Player Matchup

Atlas
Atlas
BabySwaggerex
Atlas
Level 82
God Stats
1W - 5L
1,319 SR
Queue Stats
147W - 150L
1,476 Elo+
Party 1
Medusa
Medusa
killercat8193
Medusa
Level 21
God Stats
2W - 3L
1,486 SR
Queue Stats
50W - 48L
1,476 Elo+
Party 1
Bakasura
Bakasura
supergingerex
Bakasura
Level 66
God Stats
2W - 5L
1,533 SR
Queue Stats
114W - 100L
1,504 Elo+
Party 1
Team Averages
Level 56
1,446 SR
1,486 Elo+

VS

Team Averages
Level 80
1,560 SR
1,527 Elo+
Atlas
Atlas
MisterVoid20
Atlas
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 19L
1,434 Elo+
Party 2
Baron Samedi
Baron Samedi
Seraphim3121
Baron Samedi
Level 28
God Stats
1W - 0L
1,610 SR
Queue Stats
12W - 19L
1,463 Elo+
Party 2
Mulan
Mulan
jochedavid
Mulan
Level 110
God Stats
6W - 10L
1,570 SR
Queue Stats
406W - 345L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 12
11,806
656
21,879
30,000
36,730
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 12 / 12
10,197
567
8,790
16,618
7,268
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
supergingerex
Bakasura
16
13 / 7 / 4
13,093
727
15,831
23,191
10,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 9 / 16
12,379
688
14,385
22,842
23,376
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Seraphim3121
Baron Samedi
18
13 / 2 / 13
14,612
812
21,178
11,486
5,436
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
16
8 / 6 / 17
13,397
744
21,972
30,614
25,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
72
17
Kills
26
26
Deaths
17
28
Assists
46
Player
Kills
Deaths
Assists
KDA
L
4
7
12
1.43
W
5
9
16
1.44
W
Baron Samedi
Seraphim3121
Baron Samedi
13
2
13
9.75
W
Mulan
8
6
17
2.75
L
0
12
12
0.5
L
Bakasura
supergingerex
Bakasura
13
7
4
2.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,500
Damage
57,535
69,809
Taken
64,942
54,838
Mitigated
54,159
8,388
Healing
22,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,879
7,392
684
4,229
30,000
36,730
0
15,586
14,414
41,489
0
W
14,385
5,737
0
2,822
22,842
23,376
334
9,204
12,206
36,356
1,500
W
Baron Samedi
Seraphim3121
Baron Samedi
21,178
2,930
7,382
7,090
11,486
5,436
1,797
4,338
6,717
63,387
0
W
Mulan
21,972
2,244
0
5,122
30,614
25,347
684
8,469
21,011
8,040
38,005
L
8,790
4,533
0
653
16,618
7,268
170
9,322
7,296
0
40,870
L
Bakasura
supergingerex
Bakasura
15,831
10,432
0
2,822
23,191
10,840
0
13,588
9,603
0
30,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,096
Gold Earned
40,388
158
Minions Killed
159
8
Camps Cleared
4
832,811
Distance Traveled
917,274
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
11,806
656
38
2
0
273,387
0
W
Atlas
12,379
688
45
3
1
269,776
4
W
Baron Samedi
14,612
812
83
5
3
336,535
3
W
Mulan
13,397
744
31
2
0
310,963
0
L
Medusa
10,197
567
69
4
2
247,461
2
L
Bakasura
13,093
727
51
3
6
311,963
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role