Player Matchup

Nemesis
Nemesis
Kashikato14
Nemesis
Level 120
God Stats
2W - 5L
1,372 SR
Queue Stats
213W - 224L
1,352 Elo+
Party 4
Nike
Nike
Puma15
Nike
Level 58
God Stats
11W - 11L
1,413 SR
Queue Stats
39W - 50L
1,376 Elo+
Party 4
Yemoja
Yemoja
XdannyboiX6625
Yemoja
Level 42
God Stats
3W - 7L
1,321 SR
Queue Stats
109W - 147L
1,364 Elo+
Party 2
Hel
Hel
garyu2012
Hel
Level 45
God Stats
2W - 7L
1,233 SR
Queue Stats
154W - 182L
1,319 Elo+
Solo
Neith
Neith
touchmikelit
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Team Averages
Level 53
1,368 SR
1,382 Elo+

VS

Team Averages
Level 90
1,496 SR
1,455 Elo+
Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
 
Kukulkan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
DONTKNOWHWATTODO
Tsukuyomi
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,444 Elo+
Party 1
Hel
Hel
UnicornEmojy
Hel
Level 42
God Stats
2W - 2L
1,506 SR
Queue Stats
3W - 3L
1,444 Elo+
Party 1
Geb
Geb
duomaxwhell
Geb
Level 87
God Stats
17W - 10L
1,476 SR
Queue Stats
310W - 500L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kashikato14
Nemesis
9
1 / 0 / 4
5,564
556
5,099
4,671
1,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
Puma15
Nike
10
3 / 3 / 0
5,901
590
3,682
6,134
3,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
1 / 1 / 2
5,294
529
2,073
3,522
2,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
2 / 3 / 0
5,627
563
2,621
5,695
1,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 4 / 0
4,161
416
944
3,388
879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
4 / 2 / 1
6,245
625
2,940
6,329
1,983
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
 
Kukulkan
10
1 / 1 / 1
5,631
563
3,735
4,874
1,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
9
2 / 2 / 0
5,589
559
2,500
5,497
1,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 0 / 4
5,453
545
2,284
4,262
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 2
5,729
573
2,437
7,437
3,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
7
Kills
10
11
Deaths
7
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
2
1
2.25
W
Kukulkan
 
Kukulkan
1
1
1
1.5
W
Tsukuyomi
2
2
0
1
L
Nemesis
Kashikato14
Nemesis
1
0
4
3
L
Nike
Puma15
Nike
3
3
0
1
W
2
0
4
4
L
1
1
2
2
W
1
2
2
1
L
2
3
0
0.67
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,419
Damage
13,896
23,410
Taken
28,399
9,138
Mitigated
9,549
7,053
Healing
12,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,940
1,117
89
2,514
6,329
1,983
771
1,175
5,116
0
35,558
W
Kukulkan
 
Kukulkan
3,735
154
0
2,510
4,874
1,310
0
1,333
3,393
30,894
0
W
Tsukuyomi
2,500
720
0
1,951
5,497
1,536
656
525
4,888
0
24,450
L
Nemesis
Kashikato14
Nemesis
5,099
1,744
0
1,810
4,671
1,173
0
330
4,341
0
26,262
L
Nike
Puma15
Nike
3,682
890
0
1,140
6,134
3,397
148
2,433
3,701
0
23,822
W
2,284
329
1,199
1,548
4,262
1,081
417
945
3,291
14,725
0
L
2,073
533
712
891
3,522
2,020
0
1,350
2,098
16,134
0
W
2,437
681
0
2,687
7,437
3,639
462
482
6,556
21,982
0
L
2,621
307
493
1,935
5,695
1,669
0
2,752
2,841
27,781
0
L
944
600
0
72
3,388
879
0
1,335
1,973
0
10,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,547
Gold Earned
28,647
210
Minions Killed
268
0
Camps Cleared
0
1,009,340
Distance Traveled
1,073,494
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,245
625
73
7
0
173,590
0
W
Kukulkan
5,631
563
55
6
0
215,755
5
W
Tsukuyomi
5,589
559
61
6
0
234,761
2
L
Nemesis
5,564
556
55
6
0
255,533
2
L
Nike
5,901
590
53
5
0
205,112
4
W
Hel
5,453
545
37
4
0
212,143
2
L
Yemoja
5,294
529
18
2
0
180,811
3
W
Geb
5,729
573
42
4
0
237,245
2
L
Hel
5,627
563
56
6
0
193,758
1
L
Neith
4,161
416
28
3
0
174,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role