Player Matchup

Pele
Pele
Kamaga074
Pele
Level 105
God Stats
0W - 3L
1,218 SR
Queue Stats
118W - 92L
1,545 Elo+
Solo
Sylvanus
Sylvanus
Sidenger
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,522 Elo+
Party 2
Agni
Agni
TheTrashRat
Agni
Level 129
God Stats
6W - 1L
1,903 SR
Queue Stats
250W - 237L
1,617 Elo+
Party 2
Fenrir
Fenrir
ThorsdayDunk
Fenrir
Level 97
God Stats
18W - 11L
1,730 SR
Queue Stats
223W - 214L
1,573 Elo+
Party 4
Hou Yi
Hou Yi
sneekeysamurai89
Hou Yi
Level 46
God Stats
10W - 16L
1,481 SR
Queue Stats
58W - 71L
1,533 Elo+
Party 4
Team Averages
Level 79
1,566 SR
1,558 Elo+

VS

Team Averages
Level 71
1,452 SR
1,598 Elo+
Nu Wa
Nu Wa
JackedRx
Nu Wa
Level 125
God Stats
2W - 2L
1,567 SR
Queue Stats
74W - 61L
1,550 Elo+
Party 1
Ravana
Ravana
TheGonzz
Ravana
Level 27
God Stats
4W - 3L
1,382 SR
Queue Stats
91W - 72L
1,541 Elo+
Party 1
Ares
Ares
Xεnthur
Ares
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,729 Elo+
Party 3
Medusa
Medusa
ahaha69420
Medusa
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 27L
1,722 Elo+
Party 3
Mulan
Mulan
cyberdranzer
Mulan
Level 147
God Stats
6W - 15L
1,311 SR
Queue Stats
254W - 265L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
2 / 1 / 0
5,938
594
2,118
6,546
2,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
Sidenger
Sylvanus
6
0 / 3 / 1
4,331
433
977
7,445
2,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 3 / 3
5,494
549
3,035
5,593
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
9
2 / 2 / 1
5,364
536
2,484
6,234
1,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 5 / 0
4,254
425
2,079
5,626
1,531
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
JackedRx
Nu Wa
10
4 / 2 / 6
6,563
656
8,313
3,852
949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
TheGonzz
Ravana
9
3 / 2 / 3
6,123
612
3,127
6,105
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ares
9
4 / 1 / 6
6,076
608
5,143
5,635
3,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
ahaha69420
Medusa
10
2 / 0 / 3
5,825
583
2,811
3,151
873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 0
6,470
647
2,902
3,659
2,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
14
14
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
JackedRx
Nu Wa
4
2
6
3.5
L
Pele
2
1
0
2
L
Sylvanus
Sidenger
Sylvanus
0
3
1
0.17
W
Ravana
TheGonzz
Ravana
3
2
3
2.25
L
1
3
3
0.83
L
Fenrir
2
2
1
1.25
W
Ares
4
1
6
7
W
Medusa
ahaha69420
Medusa
2
0
3
3.5
W
1
0
0
1
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,693
Damage
22,296
31,444
Taken
22,402
10,188
Mitigated
9,724
7,296
Healing
7,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
JackedRx
Nu Wa
8,313
2,453
0
941
3,852
949
13
763
3,089
32,911
0
L
Pele
2,118
368
0
1,741
6,546
2,210
0
534
5,707
0
29,503
L
Sylvanus
Sidenger
Sylvanus
977
475
867
1,942
7,445
2,976
0
3,681
3,534
6,561
0
W
Ravana
TheGonzz
Ravana
3,127
682
0
2,214
6,105
2,251
0
1,060
5,045
0
25,546
L
3,035
388
0
270
5,593
1,627
0
2,789
2,636
34,564
0
L
Fenrir
2,484
505
0
1,952
6,234
1,844
0
2,230
3,896
0
23,586
W
Ares
5,143
614
0
1,228
5,635
3,592
0
1,963
3,672
11,685
0
W
Medusa
ahaha69420
Medusa
2,811
862
0
1,629
3,151
873
720
380
2,771
0
35,540
W
2,902
240
0
1,291
3,659
2,059
0
0
3,659
0
32,428
L
2,079
1,003
0
524
5,626
1,531
0
3,586
1,956
0
13,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,381
Gold Earned
31,057
218
Minions Killed
302
0
Camps Cleared
0
991,773
Distance Traveled
972,880
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,563
656
72
7
0
185,238
6
L
Pele
5,938
594
65
7
0
218,865
8
L
Sylvanus
4,331
433
9
1
0
170,378
2
W
Ravana
6,123
612
53
5
0
187,064
0
L
Agni
5,494
549
65
7
0
184,831
2
L
Fenrir
5,364
536
51
5
0
228,098
3
W
Ares
6,076
608
18
2
0
205,070
6
W
Medusa
5,825
583
68
7
0
188,961
1
W
Mulan
6,470
647
91
9
0
206,547
2
L
Hou Yi
4,254
425
28
3
0
189,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role