Player Matchup

Artio
Artio
grayce_bear_
Artio
Level 26
God Stats
4W - 3L
1,500 SR
Queue Stats
43W - 75L
1,051 Elo+
Party 2
Achilles
Achilles
icecats28
Achilles
Level 65
God Stats
1W - 2L
1,269 SR
Queue Stats
174W - 204L
1,370 Elo+
Party 2
Olorun
Olorun
profounding
Olorun
Level 27
God Stats
3W - 1L
1,155 SR
Queue Stats
42W - 59L
1,341 Elo+
Party 2
Tiamat
Tiamat
thatoneguy1754
Tiamat
Level 26
God Stats
28W - 31L
1,417 SR
Queue Stats
44W - 61L
1,352 Elo+
Party 2
Chaac
Chaac
zimsix
Chaac
Level 85
God Stats
10W - 9L
1,579 SR
Queue Stats
307W - 337L
1,426 Elo+
Solo
Team Averages
Level 46
1,384 SR
1,308 Elo+

VS

Team Averages
Level 83
1,509 SR
1,425 Elo+
Bastet
Bastet
 
Bastet
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
DrDizz
Ymir
Level 27
God Stats
13W - 15L
1,450 SR
Queue Stats
43W - 69L
1,307 Elo+
Party 1
Medusa
Medusa
EtrnlDreamer
Medusa
Level 126
God Stats
1W - 0L
1,507 SR
Queue Stats
53W - 47L
1,492 Elo+
Solo
Agni
Agni
Matador14
Agni
Level 103
God Stats
2W - 0L
1,590 SR
Queue Stats
184W - 188L
1,400 Elo+
Party 3
Atlas
Atlas
MongoLorde
Atlas
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 139L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
5,459
455
1,355
8,806
3,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
icecats28
Achilles
13
8 / 4 / 1
7,852
654
7,290
11,652
4,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
9
0 / 4 / 2
5,524
460
5,040
6,794
1,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 2 / 5
6,904
575
4,439
6,899
3,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
zimsix
Chaac
12
3 / 0 / 0
7,396
616
5,889
9,449
3,912
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
0 / 3 / 4
6,020
502
3,198
8,962
2,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
DrDizz
Ymir
10
2 / 1 / 6
6,796
566
3,635
8,287
5,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
12
6 / 1 / 2
6,878
573
9,444
5,172
1,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
13
4 / 4 / 0
7,287
607
5,783
7,256
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
12
0 / 3 / 0
6,350
529
5,645
7,980
8,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
24
12
Kills
12
13
Deaths
12
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
0
3
4
0.67
W
Ymir
DrDizz
Ymir
2
1
6
5
W
Medusa
6
1
2
7
W
Agni
4
4
0
1
W
Atlas
0
3
0
0
L
1
3
1
0.5
L
Achilles
icecats28
Achilles
8
4
1
2.13
L
Olorun
0
4
2
0.25
L
0
2
5
1.25
L
Chaac
zimsix
Chaac
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,013
Damage
27,705
43,600
Taken
37,657
17,421
Mitigated
20,778
14,270
Healing
11,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
3,198
986
0
3,596
8,962
2,396
9
1,391
7,425
0
30,345
W
Ymir
DrDizz
Ymir
3,635
1,108
0
2,132
8,287
5,852
184
4,017
4,270
20,782
0
W
Medusa
9,444
4,309
0
1,911
5,172
1,767
324
2,261
2,911
0
43,216
W
Agni
5,783
146
0
1,415
7,256
2,160
0
2,723
4,259
37,906
0
W
Atlas
5,645
1,635
0
2,084
7,980
8,603
537
22
7,958
35,724
0
L
1,355
243
190
1,987
8,806
3,902
0
1,936
6,870
5,964
0
L
Achilles
icecats28
Achilles
7,290
1,473
0
3,490
11,652
4,523
126
3,476
7,996
0
46,266
L
Olorun
5,040
2,413
220
1,003
6,794
1,622
0
1,016
5,778
33,533
0
L
4,439
311
0
1,280
6,899
3,462
398
2,527
4,089
35,633
0
L
Chaac
zimsix
Chaac
5,889
1,629
0
6,100
9,449
3,912
0
4,931
3,804
0
42,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,135
Gold Earned
33,331
334
Minions Killed
317
0
Camps Cleared
0
1,147,021
Distance Traveled
1,136,089
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,020
502
58
5
0
254,210
1
W
Ymir
6,796
566
25
2
0
223,035
0
W
Medusa
6,878
573
86
7
0
233,523
4
W
Agni
7,287
607
80
7
0
211,010
5
W
Atlas
6,350
529
68
6
0
214,311
4
L
Artio
5,459
455
9
1
0
184,925
2
L
Achilles
7,852
654
85
7
0
266,022
1
L
Olorun
5,524
460
56
5
0
208,618
0
L
Tiamat
6,904
575
87
7
0
224,086
1
L
Chaac
7,396
616
97
8
0
263,370
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role