Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
DarkFlAmEMast3r
Amaterasu
Level 67
God Stats
24W - 10L
1,689 SR
Queue Stats
76W - 41L
1,596 Elo+
Solo
Cliodhna
Cliodhna
IN O O ID IL E
Cliodhna
Level 159
God Stats
9W - 8L
1,576 SR
Queue Stats
125W - 128L
1,547 Elo+
Solo
Sol
Sol
JAIDENDAD215
Sol
Level 118
God Stats
8W - 9L
1,520 SR
Queue Stats
241W - 201L
1,576 Elo+
Party 2
Merlin
Merlin
rottenmcnoah
Merlin
Level 125
God Stats
3W - 0L
1,532 SR
Queue Stats
230W - 193L
1,517 Elo+
Solo
Team Averages
Level 118
1,563 SR
1,547 Elo+

VS

Team Averages
Level 89
1,680 SR
1,531 Elo+
Fenrir
Fenrir
DFspartan007
Fenrir
Level 126
God Stats
5W - 4L
1,650 SR
Queue Stats
104W - 118L
1,433 Elo+
Party 1
Scylla
Scylla
Jeagerson
Scylla
Level 91
God Stats
4W - 5L
1,710 SR
Queue Stats
190W - 157L
1,578 Elo+
Party 1
Artemis
Artemis
JhinZhao
Artemis
Level 67
God Stats
22W - 8L
1,889 SR
Queue Stats
105W - 75L
1,653 Elo+
Party 1
Artio
Artio
NoNameWonders
Artio
Level 53
God Stats
15W - 16L
1,607 SR
Queue Stats
102W - 87L
1,566 Elo+
Party 1
Khepri
Khepri
PanthersShadow
Khepri
Level 108
God Stats
53W - 47L
1,546 SR
Queue Stats
89W - 101L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
1 / 0 / 6
6,615
551
3,121
7,521
4,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amaterasu
DarkFlAmEMast3r
Amaterasu
12
1 / 1 / 1
6,642
554
5,416
11,072
7,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
13
4 / 0 / 2
7,258
605
4,924
7,180
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 1 / 0
7,386
616
2,391
4,060
1,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Merlin
12
2 / 1 / 3
6,915
576
5,542
4,701
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 4 / 2
5,886
491
4,428
9,591
2,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Jeagerson
Scylla
10
2 / 2 / 0
6,044
504
4,027
5,069
1,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
JhinZhao
Artemis
11
0 / 0 / 1
6,202
517
2,964
3,379
827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 0
5,878
490
5,753
8,457
8,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 5 / 1
4,940
412
1,534
8,984
2,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
11
Kills
3
3
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
1
0
6
4
L
Fenrir
1
4
2
0.5
W
Amaterasu
DarkFlAmEMast3r
Amaterasu
1
1
1
1.5
W
Cliodhna
4
0
2
5
W
3
1
0
3
L
Scylla
Jeagerson
Scylla
2
2
0
1
L
Artemis
JhinZhao
Artemis
0
0
1
0.5
L
0
0
0
0
L
0
5
1
0.1
W
Merlin
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,394
Damage
18,706
34,534
Taken
35,480
17,153
Mitigated
15,955
16,375
Healing
12,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
3,121
1,415
1,670
2,446
7,521
4,449
0
2,374
5,147
231
15,597
L
Fenrir
4,428
620
0
3,466
9,591
2,842
0
940
8,570
0
29,004
W
Amaterasu
DarkFlAmEMast3r
Amaterasu
5,416
2,002
0
6,019
11,072
7,370
0
4,529
5,629
0
39,894
W
Cliodhna
4,924
660
0
3,908
7,180
2,363
0
953
6,190
0
55,669
W
2,391
1,171
0
2,082
4,060
1,458
0
572
3,488
43,007
6,906
L
Scylla
Jeagerson
Scylla
4,027
379
0
939
5,069
1,356
0
2,966
2,103
35,382
0
L
Artemis
JhinZhao
Artemis
2,964
1,685
0
1,647
3,379
827
0
165
3,214
0
37,018
L
5,753
489
326
4,203
8,457
8,144
78
0
7,826
32,054
0
L
1,534
98
1,013
1,296
8,984
2,786
0
3,552
5,390
9,444
0
W
Merlin
5,542
412
0
250
4,701
1,513
985
1,935
2,766
46,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,816
Gold Earned
28,950
413
Minions Killed
305
0
Camps Cleared
0
1,228,840
Distance Traveled
1,206,609
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,615
551
21
2
0
250,219
2
L
Fenrir
5,886
491
59
5
0
263,830
1
W
Amaterasu
6,642
554
74
6
0
214,118
0
W
Cliodhna
7,258
605
110
9
0
297,318
0
W
Sol
7,386
616
110
9
0
226,496
1
L
Scylla
6,044
504
77
6
0
235,494
5
L
Artemis
6,202
517
92
8
0
207,760
2
L
Artio
5,878
490
68
6
0
259,394
1
L
Khepri
4,940
412
9
1
0
240,131
7
W
Merlin
6,915
576
98
8
0
240,689
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role