Player Matchup

Da Ji
Da Ji
Eris Noct
Da Ji
Level 66
God Stats
4W - 1L
1,893 SR
Queue Stats
234W - 239L
1,459 Elo+
Party 3
Gilgamesh
Gilgamesh
HroseMaster
Gilgamesh
Level 15
God Stats
11W - 9L
1,540 SR
Queue Stats
22W - 23L
1,404 Elo+
Party 3
Skadi
Skadi
grayce_bear_
Skadi
Level 26
God Stats
10W - 13L
1,337 SR
Queue Stats
43W - 75L
1,091 Elo+
Party 1
Yemoja
Yemoja
icecats28
Yemoja
Level 65
God Stats
0W - 3L
1,278 SR
Queue Stats
174W - 204L
1,390 Elo+
Party 1
Tiamat
Tiamat
thatoneguy1754
Tiamat
Level 26
God Stats
28W - 31L
1,458 SR
Queue Stats
44W - 61L
1,380 Elo+
Party 1
Team Averages
Level 40
1,501 SR
1,345 Elo+

VS

Team Averages
Level 69
1,419 SR
1,445 Elo+
Charybdis
Charybdis
Cell7535
Charybdis
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
201W - 219L
1,478 Elo+
Party 2
Ratatoskr
Ratatoskr
IdiopathiikTTV
Ratatoskr
Level 104
God Stats
4W - 6L
1,138 SR
Queue Stats
677W - 769L
1,446 Elo+
Party 4
Chaac
Chaac
Lazy_Trys
Chaac
Level 24
God Stats
7W - 12L
1,280 SR
Queue Stats
32W - 39L
1,388 Elo+
Party 4
Eset
Eset
MyticPluto421
Eset
Level 89
God Stats
3W - 1L
1,670 SR
Queue Stats
252W - 296L
1,457 Elo+
Party 2
Cthulhu
Cthulhu
yeetEYEth
Cthulhu
Level 58
God Stats
33W - 35L
1,506 SR
Queue Stats
114W - 114L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Eris Noct
Da Ji
12
8 / 3 / 2
7,481
623
7,876
8,497
2,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
HroseMaster
Gilgamesh
8
0 / 3 / 0
5,459
455
5,561
7,480
4,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 3 / 2
5,394
450
4,621
8,194
1,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
icecats28
Yemoja
9
0 / 2 / 4
5,679
473
4,235
8,082
4,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 5 / 4
5,830
486
3,959
7,266
2,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cell7535
Charybdis
11
2 / 2 / 1
6,160
513
8,167
8,942
2,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
IdiopathiikTTV
Ratatoskr
11
7 / 2 / 2
6,784
565
5,106
7,188
1,776
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Lazy_Trys
Chaac
11
2 / 0 / 0
6,541
545
4,891
10,063
5,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
5 / 4 / 2
7,364
614
5,698
5,337
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
yeetEYEth
Cthulhu
9
0 / 2 / 4
5,985
499
4,584
9,038
7,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
10
Kills
16
16
Deaths
10
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Cell7535
Charybdis
2
2
1
1.25
L
Da Ji
Eris Noct
Da Ji
8
3
2
3
L
Gilgamesh
HroseMaster
Gilgamesh
0
3
0
0
W
Ratatoskr
IdiopathiikTTV
Ratatoskr
7
2
2
4
W
Chaac
Lazy_Trys
Chaac
2
0
0
2
W
5
4
2
1.5
L
0
3
2
0.33
L
Yemoja
icecats28
Yemoja
0
2
4
1
L
2
5
4
0.8
W
Cthulhu
yeetEYEth
Cthulhu
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,252
Damage
28,446
39,519
Taken
40,568
17,197
Mitigated
18,673
9,347
Healing
13,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Cell7535
Charybdis
8,167
5,345
0
3,331
8,942
2,774
468
1,940
7,002
0
46,392
L
Da Ji
Eris Noct
Da Ji
7,876
1,544
0
2,082
8,497
2,821
0
2,424
5,917
0
31,278
L
Gilgamesh
HroseMaster
Gilgamesh
5,561
1,985
0
2,329
7,480
4,552
140
0
6,874
0
22,686
W
Ratatoskr
IdiopathiikTTV
Ratatoskr
5,106
967
0
1,829
7,188
1,776
0
1,043
6,055
0
26,425
W
Chaac
Lazy_Trys
Chaac
4,891
1,386
0
5,298
10,063
5,510
0
538
9,491
0
34,863
W
5,698
331
0
518
5,337
1,280
258
1,514
3,611
29,821
0
L
4,621
2,152
0
1,559
8,194
1,929
0
2,078
6,108
0
26,537
L
Yemoja
icecats28
Yemoja
4,235
1,013
1,074
1,933
8,082
4,897
0
2,045
5,997
17,694
0
L
3,959
441
0
370
7,266
2,998
0
3,244
3,696
18,844
0
W
Cthulhu
yeetEYEth
Cthulhu
4,584
302
83
2,207
9,038
7,333
54
2,797
6,215
17,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,843
Gold Earned
32,834
204
Minions Killed
295
0
Camps Cleared
0
1,123,238
Distance Traveled
1,212,693
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,160
513
90
8
0
201,215
3
L
Da Ji
7,481
623
49
4
0
249,102
0
L
Gilgamesh
5,459
455
48
4
0
242,276
0
W
Ratatoskr
6,784
565
49
4
0
282,192
1
W
Chaac
6,541
545
76
6
0
265,597
0
W
Eset
7,364
614
60
5
0
213,424
4
L
Skadi
5,394
450
51
4
0
202,625
3
L
Yemoja
5,679
473
26
2
0
215,009
2
L
Tiamat
5,830
486
30
3
0
214,226
0
W
Cthulhu
5,985
499
20
2
0
250,265
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role