Player Matchup

Jormungandr
Jormungandr
Gold V
BerserkerSoul-
Jormungandr
Gold V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
273W - 263L
1,395 MMR
Solo
Apollo
Apollo
Gold IV
MytchGlytch
Apollo
Gold IV
Level 128
God Stats
0W - 2L
1,349 SR
Queue Stats
117W - 111L
1,220 MMR
Solo
Xbalanque
Xbalanque
Silver I
diabloxx9208
Xbalanque
Silver I
Level 120
God Stats
0W - 1L
1,174 SR
Queue Stats
661W - 661L
1,256 MMR
Solo
Anubis
Anubis
Gold V
javierppx
Anubis
Gold V
Level 81
God Stats
6W - 14L
1,371 SR
Queue Stats
84W - 88L
1,445 MMR
Solo
Fenrir
Fenrir
Silver I
wesley_monsores
Fenrir
Silver I
Level 129
God Stats
110W - 116L
1,555 SR
Queue Stats
770W - 786L
1,211 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,390 SR
1,306 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,652 SR
1,374 MMR
Bastet
Bastet
Gold V
ElCaM1N0-
Bastet
Gold V
Level 106
God Stats
7W - 0L
1,976 SR
Queue Stats
15W - 7L
1,650 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver I
Matteo-Jhs
Ah Muzen Cab
Silver I
Level 124
God Stats
4W - 1L
1,654 SR
Queue Stats
89W - 93L
1,124 MMR
Party 1
Ymir
Ymir
Silver IV
dwasu
Ymir
Silver IV
Level 87
God Stats
1W - 2L
1,395 SR
Queue Stats
12W - 18L
1,155 MMR
Solo
Achilles
Achilles
Silver II
jaf1221
Achilles
Silver II
Level 108
God Stats
5W - 2L
1,592 SR
Queue Stats
256W - 259L
1,188 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
lorelei4747
Nu Wa
Gold IV
Level 81
God Stats
21W - 8L
1,644 SR
Queue Stats
31W - 17L
1,752 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BerserkerSoul-
Jormungandr
8
0 / 0 / 0
4,552
455
1,066
2,396
2,108
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
7
0 / 2 / 0
4,410
441
1,131
4,259
1,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
diabloxx9208
Xbalanque
9
1 / 3 / 0
4,921
492
2,551
5,067
1,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
javierppx
Anubis
9
0 / 3 / 0
4,993
499
2,221
6,711
2,517
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 3 / 0
5,092
509
1,683
6,708
2,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
GilgameshLokiGebCliodhna

VS

Bans
IzanamiSolNikeMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ElCaM1N0-
Bastet
11
4 / 0 / 4
6,612
661
5,030
5,245
1,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Muzen Cab
Matteo-Jhs
Ah Muzen Cab
10
2 / 0 / 2
5,732
573
2,536
4,801
1,239
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
dwasu
Ymir
8
1 / 1 / 2
5,027
503
1,421
4,004
1,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
jaf1221
Achilles
10
1 / 0 / 1
5,922
592
1,573
5,012
3,672
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 0 / 3
6,721
672
6,218
3,913
1,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
11
11
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BerserkerSoul-
Jormungandr
0
0
0
0
W
Bastet
ElCaM1N0-
Bastet
4
0
4
6
W
Ah Muzen Cab
Matteo-Jhs
Ah Muzen Cab
2
0
2
3
L
Apollo
0
2
0
0
L
Xbalanque
diabloxx9208
Xbalanque
1
3
0
0.33
W
Ymir
dwasu
Ymir
1
1
2
2
W
Achilles
jaf1221
Achilles
1
0
1
1.5
L
Anubis
javierppx
Anubis
0
3
0
0
W
3
0
3
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,652
Damage
16,778
25,141
Taken
22,975
9,690
Mitigated
9,061
5,914
Healing
10,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BerserkerSoul-
Jormungandr
1,066
0
0
172
2,396
2,108
0
420
1,858
18,302
0
W
Bastet
ElCaM1N0-
Bastet
5,030
792
0
3,321
5,245
1,369
0
898
4,347
0
38,037
W
Ah Muzen Cab
Matteo-Jhs
Ah Muzen Cab
2,536
917
0
2,404
4,801
1,239
809
106
4,695
0
35,345
L
Apollo
1,131
605
0
535
4,259
1,144
0
447
3,515
0
14,599
L
Xbalanque
diabloxx9208
Xbalanque
2,551
843
0
1,068
5,067
1,509
0
1,283
3,670
0
22,799
W
Ymir
dwasu
Ymir
1,421
0
48
1,059
4,004
1,767
0
416
3,588
9,716
0
W
Achilles
jaf1221
Achilles
1,573
549
0
1,280
5,012
3,672
44
439
4,573
0
25,217
L
Anubis
javierppx
Anubis
2,221
173
0
2,012
6,711
2,517
0
3,749
2,760
31,141
0
W
6,218
1,144
12
2,043
3,913
1,014
0
1,613
2,300
42,282
0
L
1,683
375
0
2,127
6,708
2,412
0
1,038
5,520
0
29,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,968
Gold Earned
30,014
257
Minions Killed
331
0
Camps Cleared
0
862,529
Distance Traveled
973,146
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,552
455
46
5
0
172,233
3
W
Bastet
6,612
661
83
8
0
235,300
2
W
Ah Muzen Cab
5,732
573
74
7
0
186,701
0
L
Apollo
4,410
441
35
4
0
136,153
3
L
Xbalanque
4,921
492
53
5
0
176,065
0
W
Ymir
5,027
503
20
2
0
168,252
7
W
Achilles
5,922
592
71
7
0
196,978
4
L
Anubis
4,993
499
59
6
0
167,924
3
W
Nu Wa
6,721
672
83
8
0
185,915
4
L
Fenrir
5,092
509
64
6
0
210,154
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role