis
Level 63
God Stats
40W - 34L
1,502 SR
Queue Stats
193W - 197L
1,394 Elo+
Party 4
Team Averages
Level 47
1,493 SR
1,364 Elo+

VS

Team Averages
Level 73
1,484 SR
1,415 Elo+
Geb
Geb
 
Geb
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
CrimsonBullet58
Eset
Level 114
God Stats
4W - 7L
1,655 SR
Queue Stats
74W - 73L
1,432 Elo+
Solo
Chaac
Chaac
His_Dixie_Rekt
Chaac
Level 55
God Stats
2W - 6L
1,421 SR
Queue Stats
77W - 98L
1,360 Elo+
Party 3
Bastet
Bastet
SirAllCap
Bastet
Level 125
God Stats
9W - 4L
1,529 SR
Queue Stats
62W - 67L
1,442 Elo+
Party 1
Anhur
Anhur
Tommythicc69
Anhur
Level 28
God Stats
1W - 1L
1,314 SR
Queue Stats
18W - 25L
1,341 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 5
6,550
504
4,159
11,581
8,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
Daggeny99
Bellona
13
2 / 1 / 2
7,773
598
6,129
7,223
6,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
7 / 0 / 1
7,559
581
4,193
8,873
2,879
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Yampie1949
Jing Wei
11
3 / 4 / 8
6,801
523
9,157
10,190
2,685
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
grave6655
Charybdis
13
5 / 2 / 1
7,910
608
10,250
8,482
3,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
2 / 5 / 3
6,164
474
5,058
15,087
8,706
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 4 / 1
6,636
510
3,311
9,268
3,233
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 3 / 1
5,998
461
3,004
9,116
7,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
SirAllCap
Bastet
10
3 / 4 / 0
6,266
482
5,927
8,457
2,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 3 / 1
6,622
509
7,683
8,904
2,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
18
Kills
8
8
Deaths
19
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
5
3
0.7
W
1
1
5
3.5
L
0
4
1
0.13
W
Bellona
Daggeny99
Bellona
2
1
2
3
L
0
3
1
0.17
W
7
0
1
7.5
L
Bastet
SirAllCap
Bastet
3
4
0
0.75
L
3
3
1
1.17
W
Jing Wei
Yampie1949
Jing Wei
3
4
8
1.75
W
Charybdis
grave6655
Charybdis
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,888
Damage
24,983
46,349
Taken
50,832
23,085
Mitigated
24,471
15,510
Healing
14,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,058
1,760
1,061
3,935
15,087
8,706
144
1,979
13,108
11,386
0
W
4,159
1,110
347
3,570
11,581
8,126
256
2,491
9,090
21,319
0
L
3,311
42
0
2,542
9,268
3,233
230
384
8,884
42,801
0
W
Bellona
Daggeny99
Bellona
6,129
2,515
0
1,211
7,223
6,375
527
338
6,482
0
43,719
L
3,004
1,043
0
3,144
9,116
7,551
0
0
9,116
0
27,893
W
4,193
1,409
0
4,093
8,873
2,879
0
153
8,659
0
35,495
L
Bastet
SirAllCap
Bastet
5,927
1,133
0
2,393
8,457
2,527
0
379
8,078
0
30,798
L
7,683
2,635
0
993
8,904
2,454
597
1,417
7,487
0
26,726
W
Jing Wei
Yampie1949
Jing Wei
9,157
7,600
0
3,043
10,190
2,685
1,857
2,996
7,194
0
31,381
W
Charybdis
grave6655
Charybdis
10,250
5,388
0
3,246
8,482
3,020
1,218
2,391
6,091
0
51,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,593
Gold Earned
31,686
362
Minions Killed
262
0
Camps Cleared
0
1,180,435
Distance Traveled
1,222,551
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,164
474
10
1
0
237,089
0
W
Geb
6,550
504
36
3
0
221,188
4
L
Eset
6,636
510
92
7
0
233,446
6
W
Bellona
7,773
598
107
8
0
246,741
3
L
Chaac
5,998
461
59
5
0
263,859
1
W
Pele
7,559
581
69
5
0
257,228
9
L
Bastet
6,266
482
56
4
0
267,959
0
L
Anhur
6,622
509
45
3
0
220,198
0
W
Jing Wei
6,801
523
50
4
0
226,331
2
W
Charybdis
7,910
608
100
8
0
228,947
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role