Player Matchup

Bacchus
Bacchus
BingBongBelzyk
Bacchus
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
213W - 270L
1,412 Elo+
Party 1
Anhur
Anhur
BingBongDeadly
Anhur
Level 103
God Stats
10W - 14L
1,373 SR
Queue Stats
388W - 463L
1,507 Elo+
Party 1
Anubis
Anubis
MewNemia
Anubis
Level 79
God Stats
7W - 8L
1,696 SR
Queue Stats
382W - 439L
1,523 Elo+
Solo
Kumbhakarna
Kumbhakarna
NnblakolpnN
Kumbhakarna
Level 156
God Stats
14W - 8L
1,612 SR
Queue Stats
426W - 424L
1,460 Elo+
Solo
Bastet
Bastet
TheDogCourage
Bastet
Level 82
God Stats
1W - 1L
1,277 SR
Queue Stats
272W - 293L
1,463 Elo+
Solo
Team Averages
Level 97
1,492 SR
1,473 Elo+

VS

Team Averages
Level 113
1,513 SR
1,466 Elo+
Chaac
Chaac
BiggsMafia03
Chaac
Level 160
God Stats
17W - 6L
1,739 SR
Queue Stats
304W - 334L
1,475 Elo+
Solo
Bastet
Bastet
EveningSparrow
Bastet
Level 109
God Stats
10W - 7L
1,665 SR
Queue Stats
563W - 530L
1,457 Elo+
Solo
Scylla
Scylla
LucienWolfswift
Scylla
Level 108
God Stats
11W - 15L
1,436 SR
Queue Stats
970W - 1,065L
1,473 Elo+
Solo
Ullr
Ullr
mrSat007
Ullr
Level 107
God Stats
150W - 136L
1,537 SR
Queue Stats
625W - 604L
1,447 Elo+
Party 2
Ymir
Ymir
nalbornozt
Ymir
Level 80
God Stats
14W - 9L
1,187 SR
Queue Stats
289W - 263L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 2
5,019
558
1,175
3,607
3,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
3 / 0 / 0
5,889
654
3,370
3,177
780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Anubis
MewNemia
Anubis
9
2 / 2 / 0
4,921
547
1,777
4,662
1,841
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
NnblakolpnN
Kumbhakarna
9
0 / 0 / 2
4,961
551
2,482
6,308
2,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
2 / 1 / 1
5,004
556
4,573
5,506
1,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
3,569
397
106
2,359
252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
0 / 2 / 1
4,677
520
3,448
5,352
1,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 1 / 0
5,058
562
3,740
4,193
853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
10
1 / 1 / 0
5,300
589
1,404
3,863
730
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 0
5,211
579
4,382
6,021
2,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
8
Kills
3
3
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
1
0
2
2
W
3
0
0
3
L
0
2
1
0.25
L
2
1
0
2
W
Anubis
MewNemia
Anubis
2
2
0
1
W
Kumbhakarna
NnblakolpnN
Kumbhakarna
0
0
2
1
W
2
1
1
2.5
L
Ullr
1
1
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,377
Damage
13,080
23,260
Taken
21,788
9,828
Mitigated
5,486
9,643
Healing
5,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
106
0
0
486
2,359
252
0
85
2,274
0
3,667
W
1,175
90
0
1,340
3,607
3,108
116
1,249
2,358
9,582
0
W
3,370
911
0
1,686
3,177
780
0
0
3,148
0
33,291
L
3,448
469
0
1,604
5,352
1,628
0
1,500
3,852
0
25,355
L
3,740
742
0
736
4,193
853
0
1,367
2,826
23,960
0
W
Anubis
MewNemia
Anubis
1,777
257
0
1,163
4,662
1,841
132
2,184
2,478
24,843
0
W
Kumbhakarna
NnblakolpnN
Kumbhakarna
2,482
87
0
2,756
6,308
2,821
0
4,302
2,006
23,417
0
W
4,573
1,339
0
2,698
5,506
1,278
0
387
5,119
0
21,344
L
Ullr
1,404
413
0
611
3,863
730
0
0
3,863
0
34,375
L
4,382
1,166
0
2,332
6,021
2,023
0
2,133
3,539
26,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,794
Gold Earned
23,815
243
Minions Killed
220
0
Camps Cleared
0
848,633
Distance Traveled
726,737
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,569
397
7
1
0
58,382
1
W
Bacchus
5,019
558
14
2
0
168,530
1
W
Anhur
5,889
654
88
10
0
168,771
2
L
Bastet
4,677
520
43
5
0
191,346
1
L
Scylla
5,058
562
49
5
0
168,231
0
W
Anubis
4,921
547
52
6
0
155,242
0
W
Kumbhakarna
4,961
551
44
5
0
158,386
1
W
Bastet
5,004
556
45
5
0
197,704
3
L
Ullr
5,300
589
66
7
0
169,965
5
L
Ymir
5,211
579
55
6
0
138,813
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role