Player Matchup

Cthulhu
Cthulhu
HardstyleCat
Cthulhu
Level 128
God Stats
15W - 9L
1,666 SR
Queue Stats
196W - 136L
1,698 Elo+
Party 2
Cabrakan
Cabrakan
Iruizu
Cabrakan
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 34L
1,679 Elo+
Party 2
Medusa
Medusa
MrProPo
Medusa
Level 160
God Stats
5W - 1L
1,721 SR
Queue Stats
298W - 206L
1,748 Elo+
Party 2
Team Averages
Level 103
1,629 SR
1,708 Elo+

VS

Team Averages
Level 48
1,621 SR
1,400 Elo+
Ymir
Ymir
Carnage Lord 2
Ymir
Level 16
God Stats
0W - 1L
1,753 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
Jeyiscool69
Zeus
Level 64
God Stats
0W - 1L
1,866 SR
Queue Stats
7W - 12L
1,358 Elo+
Party 1
Hachiman
Hachiman
TheDankRoot
Hachiman
Level 64
God Stats
1W - 6L
1,245 SR
Queue Stats
92W - 153L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HardstyleCat
Cthulhu
12
3 / 0 / 12
7,475
831
5,352
8,511
7,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
Iruizu
Cabrakan
10
3 / 4 / 9
7,716
857
3,289
9,522
9,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
MrProPo
Medusa
13
11 / 2 / 4
8,884
987
13,640
7,680
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 5
6,785
754
2,386
12,921
7,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
4 / 6 / 2
6,678
742
9,293
7,643
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
TheDankRoot
Hachiman
9
1 / 6 / 5
6,193
688
3,826
6,281
1,392
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
17
Kills
6
6
Deaths
17
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
W
Cthulhu
HardstyleCat
Cthulhu
3
0
12
9
W
Cabrakan
Iruizu
Cabrakan
3
4
9
1.88
L
4
6
2
0.83
W
Medusa
MrProPo
Medusa
11
2
4
6.5
L
Hachiman
TheDankRoot
Hachiman
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,281
Damage
15,505
25,713
Taken
26,845
19,034
Mitigated
11,367
3,489
Healing
3,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,386
262
281
2,431
12,921
7,919
0
3,536
9,021
11,385
0
W
Cthulhu
HardstyleCat
Cthulhu
5,352
227
199
678
8,511
7,214
0
2,974
5,311
16,257
0
W
Cabrakan
Iruizu
Cabrakan
3,289
297
227
1,188
9,522
9,121
389
4,603
4,701
10,759
0
L
9,293
3,001
0
687
7,643
2,056
0
2,417
5,015
25,308
0
W
Medusa
MrProPo
Medusa
13,640
7,951
0
1,197
7,680
2,699
2,551
3,471
3,980
0
39,599
L
Hachiman
TheDankRoot
Hachiman
3,826
2,249
0
230
6,281
1,392
0
1,978
4,138
0
12,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,075
Gold Earned
19,656
94
Minions Killed
82
4
Camps Cleared
1
489,764
Distance Traveled
400,724
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,785
754
11
1
0
147,740
4
W
Cthulhu
7,475
831
11
1
0
175,087
0
W
Cabrakan
7,716
857
19
2
1
143,685
1
L
Zeus
6,678
742
43
5
0
128,984
1
W
Medusa
8,884
987
64
7
3
170,992
3
L
Hachiman
6,193
688
28
3
1
124,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role