Player Matchup

Hercules
Hercules
Handalfar
Hercules
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,378 Elo+
Solo
Baron Samedi
Baron Samedi
JShunk
Baron Samedi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,379 Elo+
Solo
Raijin
Raijin
KoyloTomoto
Raijin
Level 59
God Stats
1W - 1L
1,596 SR
Queue Stats
28W - 27L
1,461 Elo+
Party 3
Eset
Eset
Tahumine
Eset
Level 105
God Stats
1W - 2L
1,245 SR
Queue Stats
120W - 90L
1,533 Elo+
Party 3
Neith
Neith
wpnzg
Neith
Level 16
God Stats
0W - 1L
1,303 SR
Queue Stats
29W - 17L
1,426 Elo+
Party 3
Team Averages
Level 44
1,429 SR
1,435 Elo+

VS

Team Averages
Level 68
1,485 SR
1,506 Elo+
Zhong Kui
Zhong Kui
Blood250
Zhong Kui
Level 137
God Stats
4W - 1L
1,771 SR
Queue Stats
185W - 143L
1,535 Elo+
Party 2
Erlang Shen
Erlang Shen
Gilosh
Erlang Shen
Level 28
God Stats
2W - 2L
1,502 SR
Queue Stats
70W - 38L
1,563 Elo+
Party 2
Anubis
Anubis
NickTheFarmer
Anubis
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 14L
1,326 Elo+
Party 1
Cerberus
Cerberus
YurtTheWanderer
Cerberus
Level 43
God Stats
3W - 0L
1,500 SR
Queue Stats
91W - 72L
1,494 Elo+
Party 1
Cupid
Cupid
armyofjune
Cupid
Level 115
God Stats
1W - 3L
1,152 SR
Queue Stats
201W - 138L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Handalfar
Hercules
8
1 / 1 / 1
5,274
753
1,500
3,926
2,557
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
JShunk
Baron Samedi
10
1 / 4 / 5
5,827
832
5,061
7,857
2,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
11
1 / 4 / 5
5,754
822
4,729
6,247
1,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
11
2 / 4 / 4
5,910
844
5,460
7,357
2,049
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
wpnzg
Neith
13
2 / 1 / 4
6,384
912
9,337
6,524
1,941
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Blood250
Zhong Kui
12
1 / 1 / 10
7,503
1,072
6,139
10,781
7,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
Gilosh
Erlang Shen
12
2 / 2 / 11
7,554
1,079
4,527
12,867
8,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 0 / 7
7,381
1,054
3,101
2,465
1,353
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
11
1 / 4 / 10
6,922
989
6,239
12,953
11,144
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
15
7 / 0 / 7
8,385
1,198
9,261
5,709
3,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
59
7
Kills
14
14
Deaths
7
19
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Blood250
Zhong Kui
1
1
10
6
W
Erlang Shen
Gilosh
Erlang Shen
2
2
11
3.75
L
Hercules
Handalfar
Hercules
1
1
1
1.5
L
Baron Samedi
JShunk
Baron Samedi
1
4
5
0.88
L
Raijin
1
4
5
0.88
W
3
0
7
6.5
L
Eset
2
4
4
1
W
Cerberus
1
4
10
1.5
W
Cupid
7
0
7
10.5
L
Neith
wpnzg
Neith
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,087
Damage
29,267
31,911
Taken
44,775
11,396
Mitigated
31,723
12,350
Healing
23,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Blood250
Zhong Kui
6,139
1,004
2,023
4,952
10,781
7,955
1,348
3,497
7,284
9,901
0
W
Erlang Shen
Gilosh
Erlang Shen
4,527
1,821
1,989
4,881
12,867
8,185
543
4,208
8,659
0
6,719
L
Hercules
Handalfar
Hercules
1,500
148
373
890
3,926
2,557
0
1,463
2,463
0
2,849
L
Baron Samedi
JShunk
Baron Samedi
5,061
873
1,234
1,792
7,857
2,883
0
3,696
4,161
7,029
0
L
Raijin
4,729
562
1,021
471
6,247
1,966
0
2,648
3,599
9,422
0
W
3,101
133
132
601
2,465
1,353
833
894
1,571
10,999
0
L
Eset
5,460
558
1,144
1,234
7,357
2,049
0
4,449
2,908
14,194
0
W
Cerberus
6,239
74
527
3,146
12,953
11,144
338
4,399
8,554
12,180
0
W
Cupid
9,261
4,010
3,433
2,137
5,709
3,086
1,892
2,252
3,457
0
23,405
L
Neith
wpnzg
Neith
9,337
4,369
1,050
3,141
6,524
1,941
0
3,223
3,301
0
17,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,149
Gold Earned
37,745
53
Minions Killed
93
0
Camps Cleared
0
594,012
Distance Traveled
672,101
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,503
1,072
10
1
0
120,399
2
W
Erlang Shen
7,554
1,079
3
0
0
138,368
0
L
Hercules
5,274
753
2
0
0
92,559
0
L
Baron Samedi
5,827
832
6
1
0
105,368
0
L
Raijin
5,754
822
6
1
0
131,519
0
W
Anubis
7,381
1,054
20
3
0
138,732
0
L
Eset
5,910
844
18
3
0
126,641
0
W
Cerberus
6,922
989
28
4
0
135,257
0
W
Cupid
8,385
1,198
32
5
0
139,345
0
L
Neith
6,384
912
21
3
0
137,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role