Player Matchup

Ganesha
Ganesha
GryphonR
Ganesha
Level 67
God Stats
4W - 1L
1,972 SR
Queue Stats
45W - 33L
1,639 Elo+
Party 4
Rama
Rama
NuruhuineDagnir
Rama
Level 124
God Stats
3W - 5L
1,450 SR
Queue Stats
432W - 404L
1,556 Elo+
Party 4
Hel
Hel
Phoenixmage13
Hel
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 186L
1,536 Elo+
Party 4
Achilles
Achilles
esocidae
Achilles
Level 53
God Stats
11W - 21L
1,725 SR
Queue Stats
187W - 182L
1,592 Elo+
Party 3
Loki
Loki
pogcheesedpog
Loki
Level 69
God Stats
10W - 21L
1,384 SR
Queue Stats
315W - 273L
1,592 Elo+
Party 3
Team Averages
Level 88
1,606 SR
1,583 Elo+

VS

Team Averages
Level 144
1,634 SR
1,562 Elo+
Ares
Ares
AjaxST
Ares
Level 145
God Stats
6W - 3L
1,782 SR
Queue Stats
202W - 185L
1,561 Elo+
Party 2
Persephone
Persephone
MAURI_GHOSTS
Persephone
Level 156
God Stats
2W - 5L
1,630 SR
Queue Stats
248W - 253L
1,558 Elo+
Party 1
Ra
Ra
Parodi_La22
Ra
Level 149
God Stats
4W - 4L
1,474 SR
Queue Stats
183W - 168L
1,567 Elo+
Party 1
Chiron
Chiron
imhaytham
Chiron
Level 155
God Stats
10W - 3L
1,740 SR
Queue Stats
185W - 174L
1,551 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
lloydbigshot
Morgan Le Fay
Level 116
God Stats
22W - 23L
1,544 SR
Queue Stats
131W - 132L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
GryphonR
Ganesha
13
1 / 1 / 7
8,277
460
6,792
13,232
11,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 6 / 1
9,886
549
8,434
14,182
4,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
1 / 5 / 5
8,200
456
6,859
13,907
5,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
esocidae
Achilles
15
3 / 2 / 0
8,015
445
5,663
15,027
15,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
4 / 5 / 2
8,378
465
6,981
13,152
7,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
AjaxST
Ares
16
8 / 1 / 4
10,707
595
12,103
13,392
13,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
MAURI_GHOSTS
Persephone
16
1 / 2 / 4
10,616
590
8,495
8,626
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 5 / 5
10,495
583
7,481
10,577
3,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chiron
imhaytham
Chiron
18
7 / 4 / 0
11,341
630
10,942
15,824
5,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
lloydbigshot
Morgan Le Fay
16
1 / 2 / 6
9,727
540
8,151
9,750
3,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
14
Kills
19
19
Deaths
14
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ares
AjaxST
Ares
8
1
4
10
L
Ganesha
GryphonR
Ganesha
1
1
7
4.5
W
Persephone
MAURI_GHOSTS
Persephone
1
2
4
1.5
L
5
6
1
0.92
W
2
5
5
0.9
L
1
5
5
0.7
L
Achilles
esocidae
Achilles
3
2
0
1.5
W
Chiron
imhaytham
Chiron
7
4
0
1.75
W
Morgan Le Fay
lloydbigshot
Morgan Le Fay
1
2
6
2
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,729
Damage
47,172
69,500
Taken
58,169
43,805
Mitigated
28,838
24,889
Healing
24,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
AjaxST
Ares
12,103
1,010
0
4,687
13,392
13,411
110
4,080
9,176
43,241
0
L
Ganesha
GryphonR
Ganesha
6,792
654
504
3,495
13,232
11,728
0
8,602
4,474
31,102
0
W
Persephone
MAURI_GHOSTS
Persephone
8,495
390
0
2,496
8,626
2,863
357
860
7,133
63,332
0
L
8,434
6,904
0
2,337
14,182
4,519
0
2,733
11,449
0
75,040
W
7,481
648
871
2,903
10,577
3,425
31
5,231
5,303
75,471
0
L
6,859
269
3,114
6,680
13,907
5,465
0
9,200
4,523
57,858
0
L
Achilles
esocidae
Achilles
5,663
792
0
4,229
15,027
15,046
0
7,979
6,610
0
41,355
W
Chiron
imhaytham
Chiron
10,942
6,097
75
9,266
15,824
5,491
2,562
1,807
13,926
0
95,411
W
Morgan Le Fay
lloydbigshot
Morgan Le Fay
8,151
686
0
3,771
9,750
3,648
150
1,846
7,904
69,476
0
L
6,981
1,689
0
4,530
13,152
7,047
0
6,744
6,214
0
48,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,756
Gold Earned
52,886
470
Minions Killed
620
0
Camps Cleared
0
1,741,090
Distance Traveled
1,760,656
17
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,707
595
56
3
0
370,349
4
L
Ganesha
8,277
460
21
1
0
389,314
11
W
Persephone
10,616
590
136
8
0
332,977
3
L
Rama
9,886
549
158
9
0
291,428
1
W
Ra
10,495
583
152
8
0
370,190
7
L
Hel
8,200
456
136
8
0
349,770
2
L
Achilles
8,015
445
68
4
0
342,894
0
W
Chiron
11,341
630
161
9
0
314,738
5
W
Morgan Le Fay
9,727
540
115
6
0
372,402
8
L
Loki
8,378
465
87
5
0
367,684
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role