Player Matchup

Osiris
Osiris
BadJokker
Osiris
Level 120
God Stats
2W - 1L
1,835 SR
Queue Stats
113W - 117L
1,469 Elo+
Party 3
Nu Wa
Nu Wa
Quiinzel
Nu Wa
Level 31
God Stats
16W - 13L
1,636 SR
Queue Stats
47W - 64L
1,466 Elo+
Party 3
Izanami
Izanami
RealSkrillex
Izanami
Level 17
God Stats
1W - 1L
1,749 SR
Queue Stats
1W - 2L
1,492 Elo+
Party 3
Loki
Loki
Zedxy
Loki
Level 28
God Stats
28W - 27L
1,536 SR
Queue Stats
76W - 81L
1,512 Elo+
Party 3
Cthulhu
Cthulhu
jose10esp
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,439 Elo+
Party 3
Team Averages
Level 44
1,651 SR
1,476 Elo+

VS

Team Averages
Level 61
1,553 SR
1,533 Elo+
Apollo
Apollo
DazzDank
Apollo
Level 81
God Stats
3W - 2L
1,536 SR
Queue Stats
232W - 203L
1,521 Elo+
Party 1
Sobek
Sobek
Docris
Sobek
Level 42
God Stats
2W - 3L
1,503 SR
Queue Stats
127W - 141L
1,470 Elo+
Party 1
Bellona
Bellona
MÄrtyris
Bellona
Level 26
God Stats
3W - 0L
1,735 SR
Queue Stats
57W - 24L
1,709 Elo+
Party 1
Nox
Nox
RoxieReign
Nox
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 50L
1,489 Elo+
Party 2
Vamana
Vamana
broly72406
Vamana
Level 128
God Stats
1W - 1L
1,492 SR
Queue Stats
100W - 95L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BadJokker
Osiris
12
3 / 3 / 3
6,971
536
5,187
10,201
5,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
Quiinzel
Nu Wa
10
2 / 3 / 2
6,397
492
7,149
6,696
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
RealSkrillex
Izanami
10
2 / 5 / 1
6,479
498
7,082
6,811
2,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
Zedxy
Loki
12
4 / 4 / 0
6,999
538
7,091
9,440
2,991
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
jose10esp
Cthulhu
8
0 / 4 / 3
5,415
417
3,259
10,834
5,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DazzDank
Apollo
13
8 / 3 / 1
7,923
609
5,214
8,860
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Docris
Sobek
11
1 / 1 / 6
6,584
506
3,745
9,485
6,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
MÄrtyris
Bellona
15
7 / 0 / 4
8,475
652
9,358
8,439
4,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 2 / 6
7,147
550
5,663
5,648
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
broly72406
Vamana
12
2 / 5 / 1
7,380
568
5,573
14,252
10,163
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
11
Kills
19
19
Deaths
11
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Osiris
BadJokker
Osiris
3
3
3
1.5
W
Apollo
DazzDank
Apollo
8
3
1
2.83
W
Sobek
Docris
Sobek
1
1
6
4
W
Bellona
MÄrtyris
Bellona
7
0
4
9
L
Nu Wa
Quiinzel
Nu Wa
2
3
2
1
L
Izanami
RealSkrillex
Izanami
2
5
1
0.5
W
1
2
6
2
L
Loki
Zedxy
Loki
4
4
0
1
W
Vamana
broly72406
Vamana
2
5
1
0.5
L
Cthulhu
jose10esp
Cthulhu
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,768
Damage
29,553
43,982
Taken
46,684
16,934
Mitigated
25,776
8,488
Healing
18,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BadJokker
Osiris
5,187
2,313
0
3,601
10,201
5,068
0
2,829
7,263
0
38,428
W
Apollo
DazzDank
Apollo
5,214
2,692
0
3,314
8,860
2,566
853
1,277
7,525
0
44,313
W
Sobek
Docris
Sobek
3,745
560
314
3,950
9,485
6,658
153
3,651
5,690
12,052
0
W
Bellona
MÄrtyris
Bellona
9,358
3,203
0
4,861
8,439
4,645
0
2,155
6,118
0
64,205
L
Nu Wa
Quiinzel
Nu Wa
7,149
1,645
0
1,309
6,696
1,443
0
1,877
4,693
35,146
0
L
Izanami
RealSkrillex
Izanami
7,082
5,242
0
0
6,811
2,236
1,858
828
5,983
0
33,343
W
5,663
368
0
1,255
5,648
1,744
170
2,202
3,182
42,457
0
L
Loki
Zedxy
Loki
7,091
2,129
0
2,618
9,440
2,991
0
662
8,738
0
31,650
W
Vamana
broly72406
Vamana
5,573
2,475
0
4,612
14,252
10,163
294
441
13,761
0
40,989
L
Cthulhu
jose10esp
Cthulhu
3,259
504
92
868
10,834
5,196
0
2,859
7,897
10,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,261
Gold Earned
37,509
299
Minions Killed
413
0
Camps Cleared
0
1,242,439
Distance Traveled
1,319,293
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,971
536
78
6
0
276,294
4
W
Apollo
7,923
609
91
7
0
228,205
0
W
Sobek
6,584
506
15
1
0
266,911
1
W
Bellona
8,475
652
127
10
0
312,008
4
L
Nu Wa
6,397
492
69
5
0
234,758
4
L
Izanami
6,479
498
68
5
0
225,133
0
W
Nox
7,147
550
97
7
0
252,474
6
L
Loki
6,999
538
64
5
0
284,144
1
W
Vamana
7,380
568
83
6
0
259,695
2
L
Cthulhu
5,415
417
20
2
0
222,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role