Player Matchup

Medusa
Medusa
BeardedNord
Medusa
Level 121
God Stats
3W - 3L
1,429 SR
Queue Stats
154W - 161L
1,543 Elo+
Party 3
Ravana
Ravana
KingBurbo
Ravana
Level 106
God Stats
5W - 6L
1,500 SR
Queue Stats
290W - 245L
1,515 Elo+
Party 2
Khepri
Khepri
MesserT11
Khepri
Level 94
God Stats
7W - 3L
1,536 SR
Queue Stats
10W - 5L
1,913 Elo+
Party 3
Ra
Ra
STUBBzzz
Ra
Level 119
God Stats
66W - 64L
1,552 SR
Queue Stats
567W - 480L
1,650 Elo+
Party 2
Merlin
Merlin
SUKitTR3B3C
Merlin
Level 153
God Stats
7W - 11L
1,563 SR
Queue Stats
247W - 226L
1,587 Elo+
Solo
Team Averages
Level 119
1,516 SR
1,642 Elo+

VS

Team Averages
Level 127
1,655 SR
1,576 Elo+
Baron Samedi
Baron Samedi
EnjyYrLstBreath
Baron Samedi
Level 120
God Stats
5W - 4L
1,910 SR
Queue Stats
223W - 230L
1,574 Elo+
Party 1
Thor
Thor
MrGoodTouchYolo
Thor
Level 158
God Stats
6W - 5L
1,635 SR
Queue Stats
453W - 457L
1,578 Elo+
Party 1
Tyr
Tyr
ThePriceIsBryce
Tyr
Level 148
God Stats
19W - 20L
1,467 SR
Queue Stats
507W - 501L
1,590 Elo+
Party 1
Olorun
Olorun
Trumpolicious
Olorun
Level 120
God Stats
5W - 9L
1,716 SR
Queue Stats
290W - 268L
1,581 Elo+
Solo
Horus
Horus
zjoker19
Horus
Level 91
God Stats
4W - 4L
1,547 SR
Queue Stats
105W - 125L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
1 / 8 / 1
9,000
450
8,117
15,152
4,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
KingBurbo
Ravana
15
1 / 4 / 3
9,078
454
9,227
16,352
10,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
MesserT11
Khepri
15
2 / 3 / 3
9,455
473
4,536
12,252
12,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
4 / 6 / 2
11,293
565
13,168
13,983
5,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
17
1 / 7 / 3
10,187
509
10,055
12,549
4,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EnjyYrLstBreath
Baron Samedi
20
9 / 2 / 5
12,613
631
15,635
13,389
7,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
3 / 2 / 10
11,548
577
9,456
14,659
6,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
6 / 3 / 3
12,045
602
11,653
22,826
20,720
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
7 / 1 / 4
12,545
627
13,192
13,818
5,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Horus
zjoker19
Horus
17
3 / 1 / 8
11,481
574
5,246
18,358
11,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
58
9
Kills
28
28
Deaths
9
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
8
1
0.19
W
Baron Samedi
EnjyYrLstBreath
Baron Samedi
9
2
5
5.75
L
Ravana
KingBurbo
Ravana
1
4
3
0.63
L
Khepri
MesserT11
Khepri
2
3
3
1.17
W
3
2
10
4
L
4
6
2
0.83
L
Merlin
1
7
3
0.36
W
6
3
3
2.5
W
7
1
4
9
W
Horus
zjoker19
Horus
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,103
Damage
55,182
70,288
Taken
83,050
37,962
Mitigated
51,536
18,386
Healing
39,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,117
3,515
0
2,318
15,152
4,919
944
8,313
6,839
0
56,344
W
Baron Samedi
EnjyYrLstBreath
Baron Samedi
15,635
853
2,071
3,570
13,389
7,204
1,747
6,764
6,233
93,212
0
L
Ravana
KingBurbo
Ravana
9,227
1,929
54
5,231
16,352
10,526
129
1,670
14,606
71
48,040
L
Khepri
MesserT11
Khepri
4,536
606
761
2,437
12,252
12,145
0
7,960
4,115
25,619
0
W
9,456
2,810
0
210
14,659
6,513
1,702
4,290
10,204
0
88,950
L
13,168
863
1,248
5,370
13,983
5,828
268
3,869
9,902
90,700
0
L
Merlin
10,055
146
0
967
12,549
4,544
0
6,297
5,999
79,820
0
W
11,653
1,004
0
10,022
22,826
20,720
254
7,709
14,111
0
74,944
W
13,192
6,768
816
9,463
13,818
5,234
6,159
2,429
11,361
98,135
0
W
Horus
zjoker19
Horus
5,246
2,600
5,284
8,486
18,358
11,865
1,583
6,106
12,019
0
38,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,013
Gold Earned
60,232
550
Minions Killed
668
0
Camps Cleared
0
1,897,577
Distance Traveled
1,971,535
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,000
450
103
5
0
336,529
4
W
Baron Samedi
12,613
631
163
8
0
362,626
5
L
Ravana
9,078
454
94
5
0
408,460
0
L
Khepri
9,455
473
46
2
0
411,519
2
W
Thor
11,548
577
131
7
0
390,186
6
L
Ra
11,293
565
158
8
0
400,560
5
L
Merlin
10,187
509
149
7
0
340,509
3
W
Tyr
12,045
602
141
7
0
466,283
3
W
Olorun
12,545
627
174
9
0
362,802
3
W
Horus
11,481
574
59
3
0
389,638
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role