Player Matchup

Gilgamesh
Gilgamesh
Daroyald
Gilgamesh
Level 93
God Stats
1W - 1L
1,334 SR
Queue Stats
13W - 17L
1,341 Elo+
Party 2
Agni
Agni
ItsKingBot
Agni
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,296 Elo+
Party 2
Mulan
Mulan
ItsRoseGold
Mulan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,338 Elo+
Party 2
Ymir
Ymir
LataSuxkaMah
Ymir
Level 127
God Stats
2W - 0L
1,495 SR
Queue Stats
10W - 12L
1,379 Elo+
Party 2
Izanami
Izanami
teedotcom
Izanami
Level 62
God Stats
2W - 2L
1,432 SR
Queue Stats
52W - 51L
1,403 Elo+
Party 2
Team Averages
Level 71
1,452 SR
1,352 Elo+

VS

Team Averages
Level 35
1,385 SR
1,295 Elo+
Nemesis
Nemesis
Melekarles
Nemesis
Level 31
God Stats
5W - 9L
1,453 SR
Queue Stats
86W - 126L
1,298 Elo+
Solo
Nike
Nike
grayce_bear_
Nike
Level 26
God Stats
4W - 6L
1,161 SR
Queue Stats
43W - 75L
1,074 Elo+
Party 1
Rama
Rama
icecats28
Rama
Level 65
God Stats
4W - 4L
1,579 SR
Queue Stats
174W - 204L
1,381 Elo+
Party 1
Khepri
Khepri
profounding
Khepri
Level 26
God Stats
6W - 9L
1,300 SR
Queue Stats
42W - 59L
1,354 Elo+
Party 1
Tiamat
Tiamat
thatoneguy1754
Tiamat
Level 26
God Stats
28W - 31L
1,435 SR
Queue Stats
44W - 61L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Daroyald
Gilgamesh
17
8 / 1 / 9
10,167
565
10,633
12,098
5,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
6 / 4 / 8
10,060
559
10,234
10,891
4,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 1 / 4
9,538
530
6,504
10,343
7,077
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 0 / 14
9,005
500
6,663
10,449
9,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
teedotcom
Izanami
16
5 / 2 / 5
9,654
536
7,724
10,048
3,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Melekarles
Nemesis
11
0 / 7 / 0
6,838
380
2,648
9,797
2,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 5 / 1
9,119
507
7,545
13,776
9,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
12
2 / 6 / 0
7,862
437
10,701
12,764
3,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
12
0 / 4 / 2
7,520
418
1,879
11,966
9,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 6 / 0
8,430
468
10,317
11,984
6,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
11
28
Kills
8
8
Deaths
28
40
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Daroyald
Gilgamesh
8
1
9
12.5
W
6
4
8
2.5
W
6
1
4
8
W
3
0
14
10
L
Nemesis
Melekarles
Nemesis
0
7
0
0
L
2
5
1
0.5
L
Rama
2
6
0
0.33
L
Khepri
0
4
2
0.25
W
Izanami
teedotcom
Izanami
5
2
5
3.75
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,758
Damage
33,090
53,829
Taken
60,287
30,709
Mitigated
31,280
15,193
Healing
8,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Daroyald
Gilgamesh
10,633
4,119
0
5,830
12,098
5,764
1,078
1,799
10,094
0
72,388
W
10,234
642
106
2,816
10,891
4,189
793
4,220
6,191
61,233
0
W
6,504
907
0
1,813
10,343
7,077
509
1,129
8,763
3,660
42,392
W
6,663
2,012
0
1,817
10,449
9,706
64
3,134
7,052
23,215
0
L
Nemesis
Melekarles
Nemesis
2,648
540
0
466
9,797
2,326
379
524
9,273
76
21,484
L
7,545
1,040
0
1,195
13,776
9,045
315
3,741
10,035
6,131
49,677
L
Rama
10,701
8,092
0
3,090
12,764
3,742
0
4,528
8,236
0
62,201
L
Khepri
1,879
364
368
1,470
11,966
9,879
0
4,099
7,867
18,912
0
W
Izanami
teedotcom
Izanami
7,724
5,522
0
2,811
10,048
3,973
930
2,348
7,556
0
78,577
L
10,317
845
0
1,485
11,984
6,288
0
4,769
7,215
45,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,424
Gold Earned
39,769
508
Minions Killed
353
0
Camps Cleared
0
1,749,186
Distance Traveled
1,534,506
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,167
565
115
6
0
384,960
0
W
Agni
10,060
559
114
6
0
366,380
1
W
Mulan
9,538
530
95
5
0
342,297
1
W
Ymir
9,005
500
33
2
0
332,336
3
L
Nemesis
6,838
380
41
2
0
306,564
0
L
Nike
9,119
507
101
6
0
328,876
2
L
Rama
7,862
437
95
5
0
279,488
3
L
Khepri
7,520
418
29
2
0
319,625
1
W
Izanami
9,654
536
151
8
0
323,213
0
L
Tiamat
8,430
468
87
5
0
299,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role